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hoogoo87

Great video explained how a "city" should be. MUST WATCH!

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This video is misleading in its assessment on how transportation and the whole RCI works. Nice try though. 

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Nice video but at half needed to stop it. The guy made a time lapse of his voice too: I didn't understand anything at all! =/

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Nice video but at half needed to stop it. The guy made a time lapse of his voice too: I didn't understand anything at all! =/

 

It did help me quite a bit, but I do kind of wish he'd explain a real-time version. Not necessarily a 6-hour long video, but it was hard to tell what he was doing since the camera was basically everywhere at once.

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There is a more detailed video from HalbyStarcraft on Youtube:

 

 

So in order to cheat the pathfinding you need to build loops or cul de sacs.

 

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Theres some solid ideas there. Services on one side, gabage etc in the middle (that would obvious mean that agents find there way to the edges quicker). and the L intersection thingy seems okay too

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So in order to cheat the pathfinding you need to build loops or cul de sacs.

No, L-shaped streets within the larger avenue blocks which aren't the shortest route to much of anywhere. A cul de sac bogs down the AI as much as it did in SC4 as the mindless Sims go off in search of an empty house after work. Service traffic east-west, work traffic north-south, shopping traffic minimal because of mixed neighborhoods.

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