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Skywarpgreer

Omega factory success?

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I don't use extraction mines at the factories anymore so I usually unlock in this order: drones then commerce (and leave out the extraction mines).  Drones are the only way to convert residential so you need them to continue converting your city past your factories and commercial buildings.  Then I unlock the commerce building to fly in resources directly to my factories and start sending them out to other cities.  The best I've done is make $150k/hr from OmegaCo.  I had about 4 all drone factories and had about 24 trucks to send to other cities, but you also have to keep a few trucks for yourself.  Unlike your other service vehicles that they are volunteered if needed, the Omega trucks actually leave your cities taking all the Omega with them to visit the other cities and eventually convert those cities.  I send 2 for small cities and 4 to 8 for bigger cities.

 

The extraction mines are good if you can't afford to pay regularly for resources but aren't needed and I think takes up too much room in the city.

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are u importing processers? 

yes, importing everything, processors, ore, and oil.

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    oh wow, so no oil fields or ore fields whats so ever? just import all? sounds expensive!!!

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    I like making my processors from recycled alloy and plastic.

    I have been having trouble with sending Heavy Omega Trucks to my neighbor. It says I need the Commerce division on my OmegaCo HQ but I already have one. Why else would I have access to VTOL? I mean, I upgraded my HQ completely and have that division.

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    I like making my processors from recycled alloy and plastic.

    I have been having trouble with sending Heavy Omega Trucks to my neighbor. It says I need the Commerce division on my OmegaCo HQ but I already have one. Why else would I have access to VTOL? I mean, I upgraded my HQ completely and have that division.

    --Ocram

    Every city has to have a commerce division to send trucks out, even if you have access to VTOL.  I do like your idea of making processors from recyclables.  That would save a lot of money and reduce garbage in the cities.

     

    oh wow, so no oil fields or ore fields whats so ever? just import all? sounds expensive!!!

    Eventually you'll run out of resources and have to import them anyways.  Unlike the other specializations you don't have to mine resources to unlock the HQ or unlock HQ modules(by selling the resources).  Plus if you don't have mines you have more room for industry that can be converted to OmegaCo and if you're making $150k/hr from OmegaCo then you shouldn't have to worry about the cost of importing resources.  If I did the math right $150,000 * 24hrs = $3,600,000 a day, but even if you're making $50k a day(fully upgraded OmegaCo HQ) you're still making $1,200,000 a day.  A lot of my profits come from exporting to other cities (I think it was $63k/hr from exporting in that city I was making the $150k/hr in).

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    One problem is that my Omega producing city is barely breaking even (and needs a cash infusion from my "Cash Cow" city every time I play it in order to improve infrastructure). I guess I could expand OmegaCo's presence in my Cash Cow city but it was making 20,000 an hour with no transactions (besides occassional "embezzlement") and is now making 14,000 an hour and importing Raw Ore and Crude Oil with 2 factories (one for drones and one for Omega). At least it produces its own processors, alloy, and plastic!

     

    Also, I wasn't planning on increasing the density (I was following Skye's advice of using dirt roads for housing and upgrading to low density streets when traffic gets bad and money is pouring in) until I needed more money so now I have to build MagLev to get transportation for my industry working properly (I also built 2 medium density avenues even though I learned that low density factories are best by most metrics). I will upload screenshots to a new thread to showcase my city and get help with improving my city.

     

    How do you turn a profit with bad traffic issues?

     

     

     

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    @OcramSeattle I don't have traffic problems anymore in my cities.  I may have some light yellow roads here and there but they go away quickly.  MagLev usually solved all or most traffic problems I previously had.  I usually put at least two Omega producing factories in my cities at opposite ends of industry and one drone factory near the center of my residential until I start making more money and slowly adding more factories.  I also have hardly any expenses in OmegaCo cities besides importing.  One way besides MagLevs to eliminate traffic is though drones.  My cities rely heavily on drones.  All services use drones and most sims use drones to shop.  My drone traffic is horrendous though, it's about as bad as regular traffic from before the expansion.

     

    Usually around 67% of my cities are owned by OmegaCo and I also have tons of gold member residential.  Residential buildings convert when all the shoppers from that building gets replaced with drones.  You get gold member residential when the drones from those residential buildings are buying from OmegaCo owned commercial buildings when the last shopper gets replaced.  Gold member buildings produce twice as much money as regular OmegaCo owned buildings.  I asked what the difference between these two and how to get them during SimCity Twitch Omega stream.  So it's good to make sure most commercial builds are converted before supplying drones.

     

    I didn't know that about the industry factories but it does seem like I make less money off industry the higher density they are and I do see less industry Omega trucks the higher the density the factories are.

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    I started a new city and got a new personal best on OmegaCo profits.  I'm making $87k/hr from city profits and $130k/hr from region profits which equal $217k/hr.  Your region profits depend on the size of the other city, but I don't know if it's population size or industry size or what.  I was playing in Rambling Badlands with 6 other people.

    post-546474-0-61356100-1385179363_thumb.

    In the picture you can also see my city budget so you can see how little my expenses really are and spending less than 600k/day on oil, ore, and processors.  I wasn't producing processors in this city (it was a little small with the cliffs in the city).

     

    From this picture I noticed how little my taxes are for the population I have.  Does that mean buildings owned by OmegaCo don't pay taxes or is that what the taxes should be at?

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    The tax revenue makes sense. That is the reason why MegaTowers, the Academy, and OmegaCo have greater expenses but also greater rewards.

     

     

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Anyone having issues with the Omega Factory delivery system. Il try to explain the best i can. So my Omega city is in a 7 city map with 1 wounder all cities connected by rail and most water (The new dessert map with the big river). My omega city in located in the middle of the cities. I built my first Factory, all was good and the industry recieved omega fine. Infact in such an excess the trucks were driving around the industry buildings in circles filling as needed until they ran out and returned to the omega factory.

     

    Now i placed the commerce devision so i could send the Omega Trucks to my neighbour cities and that is where the issue is occuring. The trucks will travel to the assigned city and converty the factories however it appears that no matter how many trucks i send the factories run out of omegga before the delivery trucks and travel to and from the cities. there is no highway traffic or city traffic as the city is small with 1k population and 2 single factories. tested with 2, 4 and 6 delivery trucks. all having the same issue. it seems as though the trucks are all travelling to the city at once and the first truck fill the factories and they then all turn around and leave. By the time they return the factory is out of omega and restarts the convertion process.

     

    Anyone else having this issue?

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    @derethan,

     

    Are you sending out all your Omega trucks to the other cities?  You are limited 1 truck per omega factory production line (one factory can have 4 at max).  When you send out that truck to other cities it will stop delivering to your city.

     

    Another thing I can think of is, are you still using the regular trade depot or port to get resources?  If so they are really slow compared to VTOL directly built onto your factories.  VTOL usually deliveres what the factories need when they need them (if you have the money to buy the resources).  I stop using trade depots and ports when I get VTOL.

     

    As extra help I keep 8 Omega trucks for my city (two maxed out factories) and send out 2 trucks for small cities (under 10k population), 4 for medium cities (100k population), and 6 or 8 for larger cities.  I don't know why I always send them out in even numbers, but one is usually not enough for any city.  I also have at least 4 factories producing only drones so I have a ton of factories in my cities.

     

    At minimum for a region with 6 other cities.  I have 2 factories for my own city, 3 for the region (estimating: 2 trucks per city * 6 cities = 12 trucks / 4 trucks per factory = 3 factories), and 4 drone factories for a total of 9 Omega factories and 20 Omega trucks at the least in my OmegaCo cities.

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    Ok, so am I to understand that OmegaCo is the ONLY resource to deal with in COT?

     

    I've been struggling with reaching the OmegaCo goals to get drones.

     

    I've been mining ore and drilling oil, and exporting those resources which were bringing in huge profits.  Then I added the OmegaCo Factory, and no matter what, it never hit's it's max capacity, usually about 50% of whatever the max is.  As I add OmegaCo production lines, the level shrinks to about 30% of max capacity.

     

    After reading through these posts, it seems that I shouldn't bother with any other resources other than Omega?  And I should import those resources?

     

    What's the quickest path to manufacturing drones?

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    Question - when I get the ability to make drones, should I mix omega truck addons with drone addons, or just have one omega factory that makes drones?

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    Question - when I get the ability to make drones, should I mix omega truck addons with drone addons, or just have one omega factory that makes drones?

     

    the best way is to make one omega factory for each drones and trucks. (depends on how much your city capacity)

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    Skye storme has an amazing set of video's that explains omega in extreme detail starting here:

     

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    What strategies are best to achieve maximum omega tech/unlocks/profit? 

    I did not use any.

    Instead I used my common sense and went for Electronics and Oil.

    I now make 5 million a day on selling just Fuel and TV's.

    And to be honest, Those buildings look alot nicer and alot more realistic.

    And I laugh at how people can protest on my front lawn about Too little tourism when I have this Immense, Superior, Intimidating oil industry looming over them while standing next to the Electronics business.

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    oh wow, so no oil fields or ore fields whats so ever? just import all? sounds expensive!!!

     

    Yes, but it's the least trouble.  You chew up all your ore/oil in NO time going Omega.  By the time you have a good profit going you'll have to move all your mines/oil fields around.

     

    Oh, low wealth, medium density stuff generates the best profit for size.  Medium/high wealth is good, but they are larger buildings.

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    I know it's 2 weeks since the last reply. But I wanted to show the difference between medium and high density. If you keep medium density your factories will supply just enough freight for your commercial. If you upgrade to high density your factories will not supply more freight. I only got an increase of 120 freight, so i had to build another industry city next door. Also your profits will decrease by a lot and the garbage, that's already a problem with medium density will get out of control. 

     

    Tips: keep your roads clean, lower taxes and place 1 or 2 hospitals with all services maxed out. Your sims will get sick, even if you maxed education. I kept a space between industry and residential and even then i got over 750 sick sims a day. (But no deaths). After I placed ground scrubbers around the industrial area, health improved and the sick dropped to 150.

     

    Here is my medium density:

     

    Spark_2014_12_15_04_33_18.png

     

    And then I got curious if high density would give more money: (it doesn't)

     

    Spark_2014_12_15_07_49_48.png

     

     

    And my garbage problems. My recycling center is over capacity and in order to keep my garbage under control I need to destroy my garbage plots 2 times a day (6). I've got 2 ground scrubber there. 

     

    Spark_2014_12_15_19_24_40.png
     
    I used a guide from youtube and it worked quite well :)
     
    Keep in mind residential gives the most profit. It's true industry pays the most for the franchise, but two medium density buildings give 448 each. If they are gold it will give you 2x. 896x2= 1782. One medium density factory will give 736. (2 medium residential building is the same size as 1 medium factory)

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    I have OmegaCo running alongside gambling, five megatowers, and hi tech (producing processors, TVs and computers). The city is in game year 11, is very stable ... haven't had a fire, death, or crime in several game years. I'm pulling $400K+ Simoleons consistently from transactions and have all taxes set at 0%.

    My problem is this: I'd really like to upgrade the OmegaCo HQ so that I can get VSTOL delivery of oil and ore. This will enable me to eliminate a trade depot and develop the occupied land differently. It seems like every time the game gets within <500 Simoleons of the $12,500 goal for upgrade it slips backward for some reason. I can't figure out why the franchises keep deteriorating. The production lines are maxed out and buildings aren't being abandoned so it has to be a supply issue? I'm wondering if I should shut off export of processors in order to speed up production of Omega at the factory.

    Thanks in advance to anyone with thoughts or suggestions.

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