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SlyJesse

SimCity Guide: How to Build a successful City

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Hello Ladies and Gentlemen,

SlyJesse here and today we’ll be looking at how to start a successful city with some simple fundamentals.

The first thing you want to check is your data maps. Checking which way the wind is blowing as well as the location of oil, coal or ore if you’re going into one of those city specializations. Know which way the wind blows will help you determine where you will be placing everything that provides air pollution like power plants and industrial zones. Just make sure that your air pollution doesn’t just blow into another mayor’s city on your region.

Now it’s time to plan out your city out with dirt roads and zones. If you’re going into the city specialization of oil, coal or ore make sure you keep in mind where the location of your resources is so you can build around them. Simple lay out your dirt roads and zones how you would like your city to have them until your map is full. If you’re planning on adding avenues just leave those spaces blank and add them after when you have more money. Congratulations! If you’ve done everything right then Sims should start moving into your city and shops will be being built.

Now your city will need water and electricity. Water towers are cheap and can be placed almost anywhere on the map away from any pollution, so make sure to place at least one of those down. Next we need to get some electricity to our Sims houses and shops. By now you should not have enough money left to build a power plant, simply click on your budget panel (Where it shows you your money) and take out two 25,000 simoleons bonds. You should now have enough for whatever power plant you want as well except for a nuclear power plant.

To make Sims happy you should now be able to place down your Town Hall once all buildings have water and power. It’s a good idea to place with near the middle of your residential area. Now it’s time to build your sewerage and rubbish, place them away from your residential and commercial zones.

By now you should start to see your budget reaching the positive since some of your Sims have moved into your city. Now it’s time to get a Grade School to educate the kids of your city. Education reduces crime, fires, ground pollution, waste and sickness as well as increase land value of nearby zoning so you would be a fool not to get one of these before investing in a police station, hospital and fire station. However if for some odd reason there is a house on fire DO get a fire station first! Makes sure you place bus stops everywhere that has residential zoning. Increase the amount of students your Grade School can take in once you have enough money.

If you’re running low on money again simply go to your bonds in your budget menu and take out a 50,000 Simoleons bond. Pay back one of the 25,000 bonds you already took out and close the budget panel. Doing this you’ll make sure you have a spare bond if you ever need to buy something urgently. If you need to, do these again with the last 25,000 Simoleons bond and you should end up with around ~50,000 Simoleons as well as a spare bond for emergencies.

Build a fire station! There will be a fire coming soon if you already don’t have one. At this time you should still see Sims moving into your city at this time if you correctly built enough zones for them and your hourly simoleons rate should be over 1,000. Now it’s time to invest in whatever specialization you originally planned on doing with your city. Your city will keep growing for a long time to come and by starting like this you should have little - no crime, no burnt down buildings and a few sick people who you can take care of in the future.

If you’re interesting in buying the game and don’t have it please check out: http://www.markeedragon.com/affiliate.php?id=161&redirect=index.php?cat=25

Also please check out the video for this guide on my YouTube channel and if you’re interested please subscribe:
http://www.youtube.com/SlyJesse

Thanks,
SlyJesse
 

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A good post for SC newcomers. I think new players tend to overlook the data maps quite a bit. It's not hard to run a successful city once you know how to use them.

 

My only question is about the bonds. I've started about 5 mid-sized cities now (70k-120k) and have never touched the bonds. Does it really make much of a difference to take one out at the beginning?

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A good post for SC newcomers. I think new players tend to overlook the data maps quite a bit. It's not hard to run a successful city once you know how to use them.

 

My only question is about the bonds. I've started about 5 mid-sized cities now (70k-120k) and have never touched the bonds. Does it really make much of a difference to take one out at the beginning?

 

I would say yes. You can build more roads in the beginning, which essentially causes tax revenue to increase faster. In this SimCity, bonds are pretty cheap, and can easily be paid down quick later on- unlike previous simcities. You can live without bonds, but they're still good at startups.

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Thanks for posting this. A very good guide indeed.

I would like to add, avoid 4 way intersectiones, try to only have T intersectiones, it will imrprove your traffick alot! You won't need busses for a long time!

 

 

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  • Original Poster
  • Thanks for posting this. A very good guide indeed.

    I would like to add, avoid 4 way intersectiones, try to only have T intersectiones, it will imrprove your traffick alot! You won't need busses for a long time!

    Thank you for adding to it. I have found certain rules about where it's good to play 4 way intersections but i'm waiting to see what they do with traffic in any near to future patches.

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    Bonds will allow you to get into the potentially extremely lucrative mining/drilling specialisation immediately, so you won't have to save up the 50k to build an oil well and a trade depot the hard way.

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