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the7trumpets

6 Lane Freeways?

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Hey T7T, I gonna try to make some grass hills to go along el freeways in BAT. How high is it to the road way so I can determin hieght

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  • Original Poster
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    Date:9/6/2004 2:40:50 AM
    Author:Tunafish

    Hey T7T, I gonna try to make some grass hills to go along el freeways in BAT. How high is it to the road way so I can determin hieght

    quote>

     

    What exactly are you trying to do?  The height of the elfreeways I believe is 15.5m, at least that's the road surface.  But I'll check for sure if you need me to.

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    Posted:
    Last Online: A long, long time ago... 
     

    Hey T7T's, since The Reader keeps crashing on me when I try to do an Insert File, what should I do????

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    hmm... crashing while inserting a file...
     
    Have you tried using datgen?
     
    If that doesn't work either, I'm not really sure.  Hopefully it magically starts working 4.gif.  I'd try inserting it into a blank file, or a file that already exists, as well as inserting it with an associated txt file giving its TGI, or without.  But you've probably tried all that already.
     
    Check to make sure all the vertices are in bounds, if there's something strange, that might be causing a crash as well, but I really don't know.  Good luck (I just hope you can figure it out since I won't be able to 2.gif)

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    I tried using Datgen, but I couldn't find an Insert option.........14.gif

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    Posted:
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    Can't wait until this is out! I have a few questions:
    1. For the interchanges, will it still have one lane to the other highway or will it use a different amount?
     
    2. Will there be exit only lanes?
     
    3. Will there be a choice of the number of lanes that it will be? (i.e 3,4,5,6 oneway)
     
    4.  Will it be fitted for the tunnels, bridges and toll plazas?
     
     
     

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    Posted:
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    I have a few questions.

    1.can you make it Change into that from the mulity highway in the game?

    2. will the 2 lanes closest to the middle turn into exit lanes then people coming on to the highway add the lanes back on the freeway(in other words where it ends and then starts agian) ?

    3. could it be possible to make a ground highway stacked on a elavated highway to make a bridge to cross a river then become 2 seperate highways?

    4.what is the duck for on the smiley toolbar?40.gif

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    Posted:
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    Date: 9/6/2004 5:20:01 PM
    Author: Arctic


    Can't wait until this is out! I have a few questions:


    1. For the interchanges, will it still have one lane to the other highway or will it use a different amount?




    2. Will there be exit only lanes?




    3. Will there be a choice of the number of lanes that it will be? (i.e 3,4,5,6 oneway)




    4. Will it be fitted for the tunnels, bridges and toll plazas?






    quote>

    1. I'm not sure.....
    2. If someone wants to model it........
    3. Again, if anyone wants to model it, it can happen.....
    4. Not quite sure

    And Rymac91,
    1. Well that is basically the theory behind this, basically. With this mod the lanes will all flow together, really
    2. Sorry, don't understand
    3. Possible if someone would model it
    4. Who knows.

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    Posted:
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    Date:9/6/2004 7:13:18 PM
    Author:iamrobk

    2.  Sorry, don't understand
    quote>

    He means that the two right most lanes will be for the exit and after the interchange, 2 lanes will be added to enter the highway.

    I.e

    | 1 | 2| 3| 4| 5| 6| (5,6 entered the highway for the interchange
    | 1 | 2| 3| 4| (5,6 exited for the interchange)
    | 1 | 2| 3| 4| 5| 6|

    Hope I explained it correctly 21.gif

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    Posted:
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    oooh....again, if someone wants to model it, it can happen2.gif

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    Any luck getting that s3d into a dat, iamrobk?
     
    If it's still giving you troubles, I'd try giving redlotus a PM, since he's worked with importing/exporting these full model transit s3ds from the reader more than most of us.

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    Posted:
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    Date: 9/7/2004 1:26:12 AM
    Author: the7trumpets


    Any luck getting that s3d into a dat, iamrobk?




    If it's still giving you troubles, I'd try giving redlotus a PM, since he's worked with importing/exporting these full model transit s3ds from the reader more than most of us.
    quote>

    Nope......I tried putting it into a .dat that was already created yesterday, but and I actually got it into the .dat, then I clicked on it and it crashed. I'm beginning to think i exported it wrong or something......I'll try and redo the last few steps.

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    Posted:
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    Cool project. Is there anymore updates? I'm sure it will be intersting when you start to model curves in a 12 lane highway.

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    Okay folks, here's an update.
     
    Lately I've been trying to get my hands dirty with s3ds and gmax, at least to the point where I can understand at least something about these things 3.gif.
     
    So, I created a model and here are the results.  The RULes work.  All you do is plop two freeways next to each other, and whala!
     
    /idealbb/files/example5.jpg
     
    Obviously the stock texture doesn't really work very well, and the UV maps aren't really aligned correctly for the railings, but you get the idea.  Again, if any experienced BATTers want to lend a hand, it would make this go MUCH quicker.  I'm still haveing trouble knowing how to zoom in and out in the bat 18.gif.

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    Well, yes and no.

    In theory, all that should be necissary for the entrances/exits and overpass/underpasses is to load in the models, delete the center barier and stretch the road surface to the edge of the tile. Then the road surface would have to be reskinned with a new texture, and the UV map has to be set.

    It's more like tying your whoes 150 times. Lots of simple steps for lots of pieces. I'm sure there will be complexities eventually, though.

    As a side thought, I think it may be beneficial for us to allow these to appear when there is one or two tiles inbetween also. That way if someone wants to draw an elrail, rail, or monorail line in the middle, they can 2.gif

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    Sory I haven't been able to help much15.gif Schools been KILLING me! We just had a 4 day weekend (Thursday+Friday off), but I went to Washington DC.

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    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/20/2004 6:43:04 PM
    Author: the7trumpets

    Okay folks, here's an update.


    Lately I've been trying to get my hands dirty with s3ds and gmax, at least to the point where I can understand at least something about these things 3.gif.


    So, I created a model and here are the results. The RULes work. All you do is plop two freeways next to each other, and whala!


    /idealbb/files/example5.jpg


    Obviously the stock texture doesn't really work very well, and the UV maps aren't really aligned correctly for the railings, but you get the idea. Again, if any experienced BATTers want to lend a hand, it would make this go MUCH quicker. I'm still haveing trouble knowing how to zoom in and out in the bat 18.gif.
    quote>

    Now that is wicked. I cannot wait to be able to use the full set of this with the interchanges. Great work. 35.gif39.gif19.gif

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    Posted:
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    Holy sweetness. awsome job T7T. I'll take this around to some BATters.

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    Posted:
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    I apologize if this was asked before but despite the fact that that 65535 rule is seemingly hardcoded into the game, do you think that you could manipulate the highways to act as two adjacent highways thus giving it 65535 car capacities on each side?

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    Well, the 65535 limit (or 0xFFFF limit) is a limit for the display, and neighbor connections of a single transit tile.

    This means that since this freeway will take up two tiles per side, this freeway will have an 'effective' display limit of twice that. However, this will only be the case if cars equally distribute themselves across the two tiles. Same thing for the neighbor connections, each tile can only support 65535 or less, so this would in theory double it, but in practice it would only do that if cars were utilizing the freeway equally.

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    Posted:
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    Wow that freeway looks GREAT! That is so cool! will it be included in the NAM?

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    Posted:
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    so basically for multi lane highways you can lay two or three highways down next to each other and it'll work? or is there a mod for this ?
    35.gif

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    If it's completed, this would be released as a modd, most likely part of the NAM because of the files it would need to edit.

    In order for that to happen though, I'm going to need some help with the models and textures. I can do the paths and RULes (the coding portion), but I'm not really the best at models. So if any experienced batters want to lend a hand, that would be great.

    As far as interchanges, off/onramps, and crossings of other networks go, that will be the bulk of the project. Honestly, there are only about 10 models necissary to make the 6 lane per side freeway sections on thier own. Once we complete that though, it will be necissary to export lots of interchange pieces from the reader (probably around 150 or so), edit the highway so it doesn't have a barier, import it back into the reader, and re-skin it with an applicable texture.

    This is pretty much all covered in the first 5 steps of the interchange tutorial, so if you want to lend a hand, read up on the interchange tutorial so that you have an understanding of what we'd be trying to do.

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    Posted:
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    You'd know if you took 5 seconds to look for it26.gif. It's the Network Addon Mod that adds lots of new intersections and possibilities when building transportation.
     
    Edit: Sorry, that was kind of rude but it's hard to be nice when people ask that question 3 times a day. 

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    Posted:
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    Duke87's two cents:
     
    The trouble is, a single highway six lanes wide is unrealistic and impractical since it means you'd need vehicles going six different speeds. And lane use would be too unbalanced. Instead, I reccomend taking a New Jersey Turnpike style method. Instead of two 6-lane aisles, make 4 3-lane ones. This is much more realistic and practical functionally, although harder to make interchanges for.
    Basically expand on the Multi-highway idea and make it all doable with single functions, and fully interchange compatable without going roundabout at it and leaving unecessary stubs. This would be much more useful in city building.
    I say do it only on the ground first. then maybe tackle elevated if it's really necessary....
     
    6 lanes in one carriageway is no good. 28.gif

    If you always take the same road, you will never see anything new.
    If you can read this, you deserve a cookie.

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    Posted:
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    Date: 9/24/2004 8:51:31 PM
    Author: Duke87


    Duke87's two cents:




    The trouble is, a single highway six lanes wide is unrealistic and impractical since it means you'd need vehicles going six different speeds. And lane use would be too unbalanced. Instead, I reccomend taking a New Jersey Turnpike style method. Instead of two 6-lane aisles, make 4 3-lane ones. This is much more realistic and practical functionally, although harder to make interchanges for.


    Basically expand on the Multi-highway idea and make it all doable with single functions, and fully interchange compatable without going roundabout at it and leaving unecessary stubs. This would be much more useful in city building.


    I say do it only on the ground first. then maybe tackle elevated if it's really necessary....




    6 lanes in one carriageway is no good. 28.gif
    quote>

    I mist disagree. In LA I was on several freeways that may have been 6 lanes each direction, and definately were 6 at major interchanges. It really isn't that wide. I think 6 lanes each direction is good, definately. I mean, there casn always be a grassy median instead of inner lanes.
    2.gif

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