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ScottyDoesKnow

Radiation cleanup? This may be the last straw

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I've lost a few cities in the past to bugs but everything seemed to be going well on this one. I made plenty of cash and was balancing my wealth distribution so everyone had jobs and shopping, etc... I had just spent hours (real time) cleaning up all the ground pollution from my industry with trees when I noticed one spot that wouldn't go away. I assumed it was just another bug and starting zoning over it until I got complaints about radiation. I figured that was a bug too since I'd never gone nuclear to avoid the problem. But apparently the asteroid disaster can leave radiation behind. And apparently there's no way to clean up radiation (trees help but not much).

 

This means that at any time, by complete chance, an area of your city can be rendered unusable for 20+ years game time. And there's nothing you can do to stop it.

 

I'm hoping someone knows a tip, a secret, a hack to get the area clean. Because otherwise I give up on this game.

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  • Original Poster
  • You give up on the game because you cannot clean up the radiation? 

     

    Well, that and:

    - Garages being destroyed while their service vehicle is gone removes the vehicle forever

    - If a factory needs to be refilled, all trucks will be dispatched. After it has been filled the rest return to the nearest trade port. If it wasn't the same one, their loads disappear

    - Civilian AI that sends every civilian to the nearest empty house until it's filled, then to the next, etc... creating horrible traffic problems unless you work around them in unintuitive ways

    - Water table that never refills

    - Fudged population numbers that aren't even linear

     

    That's just off the top of my head. The real problem is that they must have known about this stuff and released anyways. Either that or they didn't test the game anywhere near as much as they should have (as in didn't play a city for more than an hour). How could you not notice that any time there's a fire, every single fire engine goes to it. How do you not notice that the water table never replenishes. How do you not notice that the sewage system will randomly back up in large cities, or that having more than one sewage treatment plant doesn't work. Either they knew, or not a single tester played a city into high population.

     

    The radiation this isn't a reason on it's own to stop playing the game. It's that after working through and around all of these potentially game-breaking bugs, I almost have my city the way I want it and now I can't. Because somebody thought it was a good design decision to randomly make regions of your city unusable.

     

    Edit: Actually no, it probably wasn't a conscious design decision. The game was unfinished, untested and rushed out the door. There was no time for bug testing, let alone balance testing. That's more likely the reason. I'm not saying that it's a bug that it causes radiation, just that I think they would have removed it with more playtesting.

     

    How do you plant trees?

     

    Parks, nature, hit the arrow on the right to get to the second page.

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    The real problem is that they must have known about this stuff and released anyways. Either that or they didn't test the game anywhere near as much as they should have (as in didn't play a city for more than an hour). How could you not notice that any time there's a fire, every single fire engine goes to it. How do you not notice that the water table never replenishes. How do you not notice that the sewage system will randomly back up in large cities, or that having more than one sewage treatment plant doesn't work. Either they knew, or not a single tester played a city into high population.

     

    The product we have now feels more like a paid beta test rather than a full game and I do agree that it is frustrating at times. The people who managed to get into the beta were actually given a one-hour cap with some facilities that were locked, which was obviously not enough to find bugs in the game. The beta seemed more like a publicity stunt rather than an actual attempt to find bugs, but that's just my point of view as a person who's watched let's plays of the beta.

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    first straw was always online requirement!

     

             WOW, the number of reasons continue from gaming consumers who purchased this game & played the beta, As to why I'm still waiting for EA &/or Origin to fix/update the always online concept.    Not    to   mention   the   number   of    bugs, tile size limitation and overall city systems like (water, power, roads {or lack there-of}). 

    Compared to older Sim Cities, i noticed that via reading these various forums, the financial system is screwy.    

       I'll explain in short.

             I notice that players gear their cities to produce material, goods, etc..... creating a more micro-economic system vs the macro-economic system of collect tax and cover services with &/or without mods (with mods creates a more micro system, unless the user varies the income and cost mod files.)

    Although players still have the macro-economic system to deal with, it appears to be near non-existent or necessary at a certain development level. A good example of this in the real world would be communist government owned companies. 

             As I've not played SC5 (2013) I'm uncertain if the gamer can lower the taxes on these companies to near 0% or 100% , same with residents income.                                                                                                                                                                                                                          

     

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