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Export Processors Transactions Price
wcujer80 replied to mbern1008's topic in SimCity (2013) General Discussion
They reset the global market prices it seems. Coal and Ore cost more, Alloy costs less, Fuel and Plastic cost more, Processors cost way more, TVs cost less, and Computers cost more. Basically now you are making equal money off processors and tvs, whereas up till yesterday you only made like 7k off of a processor (if you imported the alloy and plastic) while you made something like 70k off of a TV I think. -
Update 1.7 (Traffic Improvements) Is Live
wcujer80 replied to rawls's topic in SimCity (2013) General Discussion
While this does help for high volume destinations that accept a lot of sims (expo center, stadium, etc) it still doesn't fix the core issue of the traffic problem. The biggest problem people have is that you have tons of people trying to turn left, right, or u-turn and jamming traffic up because no one can get past (so you'll see three lanes of traffic all trying to get into one lane). The problem is that no one in that long line of traffic wants to go straight because they are all trying to get to the same darn spot (so you can have 200 agents trying to all get to the same business that only needs 5 of them). I have built cities where you put all the industry in one spot and then use several different residential communities that are of varying distance from the industry and the same thing happens every time. You get a swarm of traffic that all heads to the closest community and they fill in all the houses. Those that can't find a house then start u-turning and heading towards the next destination on the list of closest homes, as do all the cars that were following them. Then the process repeats. Build a city that has distinct areas (like you'd find in real life) and turn on the data layer that lets you see population by color. You'll see swarms of workers all doing the same thing, swarms of shoppers doing the same thing, and swarms of tourists all doing the same thing. You'll see plenty of times where you'll see a pack of cars (I saw shoppers and students in my test city) following each other trying to find a house to live in. You'll also get a kick out of watching shoppers walk clear across town to find a house to live in. That happens because the leave their house that is near a commercial area and walk to it because it is close. Then when they are done they go try to find the closest house to live in. Since drivers arrive too (and can move quicker) they start filling in the houses where these shoppers came from. So now they need to find somewhere to live and will walk towards the next house that has room. It can take a few hours in sim time if they head to a neighborhood only for it to fill up and force them to walk to another neighborhood. It is just another example of how the first come first server approach to everything creates a system that looks nothing like you'd see in the real world. The way to plan your traffic is around how the system works and what works in real life doesn't work in the game. In real life people spread out over a large area when they are commuting. In this game they stay clumped together.- 26 Replies
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