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tnobles

Control traffic with no traffic lights...

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One more attempt at traffic. I built a city with an ~ballanced RCI but this time I surrounded R with C&I and low density roads intersecting and crossing the only avenue (Medium density). Also building the arcology, which I didn't plan to do, ever.Arcology_Traffic.png

No traffic lights on or near avenue.

No_Traffic_Lights.png


Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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ewww good luck with that, let us know how it works long term

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    Over 300K, full education and about the same.


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    traffic looks good I've had way worse meaning traffic backed up off the screen. On side note how did your get such a big high school how many students going there? ... you got a big region?


    "this working too hard thing is hardly working"

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    traffic looks good I've had way worse meaning traffic backed up off the screen. On side note how did your get such a big high school how many students going there? ... you got a big region?

    At the time, there were over 5,000 students total in the city,so I upgraded the high school to max classrooms. With the high school you can stack classrooms so, minimum building room. I'm in Viridian Woods, a 16 city region and no active cities connected at the time.


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    Can you share some screenshots?

    Sure - a few months later;

    The side I started on.

    City_Started_Here.png

    City Traffic.

    City_Traffic.png

    Reason for traffic. I made the sims so happy they feel a need to generate traffic congestion.

    Traffic_Leaving_City_1.png

    City views.

    City_View_1.png

    City_View_2.png

    City_View_3.png

    City_View_4.png


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    traffic isn't really bad until your coal plant stops running because its not receiving deliveries.


    "this working too hard thing is hardly working"

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    traffic isn't really bad until your coal plant stops running because its not receiving deliveries.

     

    Or workers are delayed going to the Great Works Solar Plant so it stops sending you power, sending your city into darkness and chaos, then the workers leaves and the city is screwed lol.

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    omg invest all that time and resources into a solar plant that doesn't work due to traffic. we have officially entered a new era of SimCity much harder and more frustrating than anything we have seen before.


    "this working too hard thing is hardly working"

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    anyways, tnobles, that looks like it works fine on a normal flat plain map... but add in the taller hills and all the other stuff on 90%of the other maps that that format will not work due to limited routes going up and down and through hills.

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    traffic isn't really bad until your coal plant stops running because its not receiving deliveries.

    I've already had to plop a plant for that very reason. While the avenue side entering the city is always green, the highway backs up to the next city and oil and coal trucks are there, just can't quite make it.  :)


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    anyways, tnobles, that looks like it works fine on a normal flat plain map... but add in the taller hills and all the other stuff on 90%of the other maps that that format will not work due to limited routes going up and down and through hills.

    Should work so long as you keep a grid of some kind. I'll try that next, if I can finish this one. Right now I can't figure why every sim in the city has to leave for some unknown reason. There are a few posts on the subject and a lot of theories but, I haven't found a single reason for this and they go absolutely nowhere. Following them, they dissapear at the next city, which has no zones, just a few roads. It's almost like, you're supposed to have traffic and lots of it.


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    Posted:
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    anyways, tnobles, that looks like it works fine on a normal flat plain map... but add in the taller hills and all the other stuff on 90%of the other maps that that format will not work due to limited routes going up and down and through hills.

    Should work so long as you keep a grid of some kind. I'll try that next, if I can finish this one. Right now I can't figure why every sim in the city has to leave for some unknown reason. There are a few posts on the subject and a lot of theories but, I haven't found a single reason for this and they go absolutely nowhere. Following them, they dissapear at the next city, which has no zones, just a few roads. It's almost like, you're supposed to have traffic and lots of it.

     

    nope doesn't work with 5.0 and cities with lots of hills...

     

     

    edit: oh and the 5.0 update.... I posted a new thread here with my findings... cities that had manageable traffic and lots of specialization making loads of money before are quickly reduced to rubble since NOW heavy traffic triggers fires and crime and sickness. even in all medium density cities with loads of roads all over for traffic to go, any red showing in the traffic system automatically triggers criminals to spawn, sims to get sick and fires to start up, usually 3-4 fires at a time and in areas of heavier traffic so the fires spread and fire trucks get stuck in traffic.

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    I decided to make a layout similar to this one on a flat map, and just slowly build it up. i will report back once high density comes into the picture.... maybe later today since it is at 60K now with nothing but med density.

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