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Akyhne

Max material issues

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Hi.

 

New to building modding. I've started on a real life building, "The Wave" in Vejle, DK. First I made a lot of it in Gmax, but due to many crashes as well as output quality issues, I started all over in 3DS Max.
But I'm having some issues, see attachment.

 

post-609285-0-92158400-1365095897_thumb.

 

1) I made some glass that is used as fence for the terasses. But the dark side of the fences, the side pointing away from the sun, are rendered black.

 

2) The image I'm using for the roof, is not turned the right way. Seems Max believe the edge of the roof is the front, which it in some way also is because that was what I made first. But the roof top needs to be the "front". I made it exactly the same way in Gmax, but there the image was not switched.

 

3) Another issue is that the image is not following the curve of the roof. Don't know if it's even possible.

Appreciate any help!

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1.  Go to the material, and go to the "Advanced Rendering Options" (or something like that) rollout in the material, and make sure that "thin geometry" is selected.

 

2.  You'll need to change your uvw map.  There are a lot of different ways of changing it so that it is more like how you want, but too many for me to try to explain.  Go to Help > 3ds Max Help, and search for uvw map and read all the info, and then you'll be able to solve your problem.

 

3.  It can only follow the curve if you tell it to.  So I suppose the answer is similar to #2.  But to get precise fitting for unusually shaped objects you might have to use uvw unwrap.  You can search online for tutorials.  I recommend looking at youtube so that it's easier to follow along because imo uvw unwrapping is confusing lol

 

 

Hope that helps.  :)


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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  • Original Poster
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    Hi and thanks for the help.

     

    I solved #1 by extruding all Windows with 2cm, cause some of the options like reflection and so don't seem to Work on 2D faces. I believe the setting you are referring to, is called "Thin-walled (can use single faces)" (max 2013). I'll try that one next time I play with Windows or glass.

     

    #2: I played with this for a Whole day, not getting any further. I can rotate the image in many ways, but I just can't find the right way for me. With all the options, there are litterally 100s of ways to do it.

     

    #3: I read several Places that this is not possible at all.

     

    #2 & #3: I then thought I was clever so I changed the map channel for different degrees of the roof, so that  - as an example - roof that is tilted 35 degrees has one map number and so. I ended up with ~10 different map channels and assigned different angle to each, then adjusted the offset in X direction so that there was equally amount of Space between the lines.

    I did this because I thought that when you changed to a new map, the background would start all over every time. It doesn't!

     

    To illustrate what I mean, look at the attachment. It illustrates a plane divided up in 3 not equally sized polygons. #1 & #3 is map channel 1, #2 is map channel 2.

    There must be some kind of way to tell that the third plane should start all over with the grey tiles and not continue from #1.

    post-609285-0-07489700-1365437370_thumb.

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