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Sir_Simcelot

Unemployment problem...

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Posted:
Last Online: A long, long time ago... 
 

As you can see in the screenshot below I have bad unemplyment across the city, now before you say build some jobs take a look at the RCI Demand. If they need jobs so badly why isn't the demand for commerical and industrial real high? All I see is a high level want for low density zones which I have placed down but no one is moving in, why I suspect is because nobody has jobs yet the demand for the jobs I place isn't there. You can see my circle of death dilema can't you. All I have taxed at 20% is dirty industrial because I don't want it in my main city. All other rates in my city are at 9% I have neighorboring cities as well with industrial and commerical jobs, not very large ones tho, maybe 3000 or so jobs per city. What I can't figure out is why isn't the demand higher for the jobs they claim they need.

 
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Edit: I have done a few tings since I just posted this and it gets even worse. I built even more jobs in those other cities and they grew rather well (no residents live in these other citites they are just support ones) Anywas as you can see when I went back to my main city the want for jobs got even less, there is no demand at all for commerical or industrial and yet...
 
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There is still chronic unemployment...what gives? Why aren't they getting jobs at these other cities, or if there isn't enough then why isnt there a demand for it on the bar. Yet there go those stupid suitcases *sigh* One last funny thing look at my mayor rating, in the graph I just looked at it...100 they love me...and they hate me WHY?! lol

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Hi Sir_Simcelot,

There are quite a few different reasons you could be having this problem.

The suitcase doesn't necessarily mean that there are not enough jobs, just that the sims living there cant' get to a job of the right kind, within a reasonable travel time.

There isn't really enough information in the images to work out why exactly your problem is occuring. Other relevant information would include average commute time, number of additional cities with jobs (I assume two from the image?), number and kind of neighbour connections in the other cities, taxes in the other cities, transit and other mods you may be using.

I also notice that you have mainly medium and high wealth residential in your image. From the population count in your image this doesn't look like your only residential in the region? If it is, a couple of things may be happening. Firstly higher wealth residents are less tolerant of medium and long commutes. Secondly you need a large low wealth population to support a small medium and high wealth population. Otherwise, the jobs market will not be balanced.

You could look at your commute time and transit situation. I noticed that you have a lot of intersections in your residential area, and the more intersections you have, the longer your commute times will be. Public transport may also help reduce congestion and commute times.

Since you have taxed dirty industry at 20% in your residential city the RCI chart will not be giving an accurate indication of the number of dirty industry jobs required. You should check a neighbouring city with neutral taxes to see how much demand for dirty industry there really is. If there is a high demand for it, then building dirty industry may solve your problem, especially if your residential city has a medium wealth but low EQ.

I have to go now, but I will check back later to see if someone else has been able to help you out.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Hello and thanks for your reply. I have tried to take more pics and cover all the bases you pointed out in your post to figure out my problem. My city is in limbo right now and I'm almost on the verge of wiping it from the face of the Earth. lol

    Anyway here is a shot of the region.
     
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    Zion my main city is the only one with residents. The others are for commerical and industrial jobs although I do have commerical and industry within the main one. Howvever I only want low polluting high tech jobs in the main one.
     
    You said medium wealth and high wealth wont travel far, well my jobs are next door in those cities as you can see from the region map, not really all that far away but lets take a look at my commute time...
     
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    Just over 30 mins, I would think that is very good all things considered. You mentioned those intersections so lets look at those...
     
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    Agreed. There is red at many of them. I have reduce some of the traffic at intersections by placing small sections of avenue near them. Not gettiing rid of the whole street mind you just expanding the lanes at the focal points. It seems to have work although I haven't done so in all areas. Another thing I was goign to say was that many large cities are based on grids and have alot of intersections too so I don't see how mine is all that different.
     
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    This is a shot of my resident graph. I have checked off commerical and industrial to cleary show these lines. Most of my commercial and industy is medium in this city. Your right there is huge difference in the medium and low wealth residents. But I really don't have much high wealth really. I have yet to zone many high wealth because my city has only recently crossed the 26000 threshold for their placement.
     
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    You mentioned the dirty industrial and if my people had low eq would they flock to it. Well my EQ used to be decent (back when I built all my high tech jobs) but it has only continued to go downhill for whatever reason I can't figure. I have always kept most of the schools funded enough for the capacity wanted. Lasty I did what you said to check the dirty demand in the other cities. Well it seems I taxed it at 20 as well in Delta which is right next store and has the most jobs of the other two. I then turned the dirty tax down to zero and saw an immediate and somewhat substantial want for it. So maybe my problems are this.
     
    When I first started this city I made everything nice (and I didn't cheat then either I only recently used Cousin Vinne when I felt the game was being a cheat to me lol) anywas. I had nice areas of low wealth with trees and parks and then i upgraded those to medium. What must have happend is I got alot of medium people and no dirty jobs and this must have created some kind of imbalance like you said. I have zoned for low wealth but not many have moved in so it doesn't seem like that will fix my problem.
     
    All I can think of is maybe built those nasty dirty jobs in the adjacent cities and it will help. Those jobs shouldt be too far of a commute because like I said 30 mins shouldn't be bad at all so I guess we will see...
    &nbs

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    Posted:
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    I suspect that your unemployment has to do with the declining levels of R$ sims. Also, having only one residential city is rather ambitious considering that you have three no-res cities. Try building another city with low wealth sims only (preferably near that industrial city).

    Oh yeah, please resize your images.

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    Your city averages (commute time, EQ etc) look pretty good. Also, from your later image, the residential on the left hand side of Zion did not seem to have the problem, only the right hand side residential. The left hand side has three different cities close by, whereas the right hand side really has only one other city close by. (This may be an important clue, if I have read the images correctly.)Based on your city design and your commute times it looks like you may also be using the NAM?

    If it were my city the next thing I would look at would be the details for the specific areas that are having the problem, particularly the houses that are not yet showing the suitcase, next to the houses that are.

    For example, check using the query tool if they are showing short medium or long commutes (they may have higher commute times than the city average, as they may be travelling all the way through your city to get to the one on the far side).

    Also I would try using the route query tool, for the ones without suitcases to see where they are working (to show what kind of job they want and how far they are going to get there).

    EQ for that area may also be lower than the city average, especially if the area is more recently built, and this should show on the EQ map.

    Then I would probably try some experiments, without saving the city after each one. For example I might draw a short road leading from the problem area (or more than one road) to a small area in the same city which I would zone with either commercial or industrial or both, and see if that fixed the problem. That might give me an idea of what I would need to build in the neighbour city to accomodate those sims.

    I also suspect that you may be correct, and that building some dirty industry in another city may help. If you have it in another city you can control its more noxious effects more easily (eg pollution).

    tchaos may also have a point. Most of your sims seem to be medium wealth, if I read your graphs correctly (it was a bit hard to distinguish the different greens). You probably need to have about 50% low wealth sims region wide to keep a balanced economy. Again you could put them in another city to control their effects. This also makes it easier to keep the city to low wealth by taxing the higher wealths out of that new city. That way you can keep the region wide balance under control more easily.

    Also in your message you seemed to be using low wealth and low density interchangeably, but I'm not sure if that was just the wording. The demand chart shows wealth levels ie R$, R$$, R$$$. Yours has a high demand for R$ - low wealth. These levels do not correspond to density. The different colours when zoning are residential densities (low medium and high not wealth levels). So you can have high density zoning but low wealth sims on the zone, or high density zoning and high wealth sims etc

    Without higher taxes though, low wealth will rapidly upgrade to high wealth if you have good health care and education, which your city seems to. Once they have upgraded you will again be left with a deficit of low weatlh residential and an unbalanced economy. (Low wealth buildings cannot replace higher wealth ones - once they upgrade they are there until they upgrade further)

    I suspect your problem though is a complex one of finding exactly the right balance of all the factors, so a bit of experimenting may be needed.

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    Posted:
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    its probly a lot easier on your simes than mine i got like 1,200,000 sims in one city and over 2,000,000 in the whole region also i have almost have the same exact problem i'd suggest useing bus the up grading to metro its hard to keep up enough jobs for 2 million sims and if your city has water use ferries hope this works44.gif

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    The mass transit system is the best way for your sims to get fast to ther jobs. despite RCi demand, the sims really doesn't like to travel loong distnaces.

    Please don't bump old threads - MM

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