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JeteTheDef

Where is traffic going and coming?

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In my quest to further understand this dynamic I've been searching around but found no concrete answer yet. Where exactly are cars going? For example, when I create a Forest industry I have no idea where these trucks are going. Usually I hover my mouse over the car and it's delivering goods (back to the same industry factory)? I was under the impression that industry supplies materials to commercial areas and then residents shop at commercial areas, but also at work them as well as industry. Basically I try to get good road volume from my commercial to industrial but to no avail. I feel like I'm watching ants scattering about with no way to control where they are going or how the whole process works in general. Then you got office commercial and high density and I'm just like.... whaaa???  :lost:

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Industry imports raw materials (oil, ore , forest, agri) and makes goods. If u have your own specialized industry they take raw materials from them. Then they delivery theese goods to commercial with vans. If u produce more than demand they export the rest. To reduce this traffic u have to use cargo trains . If there is cargo station connection from industry to commercial vans and trucks move goods to station  and when trains delivers them to the other stations from where the vans and trucks delivers them to commercial. If u connect a cargo station with another city industry exports/imports goods via this connection. So its wise dont connect the local lines with the border lines.

Also traffic comes from people going to their work. U must use metro lines and buses ( carefull coz too many bus stops may result to more traffic) its better have small lines coz buses have only 30 capacity.

U must place offices mixed with residential so they walk to work and reduce traffic even more.

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It is important to separate industry traffic with the rest of your city - sharing highway entry/exit usually bring disaster...

Most big heavy trucks are related to import export - they go off maps to the heaven... If you have additional road that links residential to industrial - remember to use the ban heavy traffic district policy to prevent trucks from clogging up road that they not suppose to use.

 

For the rest of the city, as mentioned post above, they made up of delivery vans, service vehicles and normal car and bikes.

If you have roads that have parking lane, you will see people park near their car nearest possible to their house when they are not working - and they go to work place and park at nearest possible location. 

If there are no road with parking lane, usually they just disappear when reach their destination.

 

Pedestrian path is OP (over power), it's a really good system to reduce traffic as the AI tend to walk VERY far distance, they are all marathon champion...

So you don't need to put things like bus station or metro too close together. Less station, short route is more effective.

Default transport capacity seems very low. I'd used a mod to change the capacity to 60 though...

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    Industry imports raw materials (oil, ore , forest, agri) and makes goods. If u have your own specialized industry they take raw materials from them. Then they delivery theese goods to commercial with vans. If u produce more than demand they export the rest. To reduce this traffic u have to use cargo trains . If there is cargo station connection from industry to commercial vans and trucks move goods to station  and when trains delivers them to the other stations from where the vans and trucks delivers them to commercial. If u connect a cargo station with another city industry exports/imports goods via this connection. So its wise dont connect the local lines with the border lines.

    Also traffic comes from people going to their work. U must use metro lines and buses ( carefull coz too many bus stops may result to more traffic) its better have small lines coz buses have only 30 capacity.

    U must place offices mixed with residential so they walk to work and reduce traffic even more.

     

    Hey thank you for the replies; I have a few questions though if anyone wants to chime in please do.

     

    1. Let say I have an industry specializing in forest per say. I plop a cargo station next to it so the trucks can load the station. Now the other station needs to be by a commercial zone so vans can unload the materials and take them back to the commercial buildings, right? (I think I understood so far) Also, does this include office commercial zones? Or just low and high density com?
    2. As far as buses go, I always figured shorter lines mean faster more efficient routes, which in turn means less buses. However, you mentioned a bus limit of 30 buses per line? I was under the impression that bus terminals has a endless supply of buses?
    3. I'm going to dub people going to work "Regular traffic". Is there such thing as inverted "Regular traffic"? (People going home from work) is that anything I should be taking into account as far as managing traffic? 

    Thank you all for your time answering a newbies questions! 

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    Industry imports raw materials (oil, ore , forest, agri) and makes goods. If u have your own specialized industry they take raw materials from them. Then they delivery theese goods to commercial with vans. If u produce more than demand they export the rest. To reduce this traffic u have to use cargo trains . If there is cargo station connection from industry to commercial vans and trucks move goods to station  and when trains delivers them to the other stations from where the vans and trucks delivers them to commercial. If u connect a cargo station with another city industry exports/imports goods via this connection. So its wise dont connect the local lines with the border lines.

    Also traffic comes from people going to their work. U must use metro lines and buses ( carefull coz too many bus stops may result to more traffic) its better have small lines coz buses have only 30 capacity.

    U must place offices mixed with residential so they walk to work and reduce traffic even more.

     

    Hey thank you for the replies; I have a few questions though if anyone wants to chime in please do.

     

    1. Let say I have an industry specializing in forest per say. I plop a cargo station next to it so the trucks can load the station. Now the other station needs to be by a commercial zone so vans can unload the materials and take them back to the commercial buildings, right? (I think I understood so far) Also, does this include office commercial zones? Or just low and high density com?
    2. As far as buses go, I always figured shorter lines mean faster more efficient routes, which in turn means less buses. However, you mentioned a bus limit of 30 buses per line? I was under the impression that bus terminals has a endless supply of buses?
    3. I'm going to dub people going to work "Regular traffic". Is there such thing as inverted "Regular traffic"? (People going home from work) is that anything I should be taking into account as far as managing traffic? 

    Thank you all for your time answering a newbies questions! 

     

     1) You're missing a step here. It goes Specialized Raw resources-> Specialized Processed goods -> Generic goods -> commercial

     

    Here's a chart:

     

    bKW39.png

    You can use the cargo hubs between those, so maybe one from specialized to generic industry, and then going to commercial districts

     

    2) he meant the capacity of 30 people per bus. Bus terminals do seem to have an endless supply, but I have a few around my town anyways (it's nice to have the buses re-appear faster when you remove/replace/edit bus routes.

     

    3) There is no rush hour mechanic in this game. So you'll have regular traffic going both ways all the time.


    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Let say I have an industry specializing in forest per say. I plop a cargo station next to it so the trucks can load the station. Now the other station needs to be by a commercial zone so vans can unload the materials and take them back to the commercial buildings, right? (I think I understood so far) Also, does this include office commercial zones? Or just low and high density com?

    No offices dont need goods ( kind unrealistic i know)

     

    As far as buses go, I always figured shorter lines mean faster more efficient routes, which in turn means less buses. However, you mentioned a bus limit of 30 buses per line? I was under the impression that bus terminals has a endless supply of buses?

    Not 30 buses system calculates the number of buses its 30 people per bus so if the line its too big buses just stop and dont pick up them.

    I'm going to dub people going to work "Regular traffic". Is there such thing as inverted "Regular traffic"? (People going home from work) is that anything I should be taking into account as far as managing traffic? 

    Yes people go to work or buy stuff from commercial or visit parks ect and then they return home. Practicaly this traffic isnt so big deal to manage if u have metro and buses. Problems comes if u have same road as entry- exit from industrial to commercial. Or in an industry to the borders.

    Thank you all for your time answering a newbies questions! 

    If u ask again  it will not be free :D

     

     

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    Hmm, so basically, specialized industry gets the goods, refines them so generic industry can make items for commercial? So what if you have no generic industry, but a lot of specialized industries. How would your city function then?

     

    Err, and I just want to be clear about this- My cargo depot should run too three areas? A specialized industry first (for load), a generic industry (to refine/process) and commercial (for distribution of materials)?

     

    Awesome chart btw, ty for the reply.

     

     

    bKW39.png

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    All types of industries support each other with raw materials then goods are supplied to the commercial districts. Watch your farm district and see what develops. Sometimes you'll have factories, other times you'll have fields. The fields are producing resources while the factories are producing goods. The same goes for timber. I haven't watched my oil and ore closely enough since I built it to see whether they're producing any finished goods or not, so far I've only seen oil and various metals being produced.

     

    If your city doesn't supply a particular resource (like ore and oil in the early stages of development--even if you can build them they need some educated workers so it's impossible to start them right away) those resources are imported. Excess resources and finished goods from your city are exported. Even if you produce most of the resources and finished goods in your city you'll still see a small amount of resources and goods being imported. If you have no generic industry then all of your raw materials would be exported and finished goods imported.

     

    In the early times of your city you're not going to need to worry about trains and buses. My preference for starting is to build a good six-lane road around my starting area then create a district with a truck ban everywhere except the industrial area. The trucks will then keep to the six-lane road. Of course as your industry expands your one connection is going to start getting extremely congested and what I did when that happened was buy another parcel of land so I could add another highway interchange.

     

    You will need certain services to eventually level up your generic industry but that's another thing that isn't worth doing before you have some educated population since Level 3 industries use mostly educated Cims, including a considerable number who've made it through all three schools. To my mind, that is also the right time to start adding cargo depots because your generic industry won't level up without one.

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    Hmm, so basically, specialized industry gets the goods, refines them so generic industry can make items for commercial? So what if you have no generic industry, but a lot of specialized industries. How would your city function then?

     

    Err, and I just want to be clear about this- My cargo depot should run too three areas? A specialized industry first (for load), a generic industry (to refine/process) and commercial (for distribution of materials)?

     

    I'll try to keep the answer short:

     

    If you have no Generic industries, your specialized industries will export everything they make, and the commercial districts will import everything they need. There will be no interaction between specialized industries and commercial, you'll just get more taxes from the specialized industry.

     

    Depends. Cargo depots are a means to an end. If you find you can't import stuff to your commercial districts by road fast enough, you can use the depot to import more (or more close to where you need the goods).

    If your roads between generic industry and commercial are overloaded, you can use trains between them.

     

    They're not required by any means. Just add them as needed.


    New Cities: Skylines CJ -

    Feel free to check out my SC4 CJ as well -

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    Cargo stations ( ship and train ) are not a necessity per se; they only help in getting trucks and vans off of your highways and main throughfares. You still need vans and trucks to deliver the final products so you will always encounter the "last mile" problem.

    http://en.m.wikipedia.org/wiki/Last_mile

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