Jump to content

4 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Good morning

I'm try to add light with my building with autodesk 3ds max, but i don't understand the way to follow :(, in Bat tool is very easy

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hi,

If you know how to do it in the BAT, it's not too hard. The main thing to know is that the 3DS process requires doing individual night and day renders. I'm sure there will be a more thorough guide to this out there, but in dot point form (which may be enough):

1: Add your lights (same as with BAT).

2: Don't add "nite" prefix (which you do add with BAT).

3: Do your day render.

4: Within the BAT4MAX section, open the "Let there be light" rollout, choose Maxis Nite (MN) then do the render process in the same way as the day render.

The two will be combined and you should be good to go. (I should add that there is another option, Dark Nite (DN), but for now don't worry about that - one thing at a time).

 

BTW if you're interested, I encourage you to open a BAT thread - you've clearly got enthusiasm for the game, and are coming along with your modelling, but there's room for improvement. Plus I think your texturing needs some more work in order to make them fit in visually with the SC4 colour palette. If you have any questions about any of this, just ask. *:) (But, if you're perfectly happy with your creations as they are, which is completely fine, disregard this last paragraph). *;)

 

  • Thanks 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It turns out @davide1983it was talking about the gmax method of self-illuminating night windows, which, correct me if I'm wrong, 3DS doesn't do in the same way (it's been so long since I've used gmax, I don't really remember much). However, 3DS can achieve a similar, (albeit superior *;)), effect. However, I have to recommend having a go at using "real" lights for your setup in time - you have far more control and can achieve far greater results. But as for a method for 3DS self-illuminating textures, read this: Night Lighting using 3DS Max Nightlibraries

  • Like 1

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    4 hours ago, thingfishs said:

    It turns out @davide1983it was talking about the gmax method of self-illuminating night windows, which, correct me if I'm wrong, 3DS doesn't do in the same way (it's been so long since I've used gmax, I don't really remember much). However, 3DS can achieve a similar, (albeit superior *;)), effect. However, I have to recommend having a go at using "real" lights for your setup in time - you have far more control and can achieve far greater results. But as for a method for 3DS self-illuminating textures, read this: Night Lighting using 3DS Max Nightlibraries

    ok i will try;) but i  know that will be difficult :D

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections