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Dj_oj_1980

Commuter limit?

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Is there a limit to the number of commuters that can leave a city?

The reason I ask is because I have a one city with 10k unfilled low wealth jobs, next to a city with 10k unemployed, but only 800 maximum were going for the jobs.

Traffic in both is reasonable, and they have good bus, train and boat connections.

Any advice much appreciated.

Thanks

OJ

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    Update - Building a mine in the city with 10k unemployment actually increased the number commuting out to about 1500, but still unable to convince the other 9,000 to stop watching Jeremy Kyle...

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    Thats one of those things about this game (and I guess real life too), as long as there are some jobs nearby in the current town, they will wait and stay jobless for a much longer time, stay put hoping one opens up rather than commuting to the neighboring town. Although in this game eventually they just turn into homeless rather than commute to the neighboring city. They really do need to work on that balance and pathfinding.

     

    That is also something else I've found with this game, once you start getting high density commercial, its time to start dezoning some commercial and rezone it to Residential. With low and medium density, the game tends to work well with 50% R, 25% C and 25% Ind. (approximating). But once High density comes into play, it tends to work better to shift the balance to somewhere around 75% R, 15% C and 10% I... add in specialties like coal mines, smelting, oil fields and so on and that 10% drops even more since more people will be working there instead of the industrys.

    A city with plenty of oil, coal, ore, smelting, refineries, etc you can actually get away with almost no zoned Industry.

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    Thanks, at least its not something I was getting wrong.

     

    I had been trying to set up cities with around 90/5/5 mix of zones, so a mainly residential city would send its entire workforce to a neighbouring commercial or industrial town - time for a new approach!

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