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Numpty Dumpty

Isn't the problem with tourism that.......

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It starts turning your existing commercial buildings into hotels that essentially "hold" your tourists in a shell that makes no money?

 

For instance, a low wealth high density hotel can take upto what, 700 tourists? And that hotel can spring up anywhere, even the opposite end of the map.

 

It doesn't even take 700 tourists to get the leaning tower of pisa, arc de triumph and one other thing I cant remember the name of to make max profits does it?

 

 

Maybe I'm wrong, but its something I noticed yesterday. I built my first electronics city ever (wow..$$$$$$..dat money.....O_O ) and decided to add a tourist trap that consistent of three small, high attraction....attractions.

 

All was good at first, all the tourists were literally concentrated in that area. And wouldn't go anywhere else. Constant attendance.

 

All of a sudden, my commercial blocks (of which I had only three buildings in the whole city, but on the highway so high density, which were faaaaaaaar away from the attractions) all of a sudden turning into hotels and I'm pretty sure that's when things went to poop.

 

Maybe I'll experiment again, but it seems that to have a consistent tourist city, all commerce must be in one place.

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According to the recent patch notes...

 

It would seem that the problem with tourism (before 2.0) is that new tourists don't spawn and come in your city until the old ones that are out of money leave the region.

 

So if you have bad regional or city traffic, you will see a drop in tourists...

 

 

Of course... if the patch works correctly, this all changes tomorrow.

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