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Education... sigh

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I have a 200k pop city and recently its education has  gone down the toilet.  I had an upgraded high school running for the longest time with bus stops in all R areas.  Then my pop decided to stop going to school even though there was no traffic issue.  I did some research online, and problems seem to range from a non-fixable game bug, to losing students into another city because they never come back.  People suggest to turn off all mass transit but that would cripple my city.  I currently have a few park and ride plopped at the entrance of the city and in the R area, a double-decker bus terminal, and no bus stop signs.  I also have maglev running around the city and that's about all the mass transit I have.  I've demolished my high school in favor of a university and attendance averages around 2.5k per day.  If I rebuild my high school, then it starts stealing students from the university.  I've pretty much resorted to demolishing uneducated residential buildings every few minutes at this point... By the way, the university is plopped in the middle of the R and C area.  It's not near the industrial area which is on the other side of the map.  Students don't have to traffic a long way to get to school.

 

Any ideas or suggestions?  

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I have a 200k pop city and recently its education has  gone down the toilet.  

 

- The total population isn't indicative of the amount of students in the city. Check your data views to, first, confirm how many students you actually have in your city and to, second, confirm how many students aren't being educated.

 

I had an upgraded high school running for the longest time with bus stops in all R areas.  

 

-You'll need to specify which type of bus stop you're using, because school bus stops are needed for non-college schools.

 

Then my pop decided to stop going to school even though there was no traffic issue.  

 

- Yes, you're right. Certain regions have issues with students, while traffic is usually a cause. However, if you're certain traffic isn't an issue, you need to ensure no other competing buildings aren't turned on. It sounds as if you have competing buildings and, or colleges competing for students. Nevertheless, you need to be more specific as to which type of schools in which you're having issues.

 

I did some research online, and problems seem to range from a non-fixable game bug, to losing students into another city because they never come back.  People suggest to turn off all mass transit but that would cripple my city.  I currently have a few park and ride plopped at the entrance of the city and in the R area, a double-decker bus terminal, and no bus stop signs. I also have maglev running around the city and that's about all the mass transit I have.

 

-Again, you need to specify which bus stops you're referring to, as non-college students don't take public transportation. That said, if there are other non-college schools in the region, turn yours off, as they aren't needed. Keep your colleges on, though, as college students... because of a bug... don't travel regionally.

 

I've demolished my high school in favor of a university and attendance averages around 2.5k per day.  If I rebuild my high school, then it starts stealing students from the university.  

 

-Yes, keep the high school off, or demolished. No other schools, including the community college, is needed once the university is plopped. Also, it doesn't sound as if your university has been upgraded. Plop the dormitories. Dorms are great because instead of students going home at night, they go to the dorms, erasing traffic issues altogether. Upgrade it all the way.  

 

I've pretty much resorted to demolishing uneducated residential buildings every few minutes at this point...

 

-Simply, stop demolishing buildings. You interfere with the game's mechanics when you do that.

 

By the way, the university is plopped in the middle of the R and C area.  It's not near the industrial area which is on the other side of the map.  Students don't have to traffic a long way to get to school.

 

-This isn't helping or hurting the situation, at this point, but is good practice. 

 

Hope this helps. Keep us in tune of your progress, and reach out if you have further questions or concerns. 

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    I have a 200k pop city and recently its education has  gone down the toilet.  

     

    - The total population isn't indicative of the amount of students in the city. Check your data views to, first, confirm how many students you actually have in your city and to, second, confirm how many students aren't being educated.

     

     

    - I should have around 7K attending school

     

    I had an upgraded high school running for the longest time with bus stops in all R areas.  

     

    -You'll need to specify which type of bus stop you're using, because school bus stops are needed for non-college schools.

     

     

    -School bus stop

     

    Then my pop decided to stop going to school even though there was no traffic issue.  

     

    - Yes, you're right. Certain regions have issues with students, while traffic is usually a cause. However, if you're certain traffic isn't an issue, you need to ensure no other competing buildings aren't turned on. It sounds as if you have competing buildings and, or colleges competing for students. Nevertheless, you need to be more specific as to which type of schools in which you're having issues.

     

    -No competing buildings.  I only built the uni after I decided to demolish the HS.

     

    I did some research online, and problems seem to range from a non-fixable game bug, to losing students into another city because they never come back.  People suggest to turn off all mass transit but that would cripple my city.  I currently have a few park and ride plopped at the entrance of the city and in the R area, a double-decker bus terminal, and no bus stop signs. I also have maglev running around the city and that's about all the mass transit I have.

     

    -Again, you need to specify which bus stops you're referring to, as non-college students don't take public transportation. That said, if there are other non-college schools in the region, turn yours off, as they aren't needed. Keep your colleges on, though, as college students... because of a bug... don't travel regionally.

     

    -We're talking about HS students

     

    I've demolished my high school in favor of a university and attendance averages around 2.5k per day.  If I rebuild my high school, then it starts stealing students from the university.  

     

    -Yes, keep the high school off, or demolished. No other schools, including the community college, is needed once the university is plopped. Also, it doesn't sound as if your university has been upgraded. Plop the dormitories. Dorms are great because instead of students going home at night, they go to the dorms, erasing traffic issues altogether. Upgrade it all the way.  

     

    -It'd been upgraded with full dorms and 2 extentions.  

     

    I've pretty much resorted to demolishing uneducated residential buildings every few minutes at this point...

     

    -Simply, stop demolishing buildings. You interfere with the game's mechanics when you do that.

     

    -If I don't they'll abandon the building soon after due to the lack of education.

     

    By the way, the university is plopped in the middle of the R and C area.  It's not near the industrial area which is on the other side of the map.  Students don't have to traffic a long way to get to school.

     

    -This isn't helping or hurting the situation, at this point, but is good practice. 

     

    Hope this helps. Keep us in tune of your progress, and reach out if you have further questions or concerns. 

     

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    First off Bulldoze the high school and all school bus stops.  It is bugged on some/maybe all maps to a certain point.  I just don't use them at all.  It is extremely important that you bulldoze ALL of those school bus stops as it will keep students from going to school while they wait on a school bus that will never come and they just walk from school bus stop to school bus stop until giving up and going home uneducated.  Make sure there are no grade schools either.  One University will support about 500k pop. also, no libraries.  They are just another distraction to get your students to the university.

     

    Just plop one university centrally in your residential area.  Place each add-on classroom as far away as possible (3 blocks)  soon you'll have classrooms in all 4 direction.  The sis will walk about 3 blocks to school.  so you'll end up will a full 12x12 block coverage, which should cover your city pretty good..  This will also keep your students on foot as they can walk to school with the added bonus of lower car traffic.

     

    second.  stop bulldozing your residential buildings.  It is your buildings that gain education, not your students.  every time your building is bulldozed, it will reset the education to zero and you will start over.  

     

    also, abandoned buildings usually reoccupy faster than bulldozing and having to be rebuilt.

     

    Education takes a while to build up.  Just keep an eye on you pop details and your education overlay map.

     

    Be careful with dorms.  they can hold students from out of town and block your students from attending school.  especially if you have mass-transit.

     

    There is another glitch in the game where 

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    First off Bulldoze the high school and all school bus stops.  It is bugged on some/maybe all maps to a certain point.  I just don't use them at all.  It is extremely important that you bulldoze ALL of those school bus stops as it will keep students from going to school while they wait on a school bus that will never come and they just walk from school bus stop to school bus stop until giving up and going home uneducated.  Make sure there are no grade schools either.  One University will support about 500k pop. also, no libraries.  They are just another distraction to get your students to the university.

     

    Just plop one university centrally in your residential area.  Place each add-on classroom as far away as possible (3 blocks)  soon you'll have classrooms in all 4 direction.  The sis will walk about 3 blocks to school.  so you'll end up will a full 12x12 block coverage, which should cover your city pretty good..  This will also keep your students on foot as they can walk to school with the added bonus of lower car traffic.

     

    second.  stop bulldozing your residential buildings.  It is your buildings that gain education, not your students.  every time your building is bulldozed, it will reset the education to zero and you will start over.  

     

    also, abandoned buildings usually reoccupy faster than bulldozing and having to be rebuilt.

     

    Education takes a while to build up.  Just keep an eye on you pop details and your education overlay map.

     

    Be careful with dorms.  they can hold students from out of town and block your students from attending school.  especially if you have mass-transit.

     

     

    I totally agree with this. Just for clarity, though, I'd like to tie it to your previous response.

     

    - I should have around 7K attending school

    ​Bulldoze, or turn off, any and all competing buildings. 

     

    -School bus stop

    Bulldoze all school bus stops. The short reason for this is that your students may be leaving your city and never returning. The long answer:

     

    You're playing the region 1 of 3 ways. Either you're playing offline, playing online in a private region whereas every city is owned by you, or playing online with others. In either case, unless every city is being played in sync... meaning they're being played at the same time or all caught up... i.e, if your particular city is in year 7, every other city is also in year 7... unless this is happening, you're having sync issues causing the bug. If you thing about it though, it's really not a bug at all, but a issue being caused by syncing. 

     

    -No competing buildings.  I only built the uni after I decided to demolish the HS.

    It's important to be certain no buildings are on, such as bus stops and libraries, as rmjohnson144 mentioned.

     

    -We're talking about HS students

    Yea.... Unfortunately, you have to make a choice as to which type of student you want in your town. Aside from all the things mentioned above, the game's mechanics are faulted when competing buildings exists. I plop all the educational buildings in my cities, just for realism, but always keep them off. This game just doesn't work like SimCity 4 I'm afraid.   

    -It'd been upgraded with full dorms and 2 extentions.  

    Simply, finish upgrading... of course... once we get to the root cause of this anyway.

     

    -If I don't they'll abandon the building soon after due to the lack of education.

    rmjohnson144 explained this perfectly, so I'll leave it at that. 

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    When the number of students attending education starts to decline in my cities I check first to see if in fact all students are in the city.

     

    The school day starts at 06:00 so I pause the game at 5:55 or thereabouts, by that time all students ought to be at home and show up as educated (green) or as kids (purple), looking at the education map. You can quickly spot the buildings with no kids or students. If you install "The Extended Worker Data Mod" you can see the figures there. You ought to be able to find all students, if you can't they have left the city. To get them back demolish the buildings with no or few students, let the game run and you ought to see the numbers of students attending schools etc. increase.

     

    Of course this doesn't solve the reason for the students disappearance and after a while the numbers will begin to fall again. The only way I have found to stop their emigration is to close down the regional bus service, demolish all bus-stops. I did this successfully with a city with a pop of over 350k and had no major traffic problems, surprisingly.

     

    B.

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    Be careful with dorms.  they can hold students from out of town and block your students from attending school.  especially if you have mass-transit.

     

    The official Simcity page about Universities seems to suggest otherwise:

     

    "Dorms provide students to the university without the need to build up more residential. They also allow many students to get to class without adding to traffic near the beginning of classes."

     

    I wonder how common this education bug is because I've never encountered it despite plopping the whole range of schools (excluding universities) in most of my   cities. Even those with universities have escaped the bug so far.

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    Thanks everyone for all the advice. 

     

     


    I wonder how common this education bug is because I've never encountered it despite plopping the whole range of schools (excluding universities) in most of my   cities. Even those with universities have escaped the bug so far.

     

     

    From what I've seen in forums it's a fairly common problem.  I was doing just fine with my high school.  It was getting a good amount of students (forgot the exact number, perhaps 3k or even more).  Then one day it starts to drop dramatically, to the point where only few hundred students attend school every day.  Again, there was ONLY a high school in the entire city, nothing else.  I looked at the school bus stops every morning and there weren't even students waiting in line.  I then looked at the education map and there were a ton of high density residential buildings with zero student.  That kind of confirms the theory that students traveled into the region and never returned.

     

    I then decided to demo the HS and build only a Uni.  Its attendance has been stuck at around 2.7k out of over 7k of potential students, so I've not been able to upgrade it any further... It's a very annoying problem to have:(

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    Be careful with dorms.  they can hold students from out of town and

    block your students from attending school

    .  especially if you have mass-transit.

     

    The official Simcity page about Universities seems to suggest otherwise:

     

    "Dorms provide students to the university without the need to build up more residential. They also allow many students to get to class without adding to traffic near the beginning of classes."

     

    I wonder how common this education bug is because I've never encountered it despite plopping the whole range of schools (excluding universities) in most of my   cities. Even those with universities have escaped the bug so far.

     

     

    I'm also on the side of never encountering this education bug. Maybe it's just the way I play. Hmm.


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    Be careful with dorms.  they can hold students from out of town and

    block your students from attending school

    .  especially if you have mass-transit.

     

    The official Simcity page about Universities seems to suggest otherwise:

     

    "Dorms provide students to the university without the need to build up more residential. They also allow many students to get to class without adding to traffic near the beginning of classes."

     

    I wonder how common this education bug is because I've never encountered it despite plopping the whole range of schools (excluding universities) in most of my   cities. Even those with universities have escaped the bug so far.

     

     

    I'm also on the side of never encountering this education bug. Maybe it's just the way I play. Hmm.

     

     

    post-329257-0-27337700-1422147301_thumb.

     

    post-329257-0-90245400-1422147314_thumb.

     

    This topic was asked, and addressed, on EA's website, though it was never answered, or fixed. 

     

    However, I don't believe it's widespread, and may only be contained to specific regions, servers, or gameplay types. Perhaps, there are a certain mixture of conditions at must exist, like a "perfect storm" of sorts, that's causing this bug.  

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    It's odd you don't experience this.  It has been an issue since day 1,  and exacerbated with CoT.  

     

    The two biggest issues are:

     

    1) Too many bus stops.  Sims get stuck going from one bus stop to the next with long waits, then miss the bus as it arrived as they left and not at a current bus stop, then go to the next bus stop.

     

    2) high schools (CoT) buses will go regional and other cities high schools steal students.

     

    3) College and university that use bus terminal (and most forms of regional  mass-transit) will transport students to other cities.  sometime getting lost forever if it goes to the region AI player.

     

    4) Commuting students can fill you education blocking your students from being educated.  Especially if you build dormitories.

     

    5) if your students commute for education won't come back educated.

     

    Most people aren't going to notice this unless they pay very close attention to education.  After learning of all these issues and learning the importance of education, I always pay close attention to education.  Especially when things start going wrong.

     

    But I don't find these issues really are very noticeable until late game.  Usually when hitting high density.  Probably as there are fewer buildings to educate.  while lower density have 3 to 6 times as many building that need educated.

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    Why are there five issues for "The two biggest issues are:"? :D

     

    Kidding aside, I do watch education carefully, particularly the display that shows the number of educated/uneducated students and those waiting at bus stops. I usually run the simulation for a while with that display enabled to see the dynamics of the education process. And like I said earlier, I haven't encountered any serious education-related issues. At the most I've had that nagging message about the lack of skilled workers for a single factory, which didn't disappear despite having good education. A simple bulldoze resolved the issue.

     

    I know everyone has different playing styles regarding education. I tend to use grade schools frequently (despite being less "bang-for-buck") because they offer the most buses and I use those buses to scour students off the map. If this is evidence-based I have no idea.

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    Why are there five issues for "The two biggest issues are:"? :D

     

    Kidding aside, I do watch education carefully, particularly the display that shows the number of educated/uneducated students and those waiting at bus stops. I usually run the simulation for a while with that display enabled to see the dynamics of the education process. And like I said earlier, I haven't encountered any serious education-related issues. At the most I've had that nagging message about the lack of skilled workers for a single factory, which didn't disappear despite having good education. A simple bulldoze resolved the issue.

     

    I know everyone has different playing styles regarding education. I tend to use grade schools frequently (despite being less "bang-for-buck") because they offer the most buses and I use those buses to scour students off the map. If this is evidence-based I have no idea.

     

     

    Yes, grade schools work fine.  I've had no issues with them.  But you need college/university for tech which is used in the game for different things.

     

    Mostly for Industry,  College provides tech 1, while university provides tech 2 and 3.  University also unlocks lot of extra features to the game.

     

    Power also needs it for maintenance or things break down occasionally.  But you don't want a nuclear power plant malfunctioning. lol

     

    also, electronics need it as well, but tech is broken for electronics and make very little difference anymore if you have it or not, but I think they'll complain if you don't have it.

     

    as for the two main issue, they were suppose to be lost students to the regions, and students flooding your schools robbing your students education.

     

    I guess I lost my train of thought.  lol  but there are lots of issues.  but as I said.  grade schools seem to work fine as they don't interact with the region.  For some reason, they made high schools interact with the region.  Maybe because of the gym that acts as a park.  Maybe that triggered it somehow?  even though it happens without the gym being built.

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    I actually use the whole range of schools in my cities except universities, which I only use for a few in a region since unlocks are region-wide anyway. I don't find the upper tech levels relevant for certain specializations and I never use nuclear plants because of the possibility of radiation contamination if a disaster hits the plant.

     

    About the second issue, "students flooding your schools robbing your students education" how is this demonstrated while running the simulation? It's kinda counterintuitive how many students coming to school will cause a decrease in education.

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    I actually use the whole range of schools in my cities except universities, which I only use for a few in a region since unlocks are region-wide anyway. I don't find the upper tech levels relevant for certain specializations and I never use nuclear plants because of the possibility of radiation contamination if a disaster hits the plant.

     

    About the second issue, "students flooding your schools robbing your students education" how is this demonstrated while running the simulation? It's kinda counterintuitive how many students coming to school will cause a decrease in education.

     

    Because students commuting in get educated, not your students.  Your students are blocked out because they can't attend school.  No attendance, your residents won't gain education levels.  remember, your education level has nothing to do with the schools.  It is with your residents.  It's how many of your students get educated.  not other cities students getting education.

     

    as for full education, are you receiving a full 5 hats of education?  Do you maintain 100% attendance?  It will show at the main education menu with the 5 education hats.  With everything working fine I find it hard to maintain 100%.  usually about 90% on average with about 4.5 hats.  Try pausing the game at 5:59AM when your students transform back into kids and see if they are all there.  Chances are you will have missing kids.

     

    Here's a video from Skye who finally made a video of disappearing students:

    https://www.youtube.com/watch?v=ThgobF98QHI

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    ...as for full education, are you receiving a full 5 hats of education?  Do you maintain 100% attendance?  It will show at the main education menu with the 5 education hats.  With everything working fine I find it hard to maintain 100%.  usually about 90% on average with about 4.5 hats.  Try pausing the game at 5:59AM when your students transform back into kids and see if they are all there.  Chances are you will have missing kids.

     

    I have a few cities where I have 100% attendance but those are the exceptions rather than the rule. Majority don't, with 4 to 4.5 hats as you've described. I've noticed this for a long time now, the incomplete education of a city's students despite low traffic and presence of vacant desks (and as always I attribute it to some bug which seem to abound in SC2013). However I don't regard this phenomenon as "education has  gone down the toilet," as originally described by the threadstarter because it isn't severe enough to cripple the city. As long as the education doesn't dip too low, say, 3 hats the industries don't complain of the lack of skilled workers which given long enough causes them to abandon. It would be nice if this bug is fixed though.

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    ...as for full education, are you receiving a full 5 hats of education?  Do you maintain 100% attendance?  It will show at the main education menu with the 5 education hats.  With everything working fine I find it hard to maintain 100%.  usually about 90% on average with about 4.5 hats.  Try pausing the game at 5:59AM when your students transform back into kids and see if they are all there.  Chances are you will have missing kids.

     

    I have a few cities where I have 100% attendance but those are the exceptions rather than the rule. Majority don't, with 4 to 4.5 hats as you've described. I've noticed this for a long time now, the incomplete education of a city's students despite low traffic and presence of vacant desks (and as always I attribute it to some bug which seem to abound in SC2013). However I don't regard this phenomenon as "education has  gone down the toilet," as originally described by the threadstarter because it isn't severe enough to cripple the city. As long as the education doesn't dip too low, say, 3 hats the industries don't complain of the lack of skilled workers which given long enough causes them to abandon. It would be nice if this bug is fixed though.

     

     

    I believe the reason you're not running into crippling issues with education is because you're not utilizing the university, nor are you using nuclear power plants. The education bug became most prominent when I plopped a nuclear power plant, which was exasperated when it was fully upgraded. Despite having high tech and education levels, my city would fail over time, causing disruptions in industry and commerce. The failures were attributed to either the nuclear power plant blowing, due to lack of educated workers, or high tech industry collapsing for the same reason.

     

    I found that while educated workers arrived to the nuclear power plant for work, they would no longer be educated upon heading home. Of course, if they left the city, they never came back. Because of this, it became harder and harder for the university to produce educated sims to satisfy the needs of both the high tech sector and the nuclear power plant, which required thousands of educated workers. All these buildings would compete for educated workers, while other cities demanded the workers as well. 

     

    Nonetheless, I feel it's more an issue with the agent system, rather than a bug, per se. In SC4, for example, if Joe Sim was an educated worker, working at the plant, Joe worked at the plant every day, while living in the same home. In SC2013, Joe may live in city A on day 1, working at some random place, then on day 2, somehow make it to the plant for work, while heading to some random home in city B.

     

    I don't even want to bring up bugs associated with traffic, causing working being late to work which causes them to instantly unemployed. That's another crippler, which actually may of may not be caused by traffic.   

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    ...as for full education, are you receiving a full 5 hats of education?  Do you maintain 100% attendance?  It will show at the main education menu with the 5 education hats.  With everything working fine I find it hard to maintain 100%.  usually about 90% on average with about 4.5 hats.  Try pausing the game at 5:59AM when your students transform back into kids and see if they are all there.  Chances are you will have missing kids.

     

    I have a few cities where I have 100% attendance but those are the exceptions rather than the rule. Majority don't, with 4 to 4.5 hats as you've described. I've noticed this for a long time now, the incomplete education of a city's students despite low traffic and presence of vacant desks (and as always I attribute it to some bug which seem to abound in SC2013). However I don't regard this phenomenon as "education has  gone down the toilet," as originally described by the threadstarter because it isn't severe enough to cripple the city. As long as the education doesn't dip too low, say, 3 hats the industries don't complain of the lack of skilled workers which given long enough causes them to abandon. It would be nice if this bug is fixed though.

     

     

    I believe the reason you're not running into crippling issues with education is because you're not utilizing the university, nor are you using nuclear power plants. The education bug became most prominent when I plopped a nuclear power plant, which was exasperated when it was fully upgraded. Despite having high tech and education levels, my city would fail over time, causing disruptions in industry and commerce. The failures were attributed to either the nuclear power plant blowing, due to lack of educated workers, or high tech industry collapsing for the same reason.

     

    I found that while educated workers arrived to the nuclear power plant for work, they would no longer be educated upon heading home. Of course, if they left the city, they never came back. Because of this, it became harder and harder for the university to produce educated sims to satisfy the needs of both the high tech sector and the nuclear power plant, which required thousands of educated workers. All these buildings would compete for educated workers, while other cities demanded the workers as well. 

     

    Nonetheless, I feel it's more an issue with the agent system, rather than a bug, per se. In SC4, for example, if Joe Sim was an educated worker, working at the plant, Joe worked at the plant every day, while living in the same home. In SC2013, Joe may live in city A on day 1, working at some random place, then on day 2, somehow make it to the plant for work, while heading to some random home in city B.

     

    I don't even want to bring up bugs associated with traffic, causing working being late to work which causes them to instantly unemployed. That's another crippler, which actually may of may not be caused by traffic.   

     

     

    I have this issue as well with nuclear plants, except it is with tech levels, not education.  I place the nuke plant near the university and it usually gets the tech, then industry get none.  

     

    This same thing happens with electronics cities.  Only one or two electronics building gets tech, the rest nothing.  If the university is near industry, then industry will stay maxed. otherwise, if university is nearer to electronics, then industry gets zero tech.

     

    But I haven't had any issues with educated workers or education levels.  You may have had another issues at the same time.

     

    As for Peorth not experiencing the issues severely is probably because she hasn't ran through all the city specializations.  You really find the student issue with tourists cities as they need mass-transit which make the students disappear as in the video.  

     

    Also, the older your city the more the issues seem to compound.  Especially tourists.  they will keep coming more and more as time progresses until you start getting ghost tourists (low-wealth tourist bug)  They'll flood your city until starved out.  and they don't go away even if you bulldoze your whole city.  It's a nightmare.

     

    If she has CoT, then she may not run into it as it was designed to bypass much of the core game issues, so it would be more playable.

     

    Anyway, I'm starting to go off-topic.  I'll just close with missing students are indeed a bug to varying degrees.

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    Ok, some update from my new map...

     

    My real population is at roughly 19k, with around 4.5k of possible enrollments.  I'm only achieving about 75% enrollment right now.  I plopped a university right in the middle of my R/C area and up until 10k pop, I was able to achieve 100% enrollment.  Right now, about 1k population just doesn't go to school.  Perhaps traffic has something to do with it, but so far I have no grid locks in my city, and traffic in the morning seems to flow fairly well.  After a while, I noticed the buildings farther away from the uni had become "uneducated".  Crime rate shot up the roof as I had to keep adding prison cells to accommodate the growing number of inmates.  People started getting sick more, etc... I decided to plop a community college near that area which happens to be near the industrial area as well.  That helped boost my enrollment % somewhat.  I see previously uneducated buildings in that area started to have students going to school again, which is good.  Except, as you all might have guessed, the CC is stealing students from the uni.  And with the uni enrollment down, its tech influence starts to drop.  Half my tech3 industry started to complain and then abandon their buildings.  No big deal, I'd just rebuild them to tech1.  Like Peorth said earlier, this isn't game breaking and she was right.  My city still functions well and makes loads of cash via electronics.  This is just a VERY annoying problem to have though, and it seems to appear after the city "ages" a while.  I keep having to demolish abandoned residential buildings due to the lack of education, even though there's a damn university 2 blocks away!!!

     

    Speaking of demolishing abandoned buildings, I did just that half an hour ago to a high-density med-wealth residential building.  It got rebuilt immediately after, and I turned on the education map and watched it closely starting around 5am.  As usual, its enrollment bar (purple) went up like all the other R buildings in my city, except unlike others, it never came down.  Meaning the student agents in that building never even attempted to go to school.  I kept watching it for the whole day since uni/college has classes at different times of the day.  Nada, purple enrollment bar stayed up the whole day, and the 50 student agents in that building disappeared after the day and never returned.  After a couple days, that building became uneducated... Shouldn't the agents in there at least attempt to leave the building to go to school?  Or is it the infamous bug that's been killing the education system?

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    It's really hard to say the issue without being able to visit your city and watch it for a few days.

     

    My guess is make sure all bus stops are bulldozed.  No mass transit.  

     

    Since you're playing an electronics city, you should be making millions an day.  so you should have your taxes at zero by now so they stay happier longer.  

    Make sure you plop your university classrooms in places that have the least attendance.  Watch it for 24 hours.  sometimes a section of the map doesn't attend class until 6pm and it doesn't show up as educated until after midnight.  Make all education decisions after midnight so you don't mess with the education that is in progress.

     

    If you're playing multiplayer, let me know the server name, regions name, city name and I can visit.  If it is private game then I'll need an invite.  My Origin ID is rmjohnson144

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