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Tech level and electronics

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i THINK I HAVE SOLVED THE PROBLEM, SEE 4TH POST.

 

I was recently made aware of the industrial tech level overlay and it's usefulness with regards to electronics industry.

 

For anyone who doesn't know, if an electronics factory has 'skilled workers' then it will have twice the output! By using the tech level overlay you can see how much 'tech level' your industry and electronics factories have stored up. If they run out of tech level (it depletes over time, topped up by universities or community colleges) then it will produce at half rate.

 

Here's my problem: The green bar top left is my processor plant, however only one of the modules is accepting tech level from my university, which is opposite, meaning that 3/4 of the modules are working at half rate.

 

Has anyone had this, is it a bug or am I doing something wrong.

 

Thanks.

 

Spark_2013_04_09_18_44_32.png
windows 7 screen shot

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    I have actually solved this probelm myself, it may be useful for others. In order to absorb tech level, the modules must be road-side, as you can see below the one at the back isnt absorbing whereas the others are. Definitely a bug.

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    Um, but the processor line that is next to the processor line with the full green bar has no tech level and it is right on the road. So I don't think your theory holds up. I've been trying to figure out the same problem for weeks and have no answers still. Even with maxed out education (5/5) and tech level (3/3) my factories, over time, dropped to producing at half capacity. Idk what to do to keep them producing at max capacity. I just go into edit mode and bulldoze the half capacity assembly lines and replant new ones that'll produce at full capacity. Just keep doing that over and over.

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    Um, but the processor line that is next to the processor line with the full green bar has no tech level and it is right on the road. So I don't think your theory holds up. I've been trying to figure out the same problem for weeks and have no answers still. Even with maxed out education (5/5) and tech level (3/3) my factories, over time, dropped to producing at half capacity. Idk what to do to keep them producing at max capacity. I just go into edit mode and bulldoze the half capacity assembly lines and replant new ones that'll produce at full capacity. Just keep doing that over and over.

     

     

    On that picture only one is next to the road, the other three are behind. To be absolutely clear, the road it's built on is the one to the left, with the purple line on, the road behind is a service road so doesnt carry tech

     

    My theory holds with this picture:

    Spark_2013_04_09_18_44_32.png

    windows 7 screen shot

     

    so the best way to build is as below, but you can have a maximum of 3 lines per plant:

     

    Spark_2013_04_09_18_46_45.png

    windows 7 screen shot

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    I could've sworn I've tried that before and it failed with my computer plants. Play for an hr realtime and see it they ever drop in capacity, then let us know. :)

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    I could've sworn I've tried that before and it failed with my computer plants. Play for an hr realtime and see it they ever drop in capacity, then let us know. :)

     

    Will do

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    I could've sworn I've tried that before and it failed with my computer plants. Play for an hr realtime and see it they ever drop in capacity, then let us know. :)

     

    Will do

     

    I'm off now, but it has stayed at max per module for now. Each module by the side of the road has its tech level replenished each day by the university.

     

    By using the tech map you can see if it's getting replenished or not, wait til the end of the university day, the tech spreads more after each class, mine are only replenished after the last class.

     

     

    I also believe that the community college does not replenish electronics factories' tech level, only university.

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    When I was using community colleges my computer factories woudl begin at 96 ton or units always degraded to 48 units/tons (my game isn't working so forgive my poor memory on the units/tons issue) and stay there.  I read on this forum a week or so ago you need the university to amp up your tech and production.  Since that time I've used only a uni and watched my factories a little more closely.  I build the four comp units per factory and I usually have 3 off the road.  The output starts out at 96 units/tons. I've seen the output degrade at some and not at others.  I've also seen the output come back after degrading.  The uni has only had two modules, one being engineering and I think the second was science.

     

    I assume degradation has something to do with the fluctuation in skilled labor. 

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    When I was using community colleges my computer factories woudl begin at 96 ton or units always degraded to 48 units/tons (my game isn't working so forgive my poor memory on the units/tons issue) and stay there.  I read on this forum a week or so ago you need the university to amp up your tech and production.  Since that time I've used only a uni and watched my factories a little more closely.  I build the four comp units per factory and I usually have 3 off the road.  The output starts out at 96 units/tons. I've seen the output degrade at some and not at others.  I've also seen the output come back after degrading.  The uni has only had two modules, one being engineering and I think the second was science.

     

    I assume degradation has something to do with the fluctuation in skilled labor. 

     

     

    If they are off the road they won't replenish, if they are beside the road they will replenish, as long as the university is replenishing it. I tested and found that you really don't need many people going to your university to replenish a factory even on the other side of the map.

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    Played the game alot the first week but then all the bugs and/or flaws in logic just made me angry. Haven´t started the game up in a month, really hope they will be able to fix it. Dont really care about the money but have this feeling that they stole a game that could have been great from me. 

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    Personally, after toying with it some more the last two days, I think the school of science at the university really plays a key role in keeping your plants producing at max capacity. It's not the only factor, but I believe it plays a part.

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    i really wish this whole High tech industries development would work better through the region...It bother me to have all those educational buildings in the same city than those factories

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    ^^^welcome to SC2013. Lmao.

    When I was using community colleges my computer factories woudl begin at 96 ton or units always degraded to 48 units/tons (my game isn't working so forgive my poor memory on the units/tons issue) and stay there. I read on this forum a week or so ago you need the university to amp up your tech and production. Since that time I've used only a uni and watched my factories a little more closely. I build the four comp units per factory and I usually have 3 off the road. The output starts out at 96 units/tons. I've seen the output degrade at some and not at others. I've also seen the output come back after degrading. The uni has only had two modules, one being engineering and I think the second was science.

    I assume degradation has something to do with the fluctuation in skilled labor.

    If they are off the road they won't replenish, if they are beside the road they will replenish, as long as the university is replenishing it. I tested and found that you really don't need many people going to your university to replenish a factory even on the other side of the map.

    I tentatively second this statement. I haven't watched it close enough yet, but from what I remember my one computer plant that is surrounded by streets on three sides seems to stay producing at max capacity, while the other two plants have one or two assembly lines away from a road and those don't seem to stay at max capacity.

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