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Getting rid of visitors

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I have an education city, which I was able to miraculously resurrect from the depths of processing, with just a university and a few libraries, as well as a processor manufacturing operation. I have about 170k residents, which shot up when I lowered taxes, but I have over 610k visitors and they are causing major gridlock in my brick-style street layout, resulting in very slow trade.

 

Daily there are about 20k medium wealth workers commuting in, 54k shoppers (mostly medium wealth, some low) and 2k tourists.

 

Is there any way I can lower the amount of people coming into the city without hurting the city itself? There is a tourist city right next door and I plan on making a gambling city on the other side, should that help alleviate some of the load?

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I got the same problem, twice. It all started when a regional airport was build next to my cities. My cities were unplayable after all the tourist came to visit my towns. My income dropped, mayor rating dropped, trading was slow and the garbage did pile up on the streets. You should wait a few days, this issue will be corrected in patch 2.0. At least they said so..

Oh, and maybe your tourist city is part of the problem. When the regional traffic works like everything else all visitors will go to the nearest sink on their way across the region, which will be your city.

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    Hmm, maybe I could improve my tourist city somehow? Are you saying that if it can accommodate more visitors then less will go to neighbouring cities?

     

    Last time I played it, things were pretty slow. I could turn a profit from events at the expo center, but I couldn't get enough people to the pro stadium to cover the costs. I think that is due in large part to the concentric circle layout, for which I used avenues for the circles rather than normal roads, which I read is a very bad idea.

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    It's mostly a bug. I have a region with 5 cities and one of them is getting 40k shoppers for no reason, not only does it not even have enough goods for its own shoppers, but I don't even have that many shoppers in the entire region.

     

    The entire system of workers, shoppers, students commuting in/out and the "magical" regional agents is broken.


    My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

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    I usually find building (and balancing) the cities slowly allows you to manage these problems much easier.... you wack it up to cheater speed and the city can sometimes run away with itself..

     

    I find most people that have these problems have zoned blocks of space and just hit cheater speed ploping services here and there when needed...

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    I'd agree that the use of fast play speeds can lead to things happening under your nose without you realising until its too late.

     

    Especially when things can take days to germinate and visually show conclusive effect.

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