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I have a new mod in the making that could use some beautiful icons.
Basically it is supposed to be a bigger and better version of "City vitals watch".
Instead of bars, I am going to use icons, but I need icons for stuff that the game does not provide.
Anyone here who wields some visual artist skills and is interested to contribute to a mod?


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I think that you haven't provided enough detail as to what specifically you're looking for. Go ahead and do that because I'm interested.

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  • Original Poster
  • Ok lets start with a screenshot of the current state of the mod.
    It is easier to explain that way:

    Atm this is what the mod looks like.

    These are some of the interesting values that the game provides and most of them can also be reached through the InfoView in the upper left corner.
    But there are more, some of which you won't see anywhere in the game UI directly but that the player should see imho for gameplay reasons,
    for example the sum of all ambulances currently in use / total count of ambulances.
    These numbers are also as important to understand what is going on with your hospitals.

    In the spirit of "City Vitals Watch" (CVW) and "Extended InfoPanel" I want the player to see these values at one glance.
    But I don't like the bars of CVW since they take too much screen space and also I want to see much more of the values that CVW provide atm.
    Also I normalize all values so that "high is always bad" so that the player don't have to think twice if a high value is good or bad in that case.
    So the 7% up there is "Traffic Jam" meaning 93% Traffic Flow.

    There will options to configure this panel, what to show and also when to show.
    And I have lots of ideas of how the mod can be improved further.
    But as you can see I have this major issue.
    The game provides only that many icons.
    For education the game has only one icon, but I need distinct icons for elementary, high school and university.

    They icons should be similar in style to what the game currently provides so that players grasp intuitively what they mean if they know the standard game icons already, but that is open for debate ;) At least they should have a consistent look in the panel.

    If you are still interested, I can give you more details.
    A list of all icons needed, sizes (open for debate), etc.


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  • Original Poster
  • Sry, were busy.
    Here is a list of all the "Items" currently in the mod.
    The missing icons are marked.
    https://www.dropbox.com/s/ultfz4omk9lgxhp/City Vitals Watch Extended Icons.ods?dl=0

    Mod name is not clear yet. This is just the working title ;)

    Iconformat is .png though I am not sure if separate files or a sprite map is better, have to find that out.
    If the regular in game icons will still be used ... then the new ones should also be 36x36px in size and have roughly the same white padding.
    For regular game icons see http://skylines-modding-docs.readthedocs.io/en/latest/resources/UI-Sprites-1.html
    The used button states in the mod are 'Normal', 'Hovered' and 'Pressed'.


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