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JoshVN

Trafic is killing me!

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If you know how to reduce trafic when try help me i got maglev and nearly no intersections and how the traffic is killing me is because i use omega and slow trafiic means slow omega trucks wich means slow deliverys with mean there get abandoned and unomeganized and the city dies

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If you know how to reduce trafic when try help me i got maglev and nearly no intersections and how the traffic is killing me is because i use omega and slow trafiic means slow omega trucks wich means slow deliverys with mean there get abandoned and unomeganized and the city dies

if you offline use Mods Udon (good for traffic) , if you online add few transport public for remove few car

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Various aspects work for various conditions..

 

UDoN's are not perfect for every situation any more than a road or avenue would be.. some streets in real life allow and do not allow u-turns on propose.

 

You have to kind of take civil engineering and planning of a community of any size into effect when doing things.  Sometimes by doing large roads 4 lane or 3 x 3 will create issues if all your roads are big vs 2 lane or 2 lane udons.

 

ramps are great at 1 or 2 lane since they are merge / yields not stops or where you can zone there for a police or fire can't hold up a mile of traffic infront of a building since the option is gone on those specifically.

 

you have to kind of plan around your requirements and where you place things

 

STADIUMS.. great example of why Disneyland has its own freeway exist and str8 road to the parking structure and off again to prevent issues to your rest of the city

 

Plan around what you do or be prepared to rebuild sections if needed

 

Traffic is due to bad planning and bad development not actually a bad engine .. cause and effect are just that no city builder can solve bad planning

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@JoshVN:

 

Did you ONLY build Maglev? Try buses too. They too work to lower traffic. You can also make sure that your roads from and to the shops take precedence over the other roads at intersections. 

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*Sigh* I recognize and respect that people like mods, but some of us try to work within the game's rules or prefer multiplayer (where alas, you can't use mods) over offline play.  Mods are wonderful - I'm not dispargaging that community, I'm glad they do it - but if the answer is always and only "use a mod!" we're handing EA a blank check to make crappy games and then have the players make them playable for free.  When you suggest a mod, at very least suggest a regular ingame solution as well, because technically with mods you're playing a (albiet slightly) different game all together.

 

I don't use mods.  Maybe when I bore of trying to work with the game as it stands I'll try them, but here's some modless solutions for the original post:

 

Small commercial areas spaced evenly in your residential areas. 

 

If the commercial is near the sims, they won't drive to it, or at least won't drive far.  If you need milk and there's a grocery store two blocks from you, you're not going to drive across town to the mall.  Big commercial areas in real life clog up with traffic at busy times because you not only have people going there to shop but you have workers coming and going.

 

Know that traffic slows down in commercial zones.

 

Because people are always turning into and out of stores.  As tempting as it is to place your commercial between the industrial and residential so your sims will drive through it, this is asking for traffic issues.  In real life businesses like to be on people;s way to work and will complain if they're not - your sims will not complain about this.  Consider placing big commercial zones on the other side of the residential from the industrial.

 

Feeder roads

 

I've said this in other threads - but if you run your zones roads left-right and nothing-zoned feeder roads (preferably avenues) up-down, you have highways the sims will use.  Remember with M and N you can go above and below other roads.

 

Force your sims to take routes

 

Sims on a dead end road can only take one way out.  With this, direct them to the feeder roads.  Garbage and school buses will figure it out, don't worry.

 

Keep your density down while trying things out.

 

Despite the fact that everyone loves big, fat heavily populated cities, limit yourself to low density for a town while you're working on your traffic.  You'll need less power, water, sewage, etc - won't need the big emergency service buildings, and best of all less traffic.  The most low density I've crammed into a map is about 40,000 sims, but they hardly fill up a high density unzoned avenue when they're going to work. 

 

In closing

 

Obviously from all the above, the fact is cities with nice, smooth traffic patterns don't look like your average, traditional city in real life, but they're a lot easier to build up to Omega, etc. 

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If you happen to not know, the BOC mod CAN be used offline, and online. :)

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If you happen to not know, the BOC mod CAN be used offline, and online. :)

 

Great.  Enjoy your mods, there's nothing wrong with using them.  But they still aren't everybody's cup of tea.

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  • Original Poster
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    Btw i got like 59% R converted to omega chains

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    If your playing offline, the realistic population mod works real well for traffic.

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    Currently: Viewing File: New Orleans Home Pack
     

    Let's get back on topic please. Posts which don't add to the discussion have been removed.

    Like with many things in this / other games, the decision to use mods is based on personal opinion. If you don't that's fine -- leave it at that. It's not fair to criticise others one way or another. There's nothing wrong with mentioning mods in here, and forums other than "Modding - Open Discussion". As long as the mods could be helpful in finding a solution to the topic (in this instance traffic). There is a difference between mentioning and discussing (e.g bugs & features with the creator).

    Also the issue of post counts is not relevant. Newcomers should be treated with patience and respect. However, lower post counts don't make someone's view inferior to a person with a higher total.

    Thanks.


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    If your playing offline, the realistic population mod works real well for traffic.

     

    This also works with Online as well. I agree with a few posts above about not using mods. I use only mods that work in "online" mode because those don't change the game mechanics but do add a little tweaking. For instance I do LOVE this "Real Population" mod. Now when I look at my detail panel I see true and accurate numbers and can plan accordingly to what my city needs. 

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    Udon 4 lane highways are nice but they can be buggy for long distances around your city with orion mod. What I found worked better was CapTon's plop able interchange mod with raised 20m and 40m regional highways connected. I put 3 interchanges on each side of my city. Also they take up much less road usage since you have to plop udon in two directions(double road count) when the regional highways only use one road for both directions and they move traffic fast. Also you can use maglev as subway mod and the raised maglev together.

     

    I hope to see the maglev and maglev as subway mod updated eventually so that you can place the maglev tracks and subway tunnels into the 3k extended areas.

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    Also better placement of roads.

     

    These guides may help.

     

     

    Also experiment with Udon mods. Udon works fine and is not buggy you just have to know how to place them correctly to get the best results.

     

    These would be the best answers.

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