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Rufus Honker IV

Next expansion?

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I think it would be good if they had special slots for agriculture centers. That way, you can have more than 20 playable slots (16 cities and 4 great works) without stretching the engine too hard.

--Ocram


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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I just thought of something! What about an expansion that added a new "Elite" wealth level? The only places to hire them would be new buildings, fully maxed out HQ's (CEOs), high density high wealth commercial, and High Density Industry (though I think that High Density Industry should produce far more freight). Even these buildings would hire very few Elites. This should also add ploppable/modular Hotels/Resorts, private mansions (for the elites), and luxury apartments (for R$$$ and R$$$$).

What do you think?

--Ocram


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    I just thought of something! What about an expansion that added a new "Elite" wealth level? The only places to hire them would be new buildings, fully maxed out HQ's (CEOs), high density high wealth commercial, and High Density Industry (though I think that High Density Industry should produce far more freight). Even these buildings would hire very few Elites. This should also add ploppable/modular Hotels/Resorts, private mansions (for the elites), and luxury apartments (for R$$$ and R$$$$).

     

     

    Dunno.  I'm still trying to figure out why high-wealth commercial only hires high wealth population, which doesn't reflect reality at all.  What a wonderful world where the classes are all mutually exclusive.  o.O

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    Zoned buildings which hire more than one wealth type would be nice.

     

    Another idea is zoning for mixed zoning e.g. medium density buildings which have a large number of residents and a few commercial jobs (less than 20 jobs).

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    It needs realistic maps, more maps, a lot more, more transit options, one way roads are a must, in a 16 city region let them all be connected together not just 4 per. Can not wait for offline for all of you genius modding guys to make this game explode! The mods that where made for sim city 4 where mind blowing! A really big thanks to the people that make this stuff happen in this forum and others! Peace!

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    What I would like to see is the Terrain Editor from the Sims franchise to be introduced into simcity.  That way we can carve out the land however we like.

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    Great works garbage dumps and aquifers for the region.

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    I just thought of something! What about an expansion that added a new "Elite" wealth level? The only places to hire them would be new buildings, fully maxed out HQ's (CEOs), high density high wealth commercial, and High Density Industry (though I think that High Density Industry should produce far more freight). Even these buildings would hire very few Elites. This should also add ploppable/modular Hotels/Resorts, private mansions (for the elites), and luxury apartments (for R$$$ and R$$$$).

    What do you think?

    --Ocram

     

    Four wealth levels is something I really liked about CXL (though they dumbed it down with each successive iteration of the game to the point where attracting elites has become far too easy). In real life there's a pretty big difference between lower and upper middle class, and then a pretty big difference between upper middle class and the truly rich 1%. What I would add is that in order to max out your HQs and get the highest end businesses, you would have to make your city nice enough to attract the R$$$$ Sims, who can choose to live anywhere in the world and will dump your city immediately if they aren't completely satisfied.

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    I would like to see new resources (food, paper, possibly precious metal, gems, jewelry, lumber, and possibly others) as well as methods to produce them. I am particularly fond of Regional (or ex-urban) Minor Works (Regional applying to multiple cities, ex-urban only applying to the cities they sorround).

    --Ocram

    I like the ex-urban minor works as you put it better than a regional minor works and this should be free as a replacement of larger maps, although larger maps would still be very much appreciated.

     

    I really would like to see upgradable great works. Imagine a combination of the Space Center with City of Tomorrows, have a region wide mission to build a Lunar Base. Which needs various researches being complete on both the University and Academy. It's something they really missed out on.

    I like your idea about upgrading the already existing great works, I would also like to have more great works added to the game.

     

    In another topic someone said to have a Christmas DLC and I suggested to turn it into a seasonal or holiday expansion, including every holiday and season where the weather changed based on the time of year.  In Winter we would actually have snow (in non tropical or desert maps at least) and I said one landmark to add would be Times Square, NYC.

     

    As my own idea I'd suggest possibly a space mining specialization.   Although that sounds futuristic I've heard of a company that said they would start space mining by at least 2025 (less than 50 years in the future like CoT expansion is suppose to be like) and besides with VTOL and a launch arcology already in the game this wouldn't be too hard to do.  This could mine a continuous supply of resources currently in the game and have attachments to the trade port for a space mining landing pad.  The other specialization buildings could be observation telescopes to spot asteroids (where most space mining will be done at) and launch pads for launching satellites and rockets containing supplies.  At certain times you would run out of supplies or need another satellite (or launch them for a profit for someone else) and need to launch another, paying for the rocket and launch yourself and have to manually launch it like the launch arcology.  The buildings could actually cost hundreds of thousands of dollars to millions of dollars (like I hoped the CoT buildins would cost) to build but have even more massive payouts since it would be a substitute for mining and you should already have millions by the time you run out of resources to mine on the ground.  It would also give you something else to spend your in game money on instead of just hording it because there is nothing left to build in the city.  And to unlock the buildings you'll need to research the Space Center at the University.

     

     

    That is, a really, really, really good idea. Space mining is actualli one of the best things i have heared. And it would fix lots os problems in game

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    I hope they announce something soon - the basic game without the expansion is getting really dull.

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    I wonder if they're waiting until the one year anniversary of SC2013 to do so...

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    One would assume that Maxis will release at least another expansion pack.

     

    EA are probably still kicking themselves over not releasing a couple more expansions for SC4, considering the longevity of sales which have continued to present. If there were more expansions for 4000, EA would be making more money today.

     

    I think the next expansion for SC2013 will go the opposite direction from CoT and focus on agriculture, possibly introducing foods as a commodity along the same lines as oil or coal.

     

    Some ideas of mine:

    • several different produce groups to create, including potatoes, wheat, vegetables, fruit, dairy, beef and chicken.
    • when someone creates a city they select whether they want to play the vanilla game or 'includes agriculture' game. Any region can have a mixture of both types of cities.
    • would add a "marketplace" which increases city-wide residential demand and commercial desirability for a certain area.
    • marketplace can be built in any city in a region, even if that particular city hasn't selected to include agriculture.
    • marketplace would import all produce that sims in the town desire (but this wouldn't cost much, because trying to fit in the production of all types of produce into one city would be impossible unless there are larger maps).
    • if your town is producing a certain agricultural specialty, people who buy that product are happier and the product is cheaper. furthermore, cities in a region prefer to buy produce from cities within the same region, and a smaller happiness boost is given to produce which is sourced from the same region.
    • if a city is "vanilla" or doesn't have the ability to build agricultural land, they can still import food from the marketplace (but this is optional).
    • agricultural land is zoned (like in SC4). however, there are multiple agricultural zone types, depending on what you want to grow there (for example, I can zone for "cattle")
    • they are influenced by tech levels. higher tech levels don't change what is produced, but pay more through taxes and produce far more goods than farms with lower tech.
    • higher tech brings benefits such as fertilisers and pesticides (but there are downsides to overuse of these chemicals via ground pollution).
    • low tech farm jobs are $-wealth jobs, high tech farm is $$$-wealth jobs.
    • as soon as a city gains a certain number of farms for a specific produce type, the city can plop additional buildings for extra effects. examples:
      • have 5 low/medium/high tech cattle farms: allows slaughterhouse (10% increased beef production); allows cattle sale yard (10% increased milk production)
      • have 5 medium or high tech cattle farms: upgrade to large slaugherhouse/cattle sale yard (20% increased beef/dairy production); fast food contract (10% increase in demand for all produce types)
      • have 5 high tech cattle farms: allows "Happy Cow Inc." - (further 10% increased production of beef and milk, can sell beef at a higher price because it is "high tech); expansion for level 2 Happy Cow Inc. is genetically modified food processing facility (increased happiness to anyone who eats this beef within your region).
      • each type of produce has the same set up, except some farms can produce two goods (cattle produce beef and milk, and chickens produce chicken meat and eggs), while others produce a single good (vegetables produce... vegetables *shock horror*)
      • each type of produce has unique buildings which enhance production for improved tech levels.
    • These bonuses are in addition to increased production on the same size land for each tech level, so a city could end up producing stupendous amounts of beef.
    • additional tourist attractions include "rodeo stadium" (min. 3 cattle farms) and "Horsing Around Race Track" (no requirements, except a lot of money).
    • eating produce improves the health of sims.

    Can't think of anything more, but if this was released I'd play it to death :)

     

    edit: special $100 EA DLC unlocks rice paddy  (joke)

     

    Ver nice ideas.

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    Hmm I Would Love Them To Update CoT DLC Some More Maybe Adding "Safe Guard Drones" From OmegaCo There Automate Nuclear Power Plants Behucase I Never Used Nuclear And I Want So Much!! Or Maybe Adding Anoter Research For Academy There Allow Colonizing Of Mars Or Moon! :P

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    Or a new game/addon called simcity 'simulon' think about this for a min.we have the arcology spaceship so how cool would it be to go and settle another planet.

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    I wouldn't mind seeing the next expansion have something to do with road building and free ways.  Maybe take some of the ideas and concepts of the UDON and "clean them up" so to speak.  Make the interface a little easier to work with.  Have more road options and possibilities.  Have a few pre made plopable interchanges such as a pre made clover leaf.  Maybe give us access to the regional freeway. Possible more options with the trains, subway, etc,

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    But Yeah Space Colonizing And More Resources Maybe Some Special On The Planets In Space Or Anoter Power Plant Like Geo Thermal You Plop That On A Geo Thermal Hotspot And When That Begins Making Power The More Thermal Heat The More Power But As A Negative Drains Slowly The Thermal Heat And Maybe More Earth Quakes Or Volcanos Heh 

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    ea studios / maxis studios are separate btw

     

    so maxis studio emery is not the same ones working on ts4 .. some may move over there to work but they are separate.

     

    Nobody iknows what they are working on now.. that's a different story.

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