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Rufus Honker IV

Simcity 2013 at one year.

Simcity at one year  

132 members have voted

  1. 1. Has the game become playable between release and March 2014?

  2. 2. Has EA redeemed itself for the disastrous launch?



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Oh sorry :) I meant that EA rushed Maxis to produce SC2013, not SC4.

I highly doubt that's true.

 

Skyrim, Diablo III, GTAV, etc... all had massives issues at launch including servers crashing.

These games all had to have huge patches within the first few months to make them stable and fully playable.

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Oh sorry :) I meant that EA rushed Maxis to produce SC2013, not SC4.

I highly doubt that's true.

 

Skyrim, Diablo III, GTAV, etc... all had massives issues at launch including servers crashing.

These games all had to have huge patches within the first few months to make them stable and fully playable.

 

Well I've felt this way since February 2013. I believe it's true :) but it may not be true.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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    Sadly we are in the era of  "release the game almost finished and let the players do the beta testing". 

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    Too bad we can't be in the era of "let the modders give the players bigger maps offline and let them do what they want to with it as we don't care anymore because we're exhausted with this game." :]

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    1. I think it is ridiculous that any new game (or any major program made in the past 2 years) would run on a single thread when multi-core processors are the norm now and multiple threads can run on the same core. If one has a dual core processor, having a single thread monopolize a single core and have every single other thread on the other core is fine. If one has a quad core processor, then having 2 major threads would be better and quad core processors multi-task better (such as for running screen recording software)

     

     

    --- Keep in mind you can't write a program and then tell it to run on as many cores as possible.  Thinking this exposes lack of knowledge of deep coding and the way computer architecture works.  You really cannot split it off onto multiple cores without splitting different engines off onto different cores.  So you'd have the physics engine on one core, the AI on another...etc etc.

     

    It isn't as easy as it sounds.  You then have to build up a communication system between these different engines so they can inter-communicate and affect the processing of each other.  Generally, this type of development is way above the heads of probably 90% of software developers.  

     

    There's a reason computer games don't deal with multi-cores systems well.  There's a reason almost no application deals with multi-core.  It's hard to code, expensive to code, and the developers generally don't have a clue how to do it right, making it even MORE expensive to code.

     

    The only other way to approach multiple cores is with threads, as you suggest.  But its very in-efficient and slower than you might think.

     

     

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    I also believe the game is playable or a lot more since release, and I do believe that EA has redeemed them self slightly especially since the ability to play offline. I have come back to playing after 10 months or so. Thank to the patches and the great tips etc from Skye Storme :thumb:.

    Plus there seems to be some good Mods coming out as well.

     

    Still greatest drawback is the City size which was a game design flaw or limitation of either Glassbox or the Multiplayer aspect of the game?

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    Sadly it's true.
    Even Xbox One, Wii U and PS4 saw massive updates at or near release.

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    Wait are you saying what you said is true? Or are you saying what I said is now true?
     
    And I have a Wii U :) not to go off-topic. I only got it so I could play Pikmin 3.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Wait are you saying what you said is true? Or are you saying what I said is now true?

     

    And I have a Wii U :) not to go off-topic. I only got it so I could play Pikmin 3.

     

    Both.

    Many games and software now days are rushed or are sent to market to meet deadlines regardless of bugs.

    So your feeling is correct.

     

    I have a launch Wii U and had to suffer through that awful day 1 update.

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    Both.

    Many games and software now days are rushed or are sent to market to meet deadlines regardless of bugs.

    So your feeling is correct.

     

    I have a launch Wii U and had to suffer through that awful day 1 update.

     

    Ah I see :)

     

    I got my Wii U about a month or two after it came out, so I didn't have to go through that :D


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Ah I see :)

     

    I got my Wii U about a month or two after it came out, so I didn't have to go through that :D

     

    Yup.

     

    You could friend me on Wii U... lol

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    Yup.

     

    You could friend me on Wii U... lol

     

    I could :) but I like my privacy. Sorry. Very.... however you want to describe it when it comes to that stuff.

     

    But let's keep this on-topic from now on :D pretty sure we shouldn't be talking about the Wii U in a SimCity 2013 thread.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Posted:
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    1. I think it is ridiculous that any new game (or any major program made in the past 2 years) would run on a single thread when multi-core processors are the norm now and multiple threads can run on the same core. If one has a dual core processor, having a single thread monopolize a single core and have every single other thread on the other core is fine. If one has a quad core processor, then having 2 major threads would be better and quad core processors multi-task better (such as for running screen recording software)

     

     

    --- Keep in mind you can't write a program and then tell it to run on as many cores as possible.  Thinking this exposes lack of knowledge of deep coding and the way computer architecture works.  You really cannot split it off onto multiple cores without splitting different engines off onto different cores.  So you'd have the physics engine on one core, the AI on another...etc etc.

     

    It isn't as easy as it sounds.  You then have to build up a communication system between these different engines so they can inter-communicate and affect the processing of each other.  Generally, this type of development is way above the heads of probably 90% of software developers.  

     

    There's a reason computer games don't deal with multi-cores systems well.  There's a reason almost no application deals with multi-core.  It's hard to code, expensive to code, and the developers generally don't have a clue how to do it right, making it even MORE expensive to code.

     

    The only other way to approach multiple cores is with threads, as you suggest.  But its very in-efficient and slower than you might think.

    If you saw my full post, you would have read that it was a rebuttle to a misinformed newbie. He said that it was ridiculous that SimCity 2013 runs in 2 threads. I was just saying that it was good that it did.

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    I will admit that once the bridges and tunnels came along, it made me want to play a little more again.

    But EA made me lose trust in them a long time ago.  The whole SimCity debacle was just the straw that broke the camel's back. They've just become far too transparent in their motive as a company: rake in all the money they can and deal with everything else, including fallout, later.

    And I do admittedly say that as I still do buy their products from time to time.  But I've been able to manage restraint until I can give them the least amount of money possible.

     

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    Oh sorry :) I meant that EA rushed Maxis to produce SC2013, not SC4.

    I highly doubt that's true.

     

    Skyrim, Diablo III, GTAV, etc... all had massives issues at launch including servers crashing.

    These games all had to have huge patches within the first few months to make them stable and fully playable.

     

     

    Diablo III had the same issues that SC2013 had as is suffering a similar fate. Major play backlash. Skyrim did not. GTAV seemed to suffer mostly from full servers, but they were servers that stayed up. I have no idea what you're including in "etc" but I don't think there is any other game out there that has had a launch like SC2013. The Hindenburg was more successful.

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    Oh sorry :) I meant that EA rushed Maxis to produce SC2013, not SC4.

    I highly doubt that's true.

     

    Skyrim, Diablo III, GTAV, etc... all had massives issues at launch including servers crashing.

    These games all had to have huge patches within the first few months to make them stable and fully playable.

     

     

    Diablo III had the same issues that SC2013 had as is suffering a similar fate. Major play backlash. Skyrim did not. GTAV seemed to suffer mostly from full servers, but they were servers that stayed up. I have no idea what you're including in "etc" but I don't think there is any other game out there that has had a launch like SC2013. The Hindenburg was more successful.

     

    I wasn't just talking server issues in my post.

     

    Actually every Bethesda game every released has had severe issues at launch that were gradually patched over time or only included in expansion packs.

     

    Skyrim was nearly unplayable for many customers at launch due to many issues that made it through testing/QA.

    Skyrim today is essentially bug free on PC.

     

    Skyrim on 360 and PS3 were both horrible ports at launch that crashed every few minutes forcing Bethesda to issue a public statement. blaming Microsoft and Sony for the bugginess.

    It took a few months before Bethesda started issuing patches.

     

    Battlefield 4 has severe issues at launch as well on PC, Xbox 360, Xbox One  PS4 and PS3.

    It wasn't unusual to have online matches not work properly or crash your game.

    It was quite common to have big frame rate drops and save issues during single player mode.

     

    DICE and EA both publicily responded and many issues have been patched, though some issues still persist.

     

    Assassins Creed 2 suffered a similar fate at launch forcing Ubisoft to issue emergency patches.

     

    Let's not forget Final Fantasy XIV the worst offender yet.

    Square-Enix delayed all their other games in development, in order to move all their programmers and developers to fix the game.

    It took 1 year to do all the work and now the game is playable.

     

    We can generate a nice list of games from the past decade that were broken at launch (and not reported by the gaming media).

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    After one year we have finally got an offline mode. Now if the modders, or Maxis (though I highly doubt this), can unlock the terraforming, region building, city tile size and city tile placement components of this game and work on them so that we can have: terraforming, custom regions, contiguous city tiles and larger city tiles. Then, and only when all of these things are available, will I play SC2013. It would also help if some means of adding custom buildings were found without resorting to the current reskinning technique.

     

    My gut feeling is that the modders may not be able to do this because these are core or executable files. So while in one year SC2013 has improved with patches and mods, I feel it may just plateau and a year from now we're still in the same situation. That's my gut feeling anyway.

    • Like 1

    Dear sir/madam/whoever will read this!

    This profile is now defunct.

    Computer problems and issues with accessing my Imageshack account meant My SC4 CJ Scrapbook was lost and utterly irretrievable. This setback put me off SC4 for many months.

    Apologies for the inconvenience and for the lost pictures.

    But that SC4 itch did not go away and it had to be scratched! I have started afresh with a new account here- The British Sausage

    The URS is a spiritual successor to the SC4 CJ Scrapbook.

    With this update this will be the last time I visit my original Simtropolis account- admin/mods feel free to remove it or do whatever you need to do. I have no further use for the Ln X (BLANKBLANK) account.

     

    With regards, Miles Saunders-Priem aka. Ln X aka. The British Sausage

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    After one year we have finally got an offline mode. Now if the modders, or Maxis (though I highly doubt this), can unlock the terraforming, region building, city tile size and city tile placement components of this game and work on them so that we can have: terraforming, custom regions, contiguous city tiles and larger city tiles. Then, and only when all of these things are available, will I play SC2013. It would also help if some means of adding custom buildings were found without resorting to the current reskinning technique.

     

    My gut feeling is that the modders may not be able to do this because these are core or executable files. So while in one year SC2013 has improved with patches and mods, I feel it may just plateau and a year from now we're still in the same situation. That's my gut feeling anyway.

     

    I think you are right.

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    My answers were 'yes' and 'a bit.' 

     

    I think that the 'throw your crayons out of the pram' bugs have been dealt with for the most part - I'm talking about in a single city plot here and not the region.

     

    Now we have 'offline mode.' Note that it's called 'offline mode' and not 'single player,' and I feel like that's what we have been given. The fact that Maxis have given us 'offline mode' suggests to me that a single player game will come at some point. I expect most of you know I'm talking about the region. I'm optimistic, and I still like the game a great deal. I hope EA and Maxis will keep plugging away at it.

     

    I see some posts still wanting bigger plots; I don't think that will ever happen. If I had the whole region in an offline single player game it wouldn't matter to me really. 

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