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Questions that I can't find answers to on the wiki...

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Howdy, all.  Got a few questions about the game that I haven't been able to answer with a little google-fu.  I'm used to being able to find all the answers I need on a wiki, like Dwarf Fortress, but no such luck with this game.  Guess it's too new.

 

Anyway, onto the questions:

 

1.  A meteor shower just destroyed one of the reactors at my nuclear power plant, so now I have radiation in my city, and buildings are being abandoned so fast that demolishing them is like playing whack-a-mole.  Will the radiation eventually dissipate, or is the city ruined?  The plant itself is no longer listed as a radiation source on the data map now that it's been repaired, if that's important.

 

2.  WTF is up with supplying resources to megaprojects?  My arcology says it needs different amounts of things depending on which city I view it from, and sometimes seems to change its accumulated resources when I quit and reload.

 

3.  Is there any way to trade resources among cities in a region, rather than on the global market, besides gifts?  My searching so far indicates "no," but I wanted to be sure.

 

4.  My industrial buildings (high-tech) keep getting abandoned with the message "unskilled workers," even though my education is at about 4.5 bars and I have a near-perfect school attendance rate.  What's going on?  One thing that occurs to me is that, while I think my workforce is very educated, I am low on workers in general (part of why I'm building the arcology).  Could they be closing due to "lack of educated labor" that's really just "lack of labor" and giving the wrong message when they close?

 

Thanks, all!

 

*edit* Sigh, "new player" censored.

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1.  Radiation dissipates over time.....I don't think there's anything you can do to speed the process up.

 

2.  Weird.  I suspect bug.

 

3.  I don't think so.

 

4.  Those industrial buildings are looking for unskilled workers to work there.  Unskilled workers mean uneducated workers, "blue collar" workers.  If all your workers are educated, they're not going to work at blue collar jobs.....After re-reading your note, I think I misinterpreted what you wrote.  You may be right with lack of skilled labor working there, maybe too many people that aren't skilled are working there?

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    Thanks for your responses, good to know the radiation will go away eventually.  Re: 4, pretty sure they want educated workers, they're not complaining about over-qualification.  Before the buildings get abandoned, I sometimes get messages from them about stuff like "annoyed our workers weren't very skilled."  I'll see whether just having a bigger workforce in general helps.

     

    Also, just thought of:

     

    5.  What's the deal with those unselectable, undemolishable non-buildings that show up spontaneously in zoned areas and look like empty areas with crap in them?  Are they trash piling up?  Or leftovers from abandoned buildings I didn't demolish quickly enough?  Is there any way to make them less likely to happen?  Also, is there a better way of getting rid of them than building parks over them and then demolishing those?

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    My turn. My 10 year old city has a lot of ground pollution under the residential zones. My industrial island is cleaner! Do buildings naturally add ground pollution over time?

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    My turn. My 10 year old city has a lot of ground pollution under the residential zones. My industrial island is cleaner! Do buildings naturally add ground pollution over time?

     

    If you do not collect all the garbage and let it pile up, over time it will turn into ground pollution.  You really have to stay on top of garbage collection, keep enough trucks and capacity to be sure you collect at least 90% of it each day.

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    That makes sense. I did have a massive garbage/traffic problem for a while. My recycling center isn't processing fast enough which probably also contributes to ground pollution (I think this is a confirmed bug). Oi, such headaches!

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    Wow, meteor showers blow.  I just had another one, and it took out 3/4 of my ore shafts, instantly covering most of my city in maxed ground pollution.  Now all of my sims are sick.

     

    >.<

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    Thanks for your responses, good to know the radiation will go away eventually.  Re: 4, pretty sure they want educated workers, they're not complaining about over-qualification.  Before the buildings get abandoned, I sometimes get messages from them about stuff like "annoyed our workers weren't very skilled."  I'll see whether just having a bigger workforce in general helps.

     

    Also, just thought of:

     

    5.  What's the deal with those unselectable, undemolishable non-buildings that show up spontaneously in zoned areas and look like empty areas with crap in them?  Are they trash piling up?  Or leftovers from abandoned buildings I didn't demolish quickly enough?  Is there any way to make them less likely to happen?  Also, is there a better way of getting rid of them than building parks over them and then demolishing those?

    Unzone under the crap (usually it's industrial) than drag a dirt road over it and voilà..

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    1.  Radiation dissipates over time.....I don't think there's anything you can do to speed the process up.

     

    2.  Weird.  I suspect bug.

     

    3.  I don't think so.

     

    4.  Those industrial buildings are looking for unskilled workers to work there.  Unskilled workers mean uneducated workers, "blue collar" workers.  If all your workers are educated, they're not going to work at blue collar jobs.....After re-reading your note, I think I misinterpreted what you wrote.  You may be right with lack of skilled labor working there, maybe too many people that aren't skilled are working there?

    1. You'd think radiation dissipates over time but I've waited for 5 in game years after I had a bad radiation meltdown and there's no sigh of it clearing up.

     

    2. They are patching the servers in order to fix this issue. The patch went out two days and should have helped to resolve this problem.

     

    4. Education works very differently in SC5 than it has in the past. The way you get unskilled workers is like this....

     

    If you have a residential building that has 500 Workers, 200 Students and 200 Shoppers when your 200 students attend a community college or university when they return back to their house the 500 workers will increase their tech level. I know that doesn't make much sense, but that's the way the game is programmed and designed. If you need to supply more skilled workers then you need to make sure that your education enrollment is high and that the educational facilities they are enrolled at are either community colleges or universities. It also helps to place community colleges and universities near your industries. It may increase traffic during school commuting hours, how it could benefit the industries.

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    1.  Radiation dissipates over time.....I don't think there's anything you can do to speed the process up.

     

    I think but im not sure - trees and parks do. They speed up ground pollution so they might speed up radiation too ....

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    1. Radiation dissipates over time.....I don't think there's anything you can do to speed the process up.

    I think but im not sure - trees and parks do. They speed up ground pollution so they might speed up radiation too ....I planted forests in my radiation zone and all the trees just withered and died.

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    4.  My industrial buildings (high-tech) keep getting abandoned with the message "unskilled workers," even though my education is at about 4.5 bars and I have a near-perfect school attendance rate.  What's going on?  One thing that occurs to me is that, while I think my workforce is very educated, I am low on workers in general (part of why I'm building the arcology).  Could they be closing due to "lack of educated labor" that's really just "lack of labor" and giving the wrong message when they close?

    I think those skilled workers must also come from high-wealth residents as well. Click on your population number button at the bottom of the screen-> go to details -> look at unemployed/ unfilled job. If the most unfilled job is from the high-wealth, then that's maybe the reason.

    This actually mess up my game too. Basically I built university and college, so all my industries go high-tech, but my high-wealth resident can't catch up to the growth, so there's the mismatch in job/workers (too many low/medium wealth residents, too many high tech industries)

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