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When I think of a city of tomorrow, I dream of cars that can hover. Movies like Fifth Element, StarWars, et al inspire these dreams.


I wonder if it is possible to make the skybridge and/or bi-level streets invisible, the textures transparent?

 

 

It would be ideal if there were two tools, one regular and visible, and one for new transparent streets. So that it would be easy to work with, perhaps they could be visible while the tool used to create them is selected and then when deslected these types of streets would disappear?

It might just look goofy and not cool at all but I thought that it won't hurt to ask, so I'm asking - Can someone give it a shot? Thanks.

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I think that would look more buggy than anything else :) but it sounds interesting.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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    I think that would look more buggy than anything else :) but it sounds interesting.

     

    Yep, for instance - if the car's undercarriage isn't modelled than it wouldn't look right.

     

    I don't know enough about modding SC so... I've tried to use SimCityPak, but it doesn't like me. I've even viewed some youtube tuts but I can;t seem to do the things that are demonstrated. I can't even manipulate simple values. I don't know why.

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    Ah well :) SCP takes some getting use to. I have a video series of tutorials for it on my YouTube channel that I still add to, which can be found here: https://www.youtube.com/playlist?list=PLeu12mhK9FINxdOXo55CF1XvnF86AKkoQ


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?

    That still might make it look kinda buggy :). Maybe create the hover cars based on what the drones do and/or look like?


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?

    That still might make it look kinda buggy :). Maybe create the hover cars based on what the drones do and/or look like?

     

    Couldn't you achieve the same effect by "remodeling"  the cars to have a space under them? Would that make them higher than before? 

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    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?

    That still might make it look kinda buggy :). Maybe create the hover cars based on what the drones do and/or look like?

     

    Couldn't you achieve the same effect by "remodeling"  the cars to have a space under them? Would that make them higher than before? 

     

    If that is possible, it would still make it look buggy in the sense that the cars would look like they were simply hovering in the air (which sounds like what you want, but wouldn't actually BE what you want) :).


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?

    That still might make it look kinda buggy :). Maybe create the hover cars based on what the drones do and/or look like?

     

    Couldn't you achieve the same effect by "remodeling"  the cars to have a space under them? Would that make them higher than before? 

     

    If that is possible, it would still make it look buggy in the sense that the cars would look like they were simply hovering in the air (which sounds like what you want, but wouldn't actually BE what you want) :).

     

     

    I agree with CapTon, in that not every car should hover. If the cars were remodeled with space under them then that's exactly what would happen.

    But, CapTon, I don't think that you can base hover cars on drones. You would have to specify which cars would behave like drones. For instance, (maybe) police cars or fire trucks or ambulances could be designated as "drone cars" but that doesn't give you the sort of traffic that would make a hover car mod look cool, and I doubt that you could designate civilian cars as "drone cars" because not every car should hover, and because they need to go from point A (on the ground) to B (on the ground) and that's not what drones actually do - i.e., drones will not park at a building's parking lot.

    Still, could you explain why an invisible skybridge might look buggy? Is it that they would appear to roll through the air, not hover? - I'm ok with that.

    And thanks, CapTon, for the links - I'll look at them this weekend when I've got time.

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    What if someone makes the textures of sky-bridges invisible? Or make them to look like the pylons from back to the future 2?

    That still might make it look kinda buggy :). Maybe create the hover cars based on what the drones do and/or look like?

     

    Couldn't you achieve the same effect by "remodeling"  the cars to have a space under them? Would that make them higher than before? 

     

    If that is possible, it would still make it look buggy in the sense that the cars would look like they were simply hovering in the air (which sounds like what you want, but wouldn't actually BE what you want) :).

     

     

    I agree with CapTon, in that not every car should hover. If the cars were remodeled with space under them then that's exactly what would happen.

    But, CapTon, I don't think that you can base hover cars on drones. You would have to specify which cars would behave like drones. For instance, (maybe) police cars or fire trucks or ambulances could be designated as "drone cars" but that doesn't give you the sort of traffic that would make a hover car mod look cool, and I doubt that you could designate civilian cars as "drone cars" because not every car should hover, and because they need to go from point A (on the ground) to B (on the ground) and that's not what drones actually do - i.e., drones will not park at a building's parking lot.

    Still, could you explain why an invisible skybridge might look buggy? Is it that they would appear to roll through the air, not hover? - I'm ok with that.

    And thanks, CapTon, for the links - I'll look at them this weekend when I've got time.

     

     

    I think whatever happens will always look a little buggy. But granted, I have no idea what I'm talking about. Still, could it be possible to remodel the CoT cars to look like they hover, and just leave the standard cars untouched?

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