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RaeFromStateFarm

Bright shine when zoomed away from vehicles.

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Hi, i've noticed a minor issue with alot of vehicle assets of mine, when zoomed out of an asset there seems to be a large white shine on some parts of the vehicle that fade when i zoom up closer. I thought maybe it was because of the lack of a custom lod model but it's only a few certain assets this issue exist.

FjqOZGw.jpg

qvU2AyH.jpg

dbdQB2Y.jpg

4vpxPX5.jpg

 I always make my specular mask have a slightly off black color to coat the car with a slight shine. Heres an example if it helps.

B81yXB9.png

I don't consider it much of an issue but does anyone have any idea what might be causing such? Thank you

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This happens because textures distort in distance, and so those white edges problem is caused by color texture. Unfortunately, I can't explain this very well, since I don't know correct terminology for that. 

Everyone making vehicles had this experienced as you are having now, you just need to modify UVs to fight this issue, or encourage ppl play in high graphics and use Sharp Textures mod ;).

I could give color texture examples from my first car and current ones.

 

1st:

audi_rs6_c5_c.png.4cb81556e7015025276b2267d97d0f17.png

 

2nd:

5a4a12e4e1f90_LagunaIcolor.png.f7cbf4ae2577ffa05b14734c4f17bb59.png

[/spoiler]

Guess what, first car has serious issues with white edges when zooming out, and second one don't.

I even made a little section (last part in UV mapping) in my tutorial (last part in UV mapping).

You just need to separate all UV seams that are meant to change colors from those that always stay uncolored.

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  • Original Poster
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    11 hours ago, pauliaxz said:

    This happens because textures distort in distance, and so those white edges problem is caused by color texture. Unfortunately, I can't explain this very well, since I don't know correct terminology for that. 

    Everyone making vehicles had this experienced as you are having now, you just need to modify UVs to fight this issue, or encourage ppl play in high graphics and use Sharp Textures mod ;).

    I could give color texture examples from my first car and current ones.

      Hide contents

    1st:

    audi_rs6_c5_c.png.4cb81556e7015025276b2267d97d0f17.png

     

    2nd:

    5a4a12e4e1f90_LagunaIcolor.png.f7cbf4ae2577ffa05b14734c4f17bb59.png

    [/spoiler]

    Guess what, first car has serious issues with white edges when zooming out, and second one don't.

    I even made a little section (last part in UV mapping) in my tutorial (last part in UV mapping).

    You just need to separate all UV seams that are meant to change colors from those that always stay uncolored.

    Oh i see now, the only issue on my end is that would take a lot of modifying the uvs, a lot of the time the uv doesn't really have it's own parts for example door handle or side light etc. Not sure if im explaining that well enough.  But i see what you mean completely. Very useful

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