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OK. Have packaged into three separate mods. Each can be used independently of the others. The Planning Lots are stand-alone (though they need the included textures to work as advertised). The LabelFont mod can be used without the KeyCfg mod, it just changes the 'Signs & Labels' font, (although without the included LabelUI mod, it would be very difficult to use). The KeyCfg mod is also stand-alone, as it just adds some keyboard shortcuts that work the same with either the LabelFont mod or the default Label fonts.

Included in each package is what I hope is a useful & informative 'Readme'

On a slightly related note, I thought about including a short set of things I've observed about Labels over the years, they have some useful and not so useful eccentricities, but there were so many different possibilities, and I was just too burnt out. I suggest people play & experiment with them. You might find a surprise or two. A suggestion: make some hills, throw a long set of dashes or equal signs or any character really across some tiles, zone some development over labeled and unlabeled tiles, and look at the results. Surprise! Then bulldoze the lots and look again.

In any event, have fun!

 

PlanningLots_Mod.zip

LabelFont_Mod.zip

KeyCfg_Mod.zip


  Edited by doldrum  

Fix typo.
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What? Me, worry?

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A quick note on the modds attached to my prior post:

I wrote those years ago, for my own use. The OP, MrBradB, asked for a modd for his own gameplay, reminiscent of the way I play, so I decided to offer them.

I am a hermit. I chose not to put these on the STEX, as I did not want the responsibility of answering many "It don' work!" responses by people who don't read 'Readme's.

BUT, I recognize these may have some general interest for other players, so I AM RELEASING THEM INTO THE PUBLIC DOMAIN.

Anyone may do anything they wish with them. Credit would be nice, but not necessary, though I would appreciate you not saying you created them. A "They were written by some guy, whose name I can't remember." is sufficient, given they would not have been possible without other peoples contributions (iLive's Reader, the SC4Tool, and other modders, generally, sharing their knowledge.)

I will only respond to reasonably intelligent queries about them.

(To noobs: "How do I use them?" is not a reasonably intelligent question. "How do I find the KeyCfg.ini file in SimCity 4?" is.) (I know.  I'm a cold-hearted ba%$#*!).


  Edited by doldrum  

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