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mkleegard

Commercial Services ?

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I never seem to be able to overcome demand  for $ and $$ services.

I have multiple cities in a region.

Not looking for a Mod but maybe some high capacity buildings to satisfy demand?

Any links to bats?

 

regards

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And you never will.  The game is written for balance.  You need a proper balance of each feature to get a really successful city.


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As for CS$$ first thing that comes to my mind is - 5k medium wealth jobs, and mod. There was also few CS$/CS$$ ploppables from HK BAT Team found on STEX, but I can't recall any building's name.

But be careful with ploppables with jobs - demand can drop so low, that you'll most likely face serious abandonment problems. In the most unfortunate cases it will take probably several years for simulator to balance everything out. Been there, done that.

 


 

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You could also build as only C$ and C$$ city to help "eat" up that demand...

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You could try to zone high-density commercial in a place where offices won't grow (near industrial pollution). If you're lucky, a huge C$ lot may grow and move that demand bar below the max. line. 

 

I suppose the idea was for players to zone huge shopping areas in a small-tile city and let the shopping mall sprawl begin. Too bad the few malls included in the game have pathetically few jobs. 

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CS$ and CS$$ demand types aren't "insatiable", neither impossible to satisfy. Like all other demand types, CS demand (all wealth levels) can be satisfied and even exhausted. CS demand is also very predictable as its model is simple: CS demand is determined by the population levels in the city (or region, for interconnected cities), and separately for each wealth class. More R$ residents will increase demand for CS$, more R$$ ones for CS$$ and more R$$$ for CS$$$. And this appears to be very little or not related to their educational level. That is, the game reagards sims mostly (if not completely) as "customers" rather than "workers" to calculate the CS demand levels.

 

The problems with CS$$ and particularly CS$ are basically two:
- The lack of high-capacity buildings to satisfy all this demand, and
- The low value of their buildings, which makes them easily replaced by higher-wealth buildings and lots.

 

You may never have a number of CS$$ or CS$ lots, big enough for the simulator to grant you the most packed form of CS$$ and CS$ development. You may have quite a few Flea Markets and Grease Pits, but they are upgraded or replaced all the time and the simulator will never give you anything bigger.

 

There has been some discussion about this some few days ago, so take a look and And don't worry about space, the setting with those buildings is actually quite dense. Even if you assume the Euro building (with the fewer jobs) and the (easier to get) 1x3 lot, you will have 143x4=572 jobs in a 4x3 area. The biggest CO$$$ tower in an area as big accomodates 2453 jobs (NY tileset), while its Houston buddy 1865. Of course they are more, but hey, these are stage-8 hi-rises! And if finallly get the 1x2 ones (higher-stage) and choose another tileset (173 jobs instead of 143), the figures will be yet closer.

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You could also use the commercial services job doubler, which will take care of some of your demand, but like anonnymoose said, you'll never get away from it.

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You could also use the commercial services job doubler, which will take care of some of your demand, but like anonnymoose said, you'll never get away from it.

It seems that the default job sizes for the CS are unrealistically small and causes you to plop massive fields of CS all over the place. I see no problem in using the job doubler.

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Question... If one uses the job doubler does that mess up ones current city?

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Question... If one uses the job doubler does that mess up ones current city?

 

i had trouble with it when i used it...it seemed to throw things out of whack, so i uninstalled it.  i had the IND doubler on too and it threw things off as well.

 

it may not mess your city up, but it might mess up your thinking when it comes to what the true demand of a certain thing is...if that makes sense.

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Question... If one uses the job doubler does that mess up ones current city?

 

You may initially get some abandonment if you already satisfied most of your demand before. That straightens out pretty quickly within a short time frame. Keep in mind that I have only used industry doublers, as those seemed to be off by most.

 

Regarding commercial, most buildings have enough jobs (except, obviously, the service buildings). I usually solve that problem by making some of the department stores and malls historical.

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Adding any mod that affects demand to an existing city will confuse the simulation, perhaps for Sim-years.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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