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JamieRamsey2005

Libraries?

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Are these needed or useful at any point in the game? We all know at this point you really only need one education building. Though I find a highschool and a University packs in more students. But what about libraries?

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Well, I wonder if they satisfy the "no shopping" need, and I'm pretty sure shopper agents go there even if they're not out of money. I think about the building more as a way to interact with shopper agents than education though, it just happens to provide education as the payoff. I find it at least accelerates getting an uneducated city to educated, and you can pay less attention to class sizes being just a bit too small.

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ive used them a couple of times when i've noticed the school busses aren't making it to a certain area because of the stupid game's path finding / etc, and so education there sucks.

they seem to work really well and quite quickly. lots of people walk there. but they sometimes created a bit of a traffic jam

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Are these needed or useful at any point in the game? We all know at this point you really only need one education building. Though I find a highschool and a University packs in more students. But what about libraries?

 

ips0ad.png


Trust Christ.

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Are these needed or useful at any point in the game? We all know at this point you really only need one education building. Though I find a highschool and a University packs in more students. But what about libraries?

 

ips0ad.png

 

 

I don't get his answer.

How can you educate a shopper that doesn't have an educated / uneducated state?

My best guess would be that the shoppers carries the "education" like it does happiness from a shop into a house, and then the kids that are living in that house go from uneducated to educated and the house becomes green on the educated overlay and says Educated when clicked on.

My best guess anyway.


My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

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I heard somewhere (skyestorm maybe, I can't say for sure) that they add land value like a park and education like a grade school. I never really worried about them too much to be honest.

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I heard somewhere (skyestorm maybe, I can't say for sure) that they add land value like a park and education like a grade school.

 

Per Maxis, they can give your adults a boost in education. 


Trust Christ.

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Skyestorm made a great video about education on youtube, you should check it out but perablenta is correct. If you follow a shopper home after they visited a library, you'll see the education of the house increase.

 

Long anwser:

A house has two inhabitants: residents and kids. When residents leave their house they become either workers or shoppers. Kids on the other hand try to find a school/college/university to receive education. Kids never 'grow up' to become residents and residents never go to schools. (Sims do not 'live' out lives, they are only representations)

 

When a kid has visited an education building, he'll carry a piece of education and donate it to the house he'll decide to sleep in. Houses keep track of your city's general educational level, not sims themselves. (And educated houses 'protect' the inhabitants from fire/accidents/turning-to-crime/learning-to-recycle etc.)

 

This is where libraries come in. Residents never go to school/university ever, however shoppers DO visit libraries and, like kids that visited a school, they'll bring back education to the house they go sleep in. Therefore, a library is the only building that adults/residents can use receive education.

 

Adding libraries to a city with other education buildings increases the speed at which a city becomes educated (because it increases the potential number of sims who can carry education home). A satisfied shopper will look for the nearest home to sleep in, so placing libraries in uneducated areas of your city helps education in that area. On top of that libraries incease landvalue and are not very expensive to maintain. You do not need libraries.

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