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I hope its okay to start a new thread documenting my experiments. Busy week but I was able to reproduce my efforts last week in a much shorter amount of time. 

I made this welcome sign for my city - an early 1990s fictional city on the California coast between LA and SF. No LUT or any realism photo mods yet for pictures so they are more vanilla than most posted 

Great thanks to Hemeac, Badi Dea and Avanya for the assistance and encouragement getting me started!

 

snhiresscs.jpg

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Looks like you're off to a very nice start so far! I like the almost retro style

Remember that things get brightened up quite a bit in game. If you find that your sign ends up too bright compared to everything else, just take your texture and darken it maybe 25 to 50%

 

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    Thanks @Badi_Dea and @hemeac

     

    I encountered a weird issue. I was testing a my first building in game and I just noticed that suddenly my population jumped from about 400 total to 6 million!

    I have no clue how this happened but I hope I didn't break this map somehow testing my assets. Here is screenshot

     

     

    HiresScreenshot-5.png

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    Oh man, that's actually hilarious!

    I don't suppose you setup a goofy plopable RICO config or anything, right? or maybe another workshop asset that has a crazy RICO value?

    looks like your building is shaping up quite well, the shape is interesting, the modeling looks well done. The textures look as good as they can be for so much concrete. :thumb:

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    I like the non seamless texture on the concrete.  It gives the illusion that the building was built section by section rather than one giant pour.  There's a concrete structure on my to-do list and looking at close up photos, you can see layers of darker and lighter concrete and reminds me of sedimentary rock.  Any chance you subscribed to the Fudged Population Enhanced mod?

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    Thanks for the feedback! I tried a few different texture options before I was happy with that one. 

    I didn't subscribe to the Fudged Population Enhanced but maybe there is some mod or asset or RICO building I added that did something. I'll have to double check after I get over this cold I am fighting

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    So the update seems to have sorted out my population issues. 
    Thanks to all the great tutorials on here and suggestions here, I am continuing to make progress. I have the first workable version of a unique monument for my city in game: a smaller version of the Cenotaph of Newton that was designed by French architect Étienne-Louis Boullée in the 1800s. This is an important monument in my city's version of Huntington Gardens (long back story because my city in Skylines is intended as a graphical representation of a fictional city I have been world building for over a decade). 

    Its a conversion of a 3d Warehouse model that originally had about 50,000 tris in 3ds Max that I have finally managed to work down to 15,512 tris in game. 

    I still have to fix some texture scaling issues (you can see the panels in the pic below and I don't like that) and try to get the model below 15K or ideally 10K tris but for now, it can exist in my city!

     

     

    SantaNortonCenotaph.jpg

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    Good stuff here! Just keep an eye on Horseface and Ziggie and its smooth sailing !! *:thumb:

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    SC 4 + CS 1.6 = :]

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