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Hello community !

 

I have a problem with node lods. They don´t work when the mesh is used as a node. If I use the same mesh as a normal segment piece, everything works as intended.

I tried using capital letters for the "lod" - ending, changed the mesh different times after exporting some vanilla lod meshes, changed the shader and I have tried different

"alpha maps" ... (aka pavement, road, alpha)... but in the end nothing changed the result. Everytime there is just a hole in the middle of the node or at the endings  (as shown

on the picture).

I hope there is someone here who had a similar problem and was able to solve it ...

Thanks in advance !5bd2d21522f16_Screenshot22_Jp.thumb.jpg.611ecd9bf6e223779b7c4abedb4121d2.jpg

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  • Original Poster
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    Ok ... solved one of the two problems. The node´s hole is gone. I´ve just added an extra mesh (just a flat plane) slightly under the "normal - node mesh.

    I know that this might not be the "best" solution, but it worked in my case. ;)  The problem with the crossing (picture above) still exists...

     

    Addition:

    The other one is solved two ... at least it seams that way ! :) Thanks anyway !

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