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Morticcia

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About Morticcia

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  1. Building dimensions

    When mapping out my zones, when I want high density/high wealth C & R, I use the soccer field as a place holder. It is the same size as those buildings. Unfortnately the snap to grid issues don't let you be as precise as I would like, so sometimes there is a small zoned slice leftover that I will dezone if it develops. I'm pretty sure the largest industrial building exceeds the largest C & R size.
  2. When I was using community colleges my computer factories woudl begin at 96 ton or units always degraded to 48 units/tons (my game isn't working so forgive my poor memory on the units/tons issue) and stay there. I read on this forum a week or so ago you need the university to amp up your tech and production. Since that time I've used only a uni and watched my factories a little more closely. I build the four comp units per factory and I usually have 3 off the road. The output starts out at 96 units/tons. I've seen the output degrade at some and not at others. I've also seen the output come back after degrading. The uni has only had two modules, one being engineering and I think the second was science. I assume degradation has something to do with the fluctuation in skilled labor.
  3. All residential in one square?

    Every time I start a new city and consider attempting this I fail. I've got builditis and I just can't help building commercial and industrial and then trade and so on and so forth. It's a great exercise to try for those with self control.
  4. I play on private regions only and have had no problem sharing the city hall upgrades. I wonder if it is just lag. How long did you wait to get the benefits?
  5. Alloy will NOT import!

    Well this game is turning into a road and depot sim, so extremely apropos.
  6. I understand. My point is that traffic problems can rear it's head in a village, as well as a city. It's counterintuitive. Having traffic in a 600K city is to be expected. It isn't in a starter 5K village with ample streets and avenues. Do you have a university or a CC in your large cities? In all of my cities the higher ed clogs up the streets. Aside from the bottleneck entry issues, higher ed seems the biggest problem in my cities. I haven't taken the tourist route very far. From those screens someone posted with all the taxis, I can only imagine how that will go. It's ridiculous. Damn I can feel a rant coming on, so I'll just end this. Higher ed is not the driving force behind traffic jams; it is commuters and shoppers, especially those that travel between cities. When I reorganized my city, I moved the community college to a different road and the traffic problems in front of it stopped. I always have higher ed traffic. This city has a pop of 12K, and the uni is on a high density streetcar avenue. And this is the third shift, not even the first shift when the traffic is tons worse:
  7. I have no problem getting sims to cross an avenue.
  8. I have actually tried this and I have had traffic problems. It seems once you reach a certain threshold your screwed. Then again I am not putting down multiple bus and streetcar depots. I've kinda stopped striving for larger cities so I'm not seeing the same type of difficulties these days.
  9. Will the lizard attack?

    I'm not sure if it's been posted here, but the last three times Godzilla that came to town I bullozed everything in front of him and he disappeared pretty quickly thereafter. There was virtually no costly rebuidling needed. Has anyone else tried this and found it to be true? There's a part of me that thinks I just got lucky.
  10. Alloy will NOT import!

    Hybrid, I have no answer, but a similar situation: I demolished a large and successful trade depot imports>processor>computers industry the other day, keeping just one processor in the same location. I put a new trade depot down right next to this. For a few game-time days I then put down tons of trees to remove the excessive pollution as I went about doing other things in the city. After time had elapsed I put down a computer plant next to the depot and it made computers. Yet none of the depot trucks came to pick up the computers. I watched my game with the trade overlay on, which I usually do in my industry cities, and not a single truck with a computer icon showed up. Now I had no traffic, as the town was mostly residential and just 33K with buses and streetcar. In and out came alloy and plastic trucks. I eventually changed the settings to sell the processers piling up at the depot. These sold like hotcakes, leaving my city quite easily. But nothing was picked up at the new computer factory. The preponderance of trucks I saw were alloy trucks. I grew frustrated. I eventually destroyed the computer factory and put down another processor and haven't spent much time in that city since. I figure I'll go back eventually and try again to find a work around. I'll check back here to see if someone has a reason other than it being another bug with no fix.
  11. This is a good point. I read a bunch of your posts yesterday, that made me think twice about demolishing my very profitable electronic city the other night because of what may happen with the global market. I thought I'd try something else there, but I should have just started a new mini region. When and if the market comes online, it will be mighty dull to have to remake every test city I've done to see how the new variables affect them. So, again, this is great advice that I am taking.
  12. I have had traffic jams in cities of 5K. I had major jams in my current city when it was 14K. And that is with a regional bus system and one streetcar depot and almost all avenues. The residential traffic is shoppers, workers, and those pesky community college students. The city entrance traffic is mostly those going to the in-progress arcology. The city had about 34K with that tourist apartment building by the end of the evening yesterday. The arcology was finished just shortly before I went to bed, and then I destroyed almost all of the electronics industry. We'll see tonight how my traffic is. All I can say is that the kinds of traffic jams you get in 5K cities and the kind you get in 600K cities are worlds apart. Imagine a city where the traffic is so bad that people can't even exit driveways, where the fire trucks are barricaded inside of the fire station, where people sit in traffic not just for hours, but for days and weeks on end. That's the kind of traffic we deal with in big cities in this game. I understand. My point is that traffic problems can rear it's head in a village, as well as a city. It's counterintuitive. Having traffic in a 600K city is to be expected. It isn't in a starter 5K village with ample streets and avenues. Do you have a university or a CC in your large cities? In all of my cities the higher ed clogs up the streets. Aside from the bottleneck entry issues, higher ed seems the biggest problem in my cities. I haven't taken the tourist route very far. From those screens someone posted with all the taxis, I can only imagine how that will go. It's ridiculous. Damn I can feel a rant coming on, so I'll just end this.
  13. I know you found a workaround, but I wonder if you zone a new section of industry with a CC nearby, would that work? In all my region attempts, I have kept my university in a different town than where I've tried out electronics and other specializations. I prefer the CC. I know this is a minority opinion, but I haven't been thwarted since abandoning that damn university.
  14. Total numbers of Jobs

    I'm pretty sure the 5.4K jobs number is accurate. But everything I believe is speculation. I've heard, watching youtube strategy videos, that sims don't keep a job or a house. Everyday they move out of their home and get a new job. They get the first available job they come to in their wealth bracket. They keep driving around until they get a job or go home pissed off there are no jobs. I have not watched my sims closely enough to confirm this theory. If this theory is true, then maybe only 1K of those commuters get a job. Or it could be that all or a portion of the 4K commuters get a job, but that the same job was held by one of your sims on that same day. They take over the job when that sim leaves for the day. Or it is a bug. But that would be suprising, now, wouldn't it?
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