Jump to content
Sign In to follow this  
Felgard

MOD: Steam Train - v1.0

11 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

This mod replaces the passenger train with a steam train.

I found the model for the locomotive and its carriages in the game files and simply modified the passenger train to use those instead.

Install instructions:

  • Download the mod 

  • Unpack the zip
  • Place the "1_SteamTrain_game.package" file in "..\SimCity\SimCityData\"
  • Place the "1_SteamTrain_script.package" file in "..\SimCity\SimCityUserData\Packages\"
  • DANCE!!!

Conflicts: 

  • Any mod that modifies the Passenger Train

 

 

 

Version 1.0: Initial Release

  • Like 1

Weird things seems to get easier the more i do it... is that a bug?

Share this post


Link to post
Posted:
Last Online:  
 

edit: clarifying my question: its the same parent from the mini train from the amusement DLC - does it still work for non DLC users?

Share this post


Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    well i don't own the amusement park dlc.

    all the files i used for this mod can be found in the default files so the dlc is not needed.

    so far every dlc they have released i have files for i just cant use it.

    I think this is so one can visit cities with dlc's one don't own

    edit: i wanted to add a coal hopper to it but since i couldn't find one that fit or figure out how to make the fright train coal hoper not to clip with the carriage behind it i had to give up.


    Weird things seems to get easier the more i do it... is that a bug?

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Oh awesome! I had the dlc and wasn't too sure but thats sweet as! Just wondering, did you try putting the prop you had used for  model positioning as an array (since the bogey uses 4o r so models, leave the others as 0,0,0 but offset just the hopper model) into the bogey prop and see if that would work for repositionining the hopper?

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    yea i tried that actually theres four property id's i found that control the distances between each carriage (from its center)

    0x0dbf68af
    0x0dbf68b4

    0x0dbf68c8
    0x0dbf68cb

    playing around with them i succeeded in doing this.

    • 0x0dbf68af  16
    • 0x0dbf68b4  8
    • 0x0dbf68c8 16
    • 0x0dbf68cb  8

    1370181683-spark-2013-06-02-15-53-50.png


    • 0x0dbf68af 21
    • 0x0dbf68b4 10,56
    • 0x0dbf68c8 21
    • 0x0dbf68cb 10,56

    1370181682-spark-2013-06-02-15-55-38.png


    • 0x0dbf68af 16
    • 0x0dbf68b4 8
    • 0x0dbf68c8 21
    • 0x0dbf68cb 10,56

    1370181683-spark-2013-06-02-15-57-29.png


    • 0x0dbf68af 21
    • 0x0dbf68b4 10,56
    • 0x0dbf68c8 16
    • 0x0dbf68cb 8

    1370181683-spark-2013-06-02-15-59-12.png

     

    to this i have also tried the as arrays


    Weird things seems to get easier the more i do it... is that a bug?

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    I've used those same properties to add wagons to the trams. Basically, there's a property for the first wagon (the engine) and one for all of the wagons behind it. I haven't tried using the 'wagon' property as an array yet, maybe that will evaluate the length/bogie position per wagon instead of all of them?

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Thanks, this is great. Who could not love steam trains  :)

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    well i have figured out what they mean

     

    Property ID: 0x0dbf68af
    Type: Float
    Effect: Carriages unit length

     

    Property ID: 0x0dbf68b4

    Type: Float
    Effect: Distance between Carriages unit bogie's

     

     

    Property ID: 0x0dbf68c8

    Type: Float
    Effect: Main Unit length

     

    Property ID: 0x0dbf68cb

    Type: Float
    Effect: Distance between Main Unit bogie's

     

    i tried the wagon id's as an array did not work only made all of them stack into one another

     

    the distance for the bogie's are measured from the center so 0 means the unit will have its wheels in the middle


    Weird things seems to get easier the more i do it... is that a bug?

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    So basically the train is already in the game but was unlocked with the DLC? I wonder what else remains in the files... perhaps a UFO? :O


    The world is what you make of it, no matter what others say or do, you are still responsible for what you do.

    Finding a way to criticize everything is a waste of time and effort that can be used to do something enjoyable.

    "'Unknown', simply means more things to explore." -Unknown

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    So basically the train is already in the game but was unlocked with the DLC? I wonder what else remains in the files... perhaps a UFO? :O

    actually i already found the UFO but it has only one LOD making it unsuitable for normal use

    Weird things seems to get easier the more i do it... is that a bug?

    Share this post


    Link to post

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  
    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections