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mbern1008

Export Processors Transactions Price

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This is not a complaint but trying to understand why. 

 

Is there something I did that caused exporting of Processors to give me 100,500 as opposed to 67,000?

 

It just seemed to happen randomly.

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i have noticed the price flucuates....first day i played coal was 12k now its 4k....tvs are more than computers....im pretty sure it was the other way around earlier....especially seeing how the tvs are half the price to add ploppables

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They reset the global market prices it seems. Coal and Ore cost more, Alloy costs less, Fuel and Plastic cost more, Processors cost way more, TVs cost less, and Computers cost more. Basically now you are making equal money off processors and tvs, whereas up till yesterday you only made like 7k off of a processor (if you imported the alloy and plastic) while you made something like 70k off of a TV I think.

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    That's good to know. I will have to put the numbers in excel and see if it is worth it again to import in Plastic and Alloy to make Processors. I tried it a few days ago to make money but it made me bankrupt very quickly.

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    Interesting! Thank you.

     

    Anyone noticed if prices are dynamic now? (influenced by the market)

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    Not noticed fully dynamic, just that oil had doubled from $4,500 to $9,000.

    Now we have to see if there's some weird arbitrage we can engage in...

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    I have been importing alloy and plastics to build processors, tvs, and computers. I don't import processors. Smelters are just very, very dirty.

    when calculating profitability be sure to calculate your units correctly. Normally 1 alloy and 1 plastic make 2 processors so it is more profitable than when you first look at it. I also use recycling in every city. It helps but isn't enough to supply everything needed.

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    I was gonna ask the same thing. I noticed the price change, but I didn't know if that meant the global market was actually affecting prices as was the original intent of the game. I feel like we can't really experience a true trading experience when the prices of commodities stay the same day in and day out. I was also wondering, if/when it is indeed fixed, how frequently will prices change? Hourly? Daily? Real hours or game hours? It would be a lot more fun to have to watch the markets to decide when the right time is to sell those goods, it would require players to pay more attention to their trade depots, as opposed to setting everything on auto-pilot and exporting like crazy.

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    I have been importing alloy and plastics to build processors, tvs, and computers. I don't import processors. Smelters are just very, very dirty.

    when calculating profitability be sure to calculate your units correctly. Normally 1 alloy and 1 plastic make 2 processors so it is more profitable than when you first look at it. I also use recycling in every city. It helps but isn't enough to supply everything needed.

    Before this wouldn't be worth it(60k to buy parts for a processor), but now with processors costing 100k to import, it probably is worth it to make them instead. You will definitely run into another giant issue...map size. The damn buildings are huge. So even if it is, profit wise, better to build them, you will fill most of your city with ground polluting manufacturing buildings. Better off to spend a bit more and save a whole ton of space.

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    I'd assume that it's a supply/demand thing.The more people exporting and the fewer importing, the lower the price.

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    I have been importing alloy and plastics to build processors, tvs, and computers. I don't import processors. Smelters are just very, very dirty.

    when calculating profitability be sure to calculate your units correctly. Normally 1 alloy and 1 plastic make 2 processors so it is more profitable than when you first look at it. I also use recycling in every city. It helps but isn't enough to supply everything needed.

    Before this wouldn't be worth it(60k to buy parts for a processor), but now with processors costing 100k to import, it probably is worth it to make them instead. You will definitely run into another giant issue...map size. The damn buildings are huge. So even if it is, profit wise, better to build them, you will fill most of your city with ground polluting manufacturing buildings. Better off to spend a bit more and save a whole ton of space.

    In my money city I have two processor plants and two consumer electronics plants. They take up about five city blocks and then my trade port takes up two, and the trade and electronics has take up another three. It is an 8 by 8 flat city. So yeah, it takes up about 10 blocks and I was able to fit 230k to 270k (it fluctuates) with the rest. The only thing I have outsourced is a little water which was needed. I used to have metals running in the town with two ore mines a coal mine and a smelter but dozed them once I got electronics running

    . If I still had them you would be looking at another 6 blocks used.

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