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xoxide

Name Convention Standards to help Users (FEEDBACK PLEASE)

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    FYI the names are not only meant for you they are meant for the MOD delivery tools and UPDATE tools that are being developed

     

    we are mid stream into many aspects which include

     

    Mod development

    Mod Storage and Version Control

    Mod Managers

    Mod Downloaders

     

    As a team we are doing what thinks will work best for these endeavors however from the communities perspective we understand that they are more complicated in general.

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    What does that matter, the new naming would benefit the modders as well? you also asked for feedback and here you got some :)

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    we are in the middle of multiple developments of the tools, sites and prototypes.  So everything matters at this moment to be honest from the numbers and spaces to underscores and structures.

     

    just answering your question and being honest is all.

     

    nothing else..

     

    I'm not saying something is right or wrong or what will be final.. only where we are currently in the process is all

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    Yeah, but you agree that something has to be done, otherwise you would not had made that thread. I would love to hear some explanation about "so everything matters at this moment to be honest from the numbers and spaces to underscores and structures."

     

    If you begin with the dates? or lets break this down

     

    "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package"

     

    001 is for load sequence and having 5 files all beginning with this, well you read my thread already  :golly:  my way would not mess up the current function, rater make it more easy to follow (in my opinion ofc)

     

    OFFLINE (mode) personally i prefer to know first, what does this mod do, is it a building a game mod or something else before I would like to know if I can use it online or not

     

    DLC is used on most your (the group) mods even if its not a DLC per say (confusing) and not needed if use of sections instead witch gives you more info

     

    OBJECTS? not for "me" I know... o.O

     

    UI , I like this, this tells me what it is

     

    the rest besides the date I agree with...and the build number, I'm I not correct in that as a coder you learn that build(version) goes up if you add code? and the name, why make it harder to read, want to save space remove above :}

     

    please know that i'm not trying to be rude or such i can come out like that due as i say precisely what i think (no filter I'm afraid)

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    mod types / classifications and such are for sorting and for gathering and separating types of content which will be expanded on into the visual or not visual offline or online formats as well for interchanging between during parsing of the file names when launching the mod manager.

     

    We put in space for theoretical working areas as well as those that are more obvious.

     

    Since we are already almost over 100 mods 000 vs 00 for the start position and load order was needed however even now we may take that to a 0000 and make it hex to build in some longevity.

     

    again most of this has to do with the planning, votes from the devtest team involved in the name convention and our start point so far.   Team members are the ones whom are using this specifically since those whom are not members are not held to any standard as of yet.

    but you got to start somewhere.

     

    and i'm not saying your rude by any means hahahah .. #1 i'm not like that #2 if you take the time to talk to me you just realize that i'm ultra uber busy is all and sometimes come off short ;)

     

    if you want to get involved your welcome to just message yayie or others and they will get you into the group chats and you can be more proactive.

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    W00t? the first part I know why it begins with "000 001" and so fort

     

    I got too give it to you, you did a hell of a job not answering any of my questions LOL :rofl:

    You either don't have a good argument or you do not understand what I'm getting at hehe. To be fair due, you said b4 that your not saying anything is better or worse so can't really force this subject heh

     

    Thank you for "inviting me" I will actually learn how to mod in a week or so...its quite a lot to learn i guess, need the energy for it + what to mod???...I could however help others fix there problems and kinda 1337 when it comes to problem solving. I see you soon then :)

     

    PS: Did not say u said i was rude, i was just informing you that it can "sound" that way sometimes when i write/talk...just making sure u & others know this ;)

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    we posted most of the basic name information on line almost 1 month ago or so

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    we posted most of the basic name information on line almost 1 month ago or so

    Alright I'll check for that then thanks! :yes:

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    we posted most of the basic name information on line almost 1 month ago or so

     

    Except you guys had already voted on the permanent names 1 month prior.. so 2 months ago, now. So that thread where you looked for feedback, Xoxide, was not even worth it. Look guys, I know just how frustrating it can be to have useless information in the name of the mod file. Like the date and version number for instance. The date of the file last modified can be found by going to the properties of that file...

     

    So, you guys want to change the names? Well, its pointless at this stage. You would have to call for a vote, get quorum at a meeting and make a motion. Someone would also have to second that motion and then there would be discussion on said motion. Then there would be a call for a vote when the discussion is over and I have a feeling any new change would get voted down. Yes, these modders follow strict roberts rules of order even for something as simple as a naming scheme. You guys have over-complicated something that should be seen as very easy. So complicated and so unneeded. The name of the file should be something simple and yet has the needed info to work (load order and name). That is all you need. Everything else can be found in the actual description of the mod... where most people would need to know that info.

     

    Just as easily as you guys randomly invited me to the team, I quickly left. I do not want to even help out the modders who seem so out of touch with... reality.

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    Only thing that is obvious is you wish to throw sand in the sand box rather than work with others.  So enjoy.. best of luck and I wish you the best.. peace

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    we posted most of the basic name information on line almost 1 month ago or so

     

    Except you guys had already voted on the permanent names 1 month prior.. so 2 months ago, now. So that thread where you looked for feedback, Xoxide, was not even worth it. Look guys, I know just how frustrating it can be to have useless information in the name of the mod file. Like the date and version number for instance. The date of the file last modified can be found by going to the properties of that file... It will also show you when it was last updated when you overwrite the file. Oh wait, you can't do that because with every new version, there is a new name for the mod file! With how much the mods are updating, it gets frustrating when the names of the mods continuously changes. The team name though, this is honestly useless. Completely useless. It only benefits the modders and anyone outside of who made the mod, the team means absolutely nothing. Most of the information is not needed but because the modders "felt" it needed to be included, it was.

     

    So, you guys want to change the names? Well, its pointless at this stage. You would have to call for a vote, get quorum at a meeting and make a motion. Someone would also have to second that motion and then there would be discussion on said motion. Then there would be a call for a vote when the discussion is over and I have a feeling any new change would get voted down. Yes, these modders follow strict roberts rules of order even for something as simple as a naming scheme. You guys have over-complicated something that should be seen as very easy. So complicated and so unneeded. The name of the file should be something simple and yet has the needed info to work (load order and name). That is all you need. Everything else can be found in the actual description of the mod... where most people would need to know that info.

     

    Just as easily as you guys randomly invited me to the team, I quickly left. I do not want to even help out the modders who seem so out of touch with... reality.

     

    Hmm I really don't understand your attitude. New naming scheme is needed yes! but to say the current one is useless and group name is utterly worthless is unfair. Not only do the modders deserve credit for there work it also helps to remember what user/grp creates the best mods that you might want to follow! Yes, it also seems to me that the naming scheme was already made up before feedback was requested witch is silly.

     

    About the modified info you get under the details tab actually helps to see if the file is newer, that and the file size ofc. If the name is change it wont really change the file size so...

     

    You should also be honor that you got invited somebody saw that you might contribute something to the community, obviously they where wrong.

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    we posted most of the basic name information on line almost 1 month ago or so

     

    Except you guys had already voted on the permanent names 1 month prior.. so 2 months ago, now. So that thread where you looked for feedback, Xoxide, was not even worth it. Look guys, I know just how frustrating it can be to have useless information in the name of the mod file. Like the date and version number for instance. The date of the file last modified can be found by going to the properties of that file... It will also show you when it was last updated when you overwrite the file. Oh wait, you can't do that because with every new version, there is a new name for the mod file! With how much the mods are updating, it gets frustrating when the names of the mods continuously changes. The team name though, this is honestly useless. Completely useless. It only benefits the modders and anyone outside of who made the mod, the team means absolutely nothing. Most of the information is not needed but because the modders "felt" it needed to be included, it was.

     

    So, you guys want to change the names? Well, its pointless at this stage. You would have to call for a vote, get quorum at a meeting and make a motion. Someone would also have to second that motion and then there would be discussion on said motion. Then there would be a call for a vote when the discussion is over and I have a feeling any new change would get voted down. Yes, these modders follow strict roberts rules of order even for something as simple as a naming scheme. You guys have over-complicated something that should be seen as very easy. So complicated and so unneeded. The name of the file should be something simple and yet has the needed info to work (load order and name). That is all you need. Everything else can be found in the actual description of the mod... where most people would need to know that info.

     

    Just as easily as you guys randomly invited me to the team, I quickly left. I do not want to even help out the modders who seem so out of touch with... reality.

     

    Hmm I really don't understand your attitude. New naming scheme is needed yes! but to say the current one is useless and group name is utterly worthless is unfair. Not only do the modders deserve credit for there work it also helps to remember what user/grp creates the best mods that you might want to follow! Yes, it also seems to me that the naming scheme was already made up before feedback was requested witch is silly.

     

    About the modified info you get under the details tab actually helps to see if the file is newer, that and the file size ofc. If the name is change it wont really change the file size so...

     

    You should also be honor that you got invited somebody saw that you might contribute something to the community, obviously they where wrong.

     

     

    Modders do not "deserve" credit in the file name. If a modder cannot accept their name being plastered all over the mod description, then why are you even a modder? Do you really need it in the file name as well? If that is your only reason for it, you really need to evaluate why you are even a modder. If the modding team is that conceited, I do not know what to say to that.

     

    I got invited after I replied to a reddit thread where a modder was asking for help testing a mod... Why should I be honored that I got invited to your "exclusive" group? That is how you just made it sound. I randomly got invited. All I wanted was to test that one mod that was posted on reddit, you guys were the ones that took that out of context. Even if I did want to work with you guys, seeing how you do things, has completely turned me off to even wanting to work with you all. You guys make even the most mundane thing so complicated when it doesn't need to be.

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    Why should I be honored that I got invited to your "exclusive" group? That is how you just made it sound.

     

    I'm not in a group would be kinda stupid to make this thread then. As I would have dealt with them directly hahaha.

     

     

    I agree that it would be better if creators etc are named only in the ReadMe" or other description...The filenames are already long enough and cluttered with unneeded things as you've read in this thread. You may have notice I agree with most of what your saying only thing is your not doing anybody any favors behaving like a blown up donkey...


      Edited by CaptCity  

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    A lot of hate and whatnot going around in this thread... why don't we try and tone it down a bit?

     

    The use of names within the file names was for efficient categorization. It was not to advertise ourselves or anything of those sorts. We're just trying to help people out with our mods and how we do things, but it appears that some people do not like how the naming is done. Due to that, we may discuss a change in how the file names are contrived. Anything to help the players.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    I like to see the moder's name in the file name.

     

    It's a little alarming to read the OP's post where he seems to say that dates are changing and not version numbers. But as nothing is safety critical - it's a game right and not a nuclear reactor or fly by wire code - I guess it's no big deal.

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    @FourWinds ? first what does OP's stand for? and whats alarming? and what does this mean

     

    But as nothing is safety critical - it's a game right and not a nuclear reactor or fly by wire code - I guess it's no big deal.

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    Fourwinds is saying that this is a game. No matter how you all decide to name these mods, it's not actually important to the real world. And I completely agree.

     

    All I will say is this... I installed Akar for the first time a couple of weeks ago. I'm not an idiot but I found it very confusing. In fact it was the single most confusing mod I have installed for this game, and part of that was from the overly complicated mod names. I do think that some players will struggle because of this. So my advice is to keep the naming as simple as you can. There isn't much point in making mods if some players find them too difficult to use.

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    Merged two threads on the same subject...

     

    And let's remember the 'politeness' rule. Personal attacks are not tolerated. If you can't/don't want to/don't know how to (none of which is a good excuse) post in a polite manner, then don't post. Keep it on topic.

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    A wise man once said, "I am not yet a wise man..."

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    @FourWinds ? first what does OP's stand for? and whats alarming? and what does this mean

     

    But as nothing is safety critical - it's a game right and not a nuclear reactor or fly by wire code - I guess it's no big deal.

     

     

     

    Hi, OP stands for 'Original Post.' In that post - well, it was the original post before two threads were combined - you said:

     

    "The date - confusing when date change but not the build number. as far as I know, add code to the file = increased build number?"

     

    I took this to mean that you had noticed mod files where the date had changed, code had been changed, but the build number had not changed. That was what I considered to be alarming. As elemental1100 pointed out however, I went on to say that as SimCity is only a game it probably wasn't a big deal.

     

    As an end user of mods, as long as the load order works, I don't care much what the moders put in them to make life easier when they track and combine the things in their increasingly large packages. I do like to be able to see who made what however; some of the little ones may get swallowed by larger projects, and I'd like to keep track of what's going on if I get to see the files. It's nice to know who to be a fan of.

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    @FourWinds

     

    hMM yeah that's what I meant. simply that, it is confusing when they change the date but not the build number. Because as far as I know if you add code to the file you should also increased build number.

     

    As of the rest i've written, its breakdown of the current naming scheme and what I think is "wrong" with it...maybe that's not clear? there by the misunderstanding that something is worse or a bigger deal then another. if so please tell me what you find confusing and I'll try to change it.

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    Funny, you begin with saying its a game not important, then you go on about how you think it would be better if names where simple and how confusing Akar is for you, meaning you have an opinion/preference. So I ask you, are your opinions/preferences not important?

     

     

    From my personal point of view I really don't care how they are named. I managed to figure AKAR out, and if I don't like how a mod is named I will change the name myself. Yes, it really is that easy to fix this "problem"!

     

    All I'm saying is it's best to keep it as simple as possible just to make it easier for other users. Most players are not modders. Most players simply want the mods to be as easy as possible to install/update/replace.

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    @FourWinds

     

    hMM yeah that's what I meant. simply that, it is confusing when they change the date but not the build number. Because as far as I know if you add code to the file you should also increased build number.

     

    As of the rest i've written, its breakdown of the current naming scheme and what I think is "wrong" with it...maybe that's not clear? there by the misunderstanding that something is worse or a bigger deal then another. if so please tell me what you find confusing and I'll try to change it.

     

    I think the rest of what you wrote was clear.

     

    I did note that xoxide made a point of saying "Name Convention and Standards to help Users and Modders alike including mod managers" in his original post. He mentioned again that the format he suggested was to help all: users, moders, and automatic tools for mods god help us all :O)

     

    I'm sure he took note of what you suggested; you'll know more about that than me if you have joined some group of moders.

     

    I also appreciate elemental1100's point about some of the names we've been used to not being so intuitive to read. But I guess that as you modding types are considering the best way forward at this point, things (both file names and file installation instructions) are only going to get better as time passes. 

     

    Now I'm going back to lurking and watching developments; I'll still be using some of the stand alone mods that came along before these behemoths that require all this discussion for a while yet.

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    All I will say is this... I installed Akar for the first time a couple of weeks ago. I'm not an idiot but I found it very confusing. In fact it was the single most confusing mod I have installed for this game, and part of that was from the overly complicated mod names. I do think that some players will struggle because of this.

     

    The name of the mod should be simple. KISS should be followed (Keep it simple stupid). If you have to add arbitrary information in the file name, what is the point? I look at something like the team name and that means nothing to most, if not all people outside of who is actually modding it. No one has any clue what that means. The dates half the time never change, same thing with the version number. Dates are not even needed as the file itself keeps a date as to when the file was last updated. This is the same for mac/windows. What is needed would be as follows: load order, mod name, version number and that is it. I would prefer one without a version number but having that can be just as important... What irks me how difficult it seems the modders are to understand this. What I am having to read has just been a complete unwillingness to change, from the lead modder. This sort of scares me as it does not look well for the future. It seems as if even a simple change may take months or longer and getting anything accomplished would take a meeting and vote and you would need to get all members of the modding community together... Is this how getting new mods will be in the future? Will the SimCity 2013 modding community be run by a group and anything and everything needs to get approved from them? If so, that kind of ruins the modding community. I hope that this modding team doesn't try and take over the modding scene for this game and lets others do what they want. Seems off but I digress. 

     

     

    As a team we are doing what thinks will work best for these endeavors however from the communities perspective we understand that they are more complicated in general.

    From Xoxide up a little bit

     

    That is what concerns me. It seems as if the modders will be the ones calling the shots for the community when they don't really seem to get it... There have been countless tries to explain, on different occasions, what needs fixing, etc, and it is like pulling teeth. Clearly there is a problem with something as simple as the mod names. Now, they say it is because of the "future" but we are not even there yet. Mod names can change when the management tools are in place. Until we are there, they should be changed. Plain and simple. Part of the problem you have is someone makes a mod, they use their own name, then it gets "transitioned" to a "team" and then the mod goes through a few different file names. Even still, the files are not updated. Even with Akar, the file name still doesn't match the version and the date. So, it can be very confusing as to what you are actually downloading and installing. Some mod files match what they should be, some do not. The naming scheme seems very confusing when not even modding team can stick to it half the time.

     

    That is the big one which I just listed. A lot of the mods dates and sometimes the versions do not match the mod file name. That is one of the biggest things that will keep users confused. Which, if it was just a simple name, it would be easier. With each version, you need to change the date and the version of the mod file and if it is on a new team or not. These changes do not seem to be happening most of the time. Not only that, there are so many numbers in every file name, it is so confusing to tell which is the version number versus the date versus something else. 

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    All I will say is this... I installed Akar for the first time a couple of weeks ago. I'm not an idiot but I found it very confusing. In fact it was the single most confusing mod I have installed for this game, and part of that was from the overly complicated mod names. I do think that some players will struggle because of this.

     

    The name of the mod should be simple. KISS should be followed (Keep it simple stupid). If you have to add arbitrary information in the file name, what is the point? I look at something like the team name and that means nothing to most, if not all people outside of who is actually modding it. No one has any clue what that means. The dates half the time never change, same thing with the version number. Dates are not even needed as the file itself keeps a date as to when the file was last updated. This is the same for mac/windows. What is needed would be as follows: load order, mod name, version number and that is it. I would prefer one without a version number but having that can be just as important... What irks me how difficult it seems the modders are to understand this. What I am having to read has just been a complete unwillingness to change, from the lead modder. This sort of scares me as it does not look well for the future. It seems as if even a simple change may take months or longer and getting anything accomplished would take a meeting and vote and you would need to get all members of the modding community together... Is this how getting new mods will be in the future? Will the SimCity 2013 modding community be run by a group and anything and everything needs to get approved from them? If so, that kind of ruins the modding community. I hope that this modding team doesn't try and take over the modding scene for this game and lets others do what they want. Seems off but I digress. 

     

     

    As a team we are doing what thinks will work best for these endeavors however from the communities perspective we understand that they are more complicated in general.

    From Xoxide up a little bit

     

    That is what concerns me. It seems as if the modders will be the ones calling the shots for the community when they don't really seem to get it... There have been countless tries to explain, on different occasions, what needs fixing, etc, and it is like pulling teeth. Clearly there is a problem with something as simple as the mod names. Now, they say it is because of the "future" but we are not even there yet. Mod names can change when the management tools are in place. Until we are there, they should be changed. Plain and simple. Part of the problem you have is someone makes a mod, they use their own name, then it gets "transitioned" to a "team" and then the mod goes through a few different file names. Even still, the files are not updated. Even with Akar, the file name still doesn't match the version and the date. So, it can be very confusing as to what you are actually downloading and installing. Some mod files match what they should be, some do not. The naming scheme seems very confusing when not even modding team can stick to it half the time.

     

    That is the big one which I just listed. A lot of the mods dates and sometimes the versions do not match the mod file name. That is one of the biggest things that will keep users confused. Which, if it was just a simple name, it would be easier. With each version, you need to change the date and the version of the mod file and if it is on a new team or not. These changes do not seem to be happening most of the time. Not only that, there are so many numbers in every file name, it is so confusing to tell which is the version number versus the date versus something else. 

     

    You have to understand that we need the current file naming system in order for oppie and others to create mod managers that will automatically update mods and do all sorts of other stuff.

     

    We want what's best for everyone. You are continuously trying to make us seem like people that just hate the players and hate anyone that or attempts to interfere with our work. That isn't true at all.

     

    I agree that the current naming of files is confusing. We, as a group, may begin working on giving files new names to help players when the time comes, but right now, we cannot because we are currently working on other things.

     

    Do not bash us repeatedly if you don't have a full understanding of what we're doing.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    All I will say is this... I installed Akar for the first time a couple of weeks ago. I'm not an idiot but I found it very confusing. In fact it was the single most confusing mod I have installed for this game, and part of that was from the overly complicated mod names. I do think that some players will struggle because of this.

     

    The name of the mod should be simple. KISS should be followed (Keep it simple stupid). If you have to add arbitrary information in the file name, what is the point? I look at something like the team name and that means nothing to most, if not all people outside of who is actually modding it. No one has any clue what that means. The dates half the time never change, same thing with the version number. Dates are not even needed as the file itself keeps a date as to when the file was last updated. This is the same for mac/windows. What is needed would be as follows: load order, mod name, version number and that is it. I would prefer one without a version number but having that can be just as important... What irks me how difficult it seems the modders are to understand this. What I am having to read has just been a complete unwillingness to change, from the lead modder. This sort of scares me as it does not look well for the future. It seems as if even a simple change may take months or longer and getting anything accomplished would take a meeting and vote and you would need to get all members of the modding community together... Is this how getting new mods will be in the future? Will the SimCity 2013 modding community be run by a group and anything and everything needs to get approved from them? If so, that kind of ruins the modding community. I hope that this modding team doesn't try and take over the modding scene for this game and lets others do what they want. Seems off but I digress. 

     

     

    As a team we are doing what thinks will work best for these endeavors however from the communities perspective we understand that they are more complicated in general.

    From Xoxide up a little bit

     

    That is what concerns me. It seems as if the modders will be the ones calling the shots for the community when they don't really seem to get it... There have been countless tries to explain, on different occasions, what needs fixing, etc, and it is like pulling teeth. Clearly there is a problem with something as simple as the mod names. Now, they say it is because of the "future" but we are not even there yet. Mod names can change when the management tools are in place. Until we are there, they should be changed. Plain and simple. Part of the problem you have is someone makes a mod, they use their own name, then it gets "transitioned" to a "team" and then the mod goes through a few different file names. Even still, the files are not updated. Even with Akar, the file name still doesn't match the version and the date. So, it can be very confusing as to what you are actually downloading and installing. Some mod files match what they should be, some do not. The naming scheme seems very confusing when not even modding team can stick to it half the time.

     

    That is the big one which I just listed. A lot of the mods dates and sometimes the versions do not match the mod file name. That is one of the biggest things that will keep users confused. Which, if it was just a simple name, it would be easier. With each version, you need to change the date and the version of the mod file and if it is on a new team or not. These changes do not seem to be happening most of the time. Not only that, there are so many numbers in every file name, it is so confusing to tell which is the version number versus the date versus something else. 

     

    You have to understand that we need the current file naming system in order for oppie and others to create mod managers that will automatically update mods and do all sorts of other stuff.

     

    We want what's best for everyone. You are continuously trying to make us seem like people that just hate the players and hate anyone that or attempts to interfere with our work. That isn't true at all.

     

    I agree that the current naming of files is confusing. We, as a group, may begin working on giving files new names to help players when the time comes, but right now, we cannot because we are currently working on other things.

     

    Do not bash us repeatedly if you don't have a full understanding of what we're doing.

     

     

    I do have a full understanding of what you guys are doing, you all have stated it multiple times. The weird thing is even you guys admit the naming scheme is confusing... How is it that the modders and other people think the naming scheme is confusing yet nothing seems to be in the works to make it not as confusing? I get that you guys are working on mod managers but what doesn't make sense is how the naming scheme has anything to do with it... Can you break it down as to why each aspect of the naming scheme is needed for the mod managers to be made? Why can't the naming scheme be changed until the mod managers are done and then changed for the purpose of the mod managers. 

     

    You guys also have to realize that not everyone is going to be using mod managers or should be forced to. You keep saying these names for for the future and for those mod managers. So are you saying that a mod manager will be required to make heads or tails of these mods in the future?

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    The changing of the naming system is something that we will be discussing and voting on as a group very shortly... we've already had a lengthy discussion regarding the current naming system.

     

    Not every aspect of the current file naming system is required for these upcoming mod managers. That is what we, as a group, are trying to change. The current file names are required for people like oppie in order for him to make a mod manager.

     

    We understand that not everyone will want a mod manager. We're not going to be forcing it upon anyone. Not a single mod manager will be have to be downloaded by anyone unless they want it.

     

    Listen; we are not egotistical people. We love what we do, and we're only trying to enhance the SimCity experience, but you continue to make us out to be some sort of malicious group.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Listen; we are not egotistical people. We love what we do, and we're only trying to enhance the SimCity experience, but you continue to make us out to be some sort of malicious group.

     

    And that is how you guys come across. Literally, there is only a very "select" group of people who think the name of the mod should include as much info as it does...

     

    1. Naming scheme that includes tons of info - most of it seems pointless for what someone would really need to know.
    2. A lot of people don't seem to understand the actual need for all this info and the reasons do not add up.
    3. Feedback is wanted on the naming scheme even though 1 month prior, the naming scheme was already voted on - This was told to me by Xoxide. Seems kind of odd that the name was voted on prior to getting community feedback...
    4. Every time the issue is brought up, it is made out to be like the name cannot be changed due to future plans with the mod manager - not sure how that would have any bearing on the name.
    5. I have heavily modded FO:NV, Skyrim, SimCity 4, etc, and all of those mod names have been very short or very long, the mod manager didn't seem to care what the name is, so long as the install/load order is correct
    6. Versions/Dates do not get updated in current mods with that naming scheme - Dates literally have not changed since July and half the time, version numbers never change (Look at Akar for a perfect example).
    7. Some mod versions get updated in the file name while others do not - even when updates are constantly being done to these mods. Is this a new version of the mod or not? Was there a change, or not?
    8. There seems to be a lack of consistency even with the really long mod names. If the modders cannot stick to updating version numbers/dates, why are they there/why is there even a naming scheme?
    9. When people bring up naming scheme - it is told to them that you guys have made a final decision on the name and it would have to be brought up for a discussion and voted among the modders. This makes it seem like you guys really don't care and when a decision is made, it is final. How would anyone bring up / call for a vote with you guys since you guys seem to have blocked the thought of needing a new name change. Look at Xoxide's posts in this thread for perfect examples of how he switches the subject on why the mod names are standard. 

     

    Here is an interesting tidbit I have found out from using mod managers. I can look at a Fallout NV mod and it has all the info in it for the mod manager. It has who made it, the date it was updated, version, etc. Everything you would need to know about the mod and yet the file name is literally the name of the mod... If other games can do it that way, you guys can as well, for example. When you include all sorts of information about the mod, etc, in the file, it just makes it a cluttered mess and makes it way more confusing that what it needs to be. The thing that worries me is that if this current system continues where mod versions don't change even when there are updates, dates don't change on the file name, names that are just a confusing mess, it feels like I am being forced to use a mod manager for something that looks like a very easy system. SimCity is fairly easy right now to mod and installing mods shouldn't be hard or complicated or even confusing when there is no installing of mods, just a load order which is already done for you with the current mods. 

     

    I have said this before and I will say it again, this is my example. LoadOrder_ModName_Offline/Online_VersionNumber

     

    That would be all I would have. The offline/online is just a convenience. Load order is obvious as is mod name. Version is just there so people know which file they have installed. If you have a version number, the versions must change with every update, even if it is a small one! If you guys are still using 2.0, then it needs to be 2.01 or 2.02, and so on. Plaster the team name or the modder in a readme and/or on the mod description page. Plaster the kind of mod it is and what its purpose is in a readme or on the description page. This info is not needed for the mod file name.

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