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DottMySaviour

Strange RCI Demand. Help.

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I have been trying to increase my city's population and it looks like this.

 

Here's the population detail (the Unfulfilled Freight Orders is 2000 to 3000).

 

Firstly, why do I have so much Unfulfilled Freight Orders when there are Unsold Goods?

Secondly, how do I increase my population to meet the demand for Workers without causing problems in my city?

 

Currently, my services are doing very well.

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I'll offer up what I've worked out for myself.

In a very general way, freight demand is treated on a regional level, which means that the high freight demand could be from another city or cities in the region, if you have any.

Without having your city running in front of me, I can only make educated guesses.

With that in mind, your oversupply of goods through your commerical buildings does contribute to the problem.  Getting rid of some of the low-wealth and medium wealth commerical buildings in your city would get rid of the oversupply of good to your Sims'.  This in turn would lower the demand for freight.

In terms of the freight demand specifically, you do need more industry.  Regardless of whether it is in your city, or another city in the region.

One thing I have noticed for myself, is that Heavy Industry (High-Density), which you have in your city, doesn't seem to supply the amount of freight that it should given how big the buildings usually are.  Personally, I don't go bigger than medium-sized industry.  But, I'll leave that to a more experienced player than me to confirm/clarify/deny etc

In terms of your second question, what problems are you concerned about causing in your city if you increase population?

I've noticed from your pic that you do have a University, but outside of that I can't quite make out what else you've got from the angle in your pic.

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    In terms of your second question, what problems are you concerned about causing in your city if you increase population?

    I've noticed from your pic that you do have a University, but outside of that I can't quite make out what else you've got from the angle in your pic.

     

    I'm playing offline and only starting a new city. There are still many things in SimCity that I don't know.

     

    My population suddenly rose to 100k and it caused serious traffic problem. I think I'm gonna delete this and start a new city.

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    Hey! Here are a few pointers:

     

    There is NO relation between freight and goods. Commercial needs some freight at regular basis or they lose profit. Goods are automatically generated in the morning wether the commercial building got any freight or not. Goods determine how much a profit a commercial building can make during one day. 

     

    As for the relation between residential and commercial: a few times a day residential sims (shoppers) will go out and look for commercial buildings (or parks or other 'happiness generators) and spend money there and go home again. Easy to reach commercial buildings will sell out in no time, while difficult or far away commercial buildings might not get enough shoppers. Traffic can also prevent sims from reaching commercial buildings in time to shop multiple times per day.

     

    As you can see from your RCI demand, you have far too much commercial. You can replace a lot of commercial for more residential.

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    There is NO relation between freight and goods. Commercial needs some freight at regular basis or they lose profit. Goods are automatically generated in the morning wether the commercial building got any freight or not. Goods determine how much a profit a commercial building can make during one day. 

     

    I'll admit that I still get a little confused with freight/goods.  But, I guess that's why commerical buildings seem to keep working even though they don't seem to have anything to sell.

    As for your city, Dott....look into some mass-transit like buses, which for me are relatively cheap and fairly easy to get up and running.

    Going off your original pic, using 2 stops on each of the streets where you have zoned your RCI, and a bus depot with all 8 bus garages, it'll cost around 1,500 simoleons an hour to keep running.

    You could also consider using some cross-streets where your zones are.  I'll leave it to someone else to explain it better than I can.

    I will say though that too many intersections can cause problems with traffic, but not enough can cause problems with traffic as well.

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    Do you have a trading depot in your city?

    They take all the unsold freight from industry and ships the excess freight to global market and other cities in the region.

    Eventually you have obviously add more freight plots to the depots as your industry expands.

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    "There is NO relation between freight and goods. Commercial needs some freight at regular basis or they lose profit. Goods are automatically generated in the morning wether the commercial building got any freight or not..." - don´t listen to this guy!!

     

    COMERCE NEEDS FREIGHT PRODUCTION FROM INDUSTRY... PERIOD.

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    "There is NO relation between freight and goods. Commercial needs some freight at regular basis or they lose profit. Goods are automatically generated in the morning wether the commercial building got any freight or not..." - don´t listen to this guy!!

     

    COMERCE NEEDS FREIGHT PRODUCTION FROM INDUSTRY... PERIOD.

    This.  A lack of freight complaint from C generally means you need to zone more I. 

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    "There is NO relation between freight and goods. Commercial needs some freight at regular basis or they lose profit. Goods are automatically generated in the morning wether the commercial building got any freight or not..." - don´t listen to this guy!!

    COMERCE NEEDS FREIGHT PRODUCTION FROM INDUSTRY... PERIOD.

    This. A lack of freight complaint from C generally means you need to zone more I. it could also mean that the traffic jams are not allowing freight trucks to get to all commercial zones and they go back to I zones before they finish the delivery. Traffic problems will cause problems in all aspects of the game.

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    That's true.  I saw a traffic jam outside my city, in the region, and I had trucks with plastic stuck there for over a week.  But like I said... "generally."  It helps sometimes, OP, to sit and watch what your trade units are doing.

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    If I want to keep unsatisfied sims and unsold goods at a minimum I have to build so much commercial that I do not have enough workers for my industrial. or vica versa.

    Let's say I build less commercial, have some unsatisfied sims, will an abundance of parks make up for the loss of commercial? So I would have enough workers for my industrial?

     

    Do you always have to choose between one and another, meaning, will there always either be unsatisfied customers or not enough workers.. I can't seem to get it right.

    Oh btw, this is at the start of my city, like say 5000-10000 sims. No traffic problems there so.

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    Traffic jams will compromise all city services/interaction - correct :)

     

    "Let's say I build less commercial, have some unsatisfied sims, will an abundance of parks make up for the loss of commercial? So I would have enough workers for my industrial?" - this was my first approach trying to solve that "loop" of workers in C and I and it kind of does the job - still, you may have one or two residential abandoned by lack of shops. Placing parks helps maintaning happiness (place parks according to wealth class). Another hint (even if you are not using Nikola´s Industrial mod), grow medium tech high density industry (you need to have a college) - it has a much better racio between workers and freight production (meaning it uses lees low wealth workers than lowtech high density and hightech high density).

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    But so I am seeing things right and you can't actually balance everything out?

     

    Since I began paying attention to those charts I have been kind of a perfectionist, everytime theres been 7 unsatisfied customer or 7 overproduced goods, I would build or demolish accordingly.

    I am now using Nikolas mod, one low wealth factory 600 goods, its nice.

     

    Now I am learning how to get my traffic right.. But everytime I start with the intention of getting my traffic right I get like: pff this is going to cost me too much energy: Yes, I am lazy to actually plan my traffic and build and demolisch and rebuild.. It seems like such a chore.

     

    I hope anytime soon the trade depot will be fixed, cause that's really annoying. That ruins my whole game. Isn't there a mod or something that fixes the trade depot, is there ANY solution at all? :/

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    It´s good to know you pay attention to numbers :) Actually, as I said before, don´t expect to "zero the numbers". There will always be unbalanced values (wich in my opinion is what builds up density - if numbers are balanced your economy stagnates).

     

    Since you are using Nikola´s mod there is no need to correct something I wrote above: "grow medium tech high density industry". I meant medium tech MEDIUM DENSITY. Anyway, you will most surely observe a HUUUUGE amount of freight production now... if so, you are out of the "loop" and you should  assume a different approach to all neighbooring cities (behold the flock of freight trucks driving around xD).

     

    Regarding traffic management and road layout, as it works for me for long time (even in 700k cities) - don´t cross intersect the first sections to your city. the first intersection should be a T intersection (in order to avoid traffic turning left being held by cars outgoing city, as both traffic lights turn green at the same time). If you have traffic going left don´t have traffic coming from top. On the other hand, if you have traffic coming from top, don´t have any going left :)

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