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mutton noir

Forthcoming mods...

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Any news about mods that are being created and when we can expect them to drop? Are modders working thru SC4 stuff and creating SC5 versions e.g. landmarks?

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Like Walgreens,Home Depot,Wendys,Krystal,7-11,Ross and so on could made for thus version as Custom Buildings.

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I'm sure at least a few people are working on major modding projects as we speak. I am not working on a major one due to a problem I am currently having. Once that gets resolved, I can release a project that has been in the works for a few months.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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Can you say what it is,

Yeah. Stadium parking garage modules. I created a thread for feedback purposes a couple months ago, but I can't find it.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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I'm working on a few new cheat mods, but won't release them until I am happy with what they're doing. 

 

  • I have almost completed work on the Gambling House and its components, but I need to tone down the amount of money earned in a day. 257,000,000 a day is a bit much. Probably won't release anything related to gambling until I have all of the gambling establishment and the HQ tweaked, so this is far from done.
     
  • I had a trade mod, but I've scrapped it and will eventually start over.  It was creating way too many agents and clogging up traffic between cities.
     
  • Am thinking of combining my water and sewage mods into one mod, since they really work in tandem.
     
  • Currently working on a control net/academy mod.  Not happy with % controlnet output yet and I want to reduce research time.
     
  • One by one, I am reducing water/power usage and making other tweaks to various landmarks.  I have started with the Sydney Opera house.  So far, the mod doesn't interfere with Multiple Landmarks.
     
  • I have a ferry transportation mod that I'm watching.  The boats move ridiculously fast, so fast that one can't leave the dock quickly enough for another to come up from behind, so I need to work on the timing of that as well as the ratio of the capacity of the dock to hold people waiting versus the number of passengers that a ferry can carry.  I'll probably release this under my Transportation Mod as a separate download, for now, so people using one of the other ferry mods have a choice.
     
  • I have a solar power plant mod and a wind power plant mod, and I'm watching both of those carefully for signs of trouble.  The solar power plant will probably be ready first.
     
  • Resource extraction mods are ridiculous, lots of moving parts.  I started one, got oil and ore done, and am holding off on it right now.  I need to reduce pollution more and a few other things.
     
  • I was bored and started a mod with Dr. Vu, just to make a city from hell, but then realized that the criminals spread to other cities, which is a bit of a bummer, so not sure if this one will be released.

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I'm working on a few new cheat mods, but won't release them until I am happy with what they're doing. 

 

 

  • One by one, I am reducing water/power usage and making other tweaks to various landmarks.  I have started with the Sydney Opera house.  So far, the mod doesn't interfere with Multiple Landmarks.

     

 

 

The Multiple Landmarks mod never worked to me. Once I plop the third Landmark it makes all the other "Not Available". I don´t really remember if I´m using the "morelandmarks to your city" mod or the "multiple landmarks". I know I also have landmarkenhancments files in my simcity data folder - could these be messing the multiple landmark mod?

 

Thanks,

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@Agente Silva Possibly, if the files overwrite the same properties of each landmark.

TIme-tested way to find out, remove all things related to land marks and start over, testing each one separately.  Start with the one you would value the most.

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:) I would value being abble to plop more landmarks, opposing to get a massive income from their daily activity. I´ll try as you suggested, removing all landmark enhancement files, and using the more landmarks mod. I´ll reply the outcome...

 

Thanks for your suggestion :)

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... and after a week I haven´t tried removing landmarkenhancment files :P I´ve been busy with recent purchase, Cities of Tomorrow, Amusement park set and Airship set :P I was having problems with El Train mod and Subway mod - Bi-Level roads version 2.4 (?) was giving me conflicts (1.2 version if fine though). Anyway, I might try that today and feedback on the outcome.

 

Be well,

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