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Network Addon + High Wealth Res = A big no no, apparently

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Posted:
Last Online: A long, long time ago... 
 

Hello everyone - I tried searching in both the network addon beta discussion and in the forums, but I could not find anything on this issue I seem to be having.

I installed the new network addon mod, 07.18.04 and have since had this issue. I took it out of my plugins folder and put it back in, and it does seem to be causing the problem.

The issue is this: all my high wealth low density res houses, 3x3 mansions to be exact, always have a no job sign over their houses, complain of a long commute, then abandon. In one city that is only low density, it is only the 3x3 mansions that do this, and it is all of them. In other map, which is all medium density, the majority of the $$ and $$$ res buildings have this problem as well. I have very efficient mass transit, commutes of less than 3 minutes because of the network addon mod, and yet this happens.

I removed the mods I have one by one, and found this problem only happens when I have the network addon files in my folder. It seems to be the betterpathfinding10xcommute/speed file, which does the pathfinding. I tried it with both perfect pathfinding and no pathfinding and the results were the same, so it does seem to be the traffic plugin of the NAM.

Other mods I have installed:

bridge height low&suspension
data view modd rush hour
farming jobs x 10
game coding errors fix v2 - no larva
go away wren
industry quadrupler v2
network addon mod, automata plugin radical 24, custom highway menu, better pathfinding low capacitiy 10xspeed, commute
no radiation rewards, all
opera house fix
64 radius half traffic pollution
city hall and rewards unlocked
tollbooth boost standard faresx1 v2

I would appreciate any insight into my dilemma, thank you :)

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Posted:
Last Online: A long, long time ago... 
 

i had the same problem you have and it just made the game worse, so i just took the mod out and played normal and everything was fine again. I would like to wonder what that problem is too.

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Posted:
Last Online: A long, long time ago... 
 
I do not have that problem and I have the newest network addon mod installed, But I do not have the radical files tough... I have also the bridge height low&suspension, city hall and rewards unlocked... Can it be the radical file??? Maybe you should try another???
 
Anyways, I hope you solve the problem cause it may not be to funny having this issue when you shouldn't have it...
Visit my Region Cape Pearl

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I tried removing the radical file, left the game running for 2-3 years, and still the same thing. it only seems to happen when i put the pathfinding plugin in the folder. its really annoying 15.gif

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    Posted:
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    Firstly; I would suggest getting the most recent update, which was done on the weekend; & replace the files used. Secondly, I would check both plugin folders, just to make sure there are no other files [Mods/Lots/etc] that might be conflicting with this. The most common conflict tends to be with the Traffic Plugin.
    This is actually the first time I've ever heard of such (a) problem like this with it. But, I can't say I'm the least bit surprised really.
    Something that folk should keep in mind; with any of the Better/Perfect Traffic Plugin files, it alters the way the games handles the Pathfinding; & because of this, it is most likely going to have an impact on any existing cities. Depending on city size, CPU speed, traffic plugin file used, where traffic is actually coming/going from/to, could depend on how long it might take for the game to cycle through & update the Paths.
    The fact of the matter is though, at the end of the day it will be because of how the different cities are set-up; how the region is set-up; & everything within them set-up & managed [such as the structure of a city; it's layout & proximity of anything/everything in regards to each other - including neighbouring cities], that will be the overriding factor in how Short/Medium/Long Commute times are handled, & thus the NJZs that ensure. All the Traffic Plugin files are, is just one factor in how Short/Medium/Long commutes are calculated by the exe. If you have specialized cities, this may pose even more of a problem initially, since the game typically handles inter-city commuting based on Demand/Population levels of the cities, & not necessarily always the actual traffic numbers & where Sims are actually going [when it comes from going to one city to the next]. Some other big factors that play a role in this & the whole NJZ issue; Taxes; R$$$/R$$/R$ Ratio; RCI to Job Ratio; Demand Caps; Desirability; neighbour connections (there's other factors too, but these are the main ones).
    About the Commute Graph; ignore it. It serves no real purpose really, especially more so if you have neighbour connections. The fact that there might be such a low Commute according to the Commute Graph, is pointless really, as it is by no means accurate nor indicative of the actual Commute Times undertaken by individual Sims. All it is, is a city average.
    Also; Mass Transit will typically increase commute times, not decrease it. And because R$$$ & R$$ Sims are fussier than R$ Sims, they will prefer to drive their cars, then use Mass Transit. So be sure to keep that in mind.
     
     
    Myself personally; I actually use my own custom made Traffic Plugin file, with some of the following (altered) settings;
    Commute trip max time; 120 (the original value for this is actually just six (6))
    Max Mass Transit Strategy Trip Length; 80 (the original value for this is actually just four (4))
    Road; 5000
    Rail; 10000
    Highway; 50000
    Street; 1000
    Avenue; 20000
    Subway; 10000
    EI Rail; 10000
    Monorail; 10000
    Onewayroads; 10000
    GroundHighway; 50000
    Pathfinding Heuristic; 0.003000 (original value is actually 0.090000 - the lower the value, the more CPU intensive it is, but the pathfinding is more accurate)
     
    These settings are actually more intensive than the ones included in the NAM. And I do not, have a problem with NJZs. I do however, still have some serious traffic problems 17.gif. A lot of my highways are heavily congested. So, I suggest that if people are going to use a modified Traffic file [whether it be from the NAM, or otherwise] then I suggest they look at how they're managing th

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thank you for that lengthy reply Tropod. I messed around a lot with my plugins, even deleted all of them but the NAM. I even uninstalled and reinstalled simcity, but still the same thing. If it's not too much trouble, could you email me or something your pathfinding plugin you use? I'd like to try it if that's ok.

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    Posted:
    Last Online: A long, long time ago... 
     

    I also seem to be having the same problem. Funny thing is, alot of the abandoning people live within a few blocks of downtown or a major industrial area....

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    Posted:
    Last Online:  
     

    I'd like to figure out what is plaguing you guys and get it fixed. However, there are so many variables, that I can't begin to formulate any hypothesis to test.

    If you are experiencing this problem, could you please post a screenshot, and explain the specific region setup? If the problem is happening in a city with no neihbor connections, it will be much easier to figure out, but if the problem only happens when sims are commuting to a neighboring city, include the number of sims exiting/entering at all connection points, population at different wealth levels, and jobs of different types available in all cities.


    Thanks, I just hope we can figure this out 4.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Maybe you don't have enough jobs, although I'm starting to get that problem. Sims are so dumb, they choose to work away from where they live.

    this thread is over a year old. resurrecting cold threads is rather a no no.

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    Posted:
    Last Online: A long, long time ago... 
     

    The game actually has a base mod of some type.  You can see this in action by starting a new region.  Name the adjacent city areas you will have as neighborhood connections.  Start your new city, and just lay down connections to each of the neighboring cities.  Save, then go to each neighboring city and lay the connection road through the area, saving when done.

    What this means is when you restart your main city, no city has anything but a minor road connection system set up.  Most of the sims will travel to one of the neighboring cities in order to work, even though the only thing within those cities is some type of road.

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    Guest Mayor#1
    Posted:
    Last Online: A long, long time ago... 
     

    I have learned to deal with this annoying problem, by demolishing buildings with NJZ. It is my belief that for some reason NAM interferes with path finding. I have a scenerio right now, where I had 5 R$$$ high-rises popped up. 3 of which succesfully found ALL there jobs with a short commute time. And 2 of which at the very same time did not find any jobs. Yet I have not only plenty of C$$$ jobs, but I-HT as well.

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    Posted:
    Last Online: A long, long time ago... 
     

    It is a known fact that CO$$, CO$$$ and I-HT only employs a few percentage of R$$$, so sometimes too many of them means there are not enough jobs which will leads to rich people leaving the city.

    I think it's quite realistic to do so (you might want to read a few threads about R$$$ dilapidation on General Discussion area). The solution that came up so far is to set the tax for R$$$ at 9.5. This will leads to fewer rich people move in, and it means there will be enough job because the majority of employee are R$$.

    Now the strange thing is, after I set most of my city R$$$ taxes to 9.5, no rich people will move in (which is normal), but CO$$$ job will still increase. There will be more and more office tower rising up while there is no increase in R$$$ population. That is really weird.

    I'm not blaming NAM at the first place, I think it's Maxis engine that has some strange behavior. But well, I'm just pointing out something that I just found out recently.

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