Jump to content
Sign In to follow this  
Cefien

My NWM conflict with Rails...?

10 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I didn't know this issue until i tried to cross my rails (Ground rail, Elevated Rail and Monorail) through the existing NWM in my city...

Is this really like this when trying to cross them?? or i'm having issue with my NWM..??

riverswanjul29128135186.jpg

riverswanjul29128135186.jpg

riverswanjul29128135186.jpg


Clever men are not always Wise, but Wise men will always be Clever

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

The problem looks clear, you put the wrong puzzle piece and the road looks strange like that because the puzzle piece is not for NWM, but for the road.

Press home/end kwy to rotate form one puzzle to another puzzle pieces in a set, press tab to change from one type of NAM puzzle piece to another. I think NAM Team already add some pieces which is compatible with NWM, so just press home/end key until you find the right puzzle piece, then put that puzzle piece there, then everything should be fine and.the NWM is below the monorail instead of road

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

That's not a puzzle piece. It's a draggable. And most diagonal intersections/overpass situations involving NWM networks will do exactly that, as they haven't been coded yet. This is mentioned in the Readme.

-Tarkus

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    The problem looks clear, you put the wrong puzzle piece and the road looks strange like that because the puzzle piece is not for NWM, but for the road.

    Press home/end kwy to rotate form one puzzle to another puzzle pieces in a set, press tab to change from one type of NAM puzzle piece to another. I think NAM Team already add some pieces which is compatible with NWM, so just press home/end key until you find the right puzzle piece, then put that puzzle piece there, then everything should be fine and.the NWM is below the monorail instead of road

    Well, it's not clear enough to you, i see....like Mr.Tarkus said before, it's NOT a puzzle pieces bro....i dragged that NWM with my own hand,...problem is, when i tried to drag my rails across the existing NWM, they automatically turned out to be like what shown in the pic above....but i guess i understand what you're trying to explain....but please tell me that you're not saying about a rail puzzle pieces across the NWM..?? is that even exist....??? :sly: but hei, that's no the problem here.


      Edited by Cefien  

    Clever men are not always Wise, but Wise men will always be Clever

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    most diagonal intersections/overpass situations involving NWM networks will do exactly that, as they haven't been coded yet. This is mentioned in the Readme.

    -Tarkus

    ................. o.O

    Oh, man....my bad.... :blush: that's what happen when you don't read the readme clearly.... :D

    well, i guess i know the answer now.....

    hope you guys in the NAM team will work on this in the next release...cheers :D


      Edited by Cefien  

    Clever men are not always Wise, but Wise men will always be Clever

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    It'll probably be the release after the next one. We're currently focused on a big RHW revamp for the next NAM release, but we'll be getting to a big NWM revamp after that.

    -Tarkus

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well, it's not clear enough to you, i see....like Mr.Tarkus said before, it's NOT a puzzle pieces bro....i dragged that NWM with my own hand,...problem is, when i tried to drag my rails across the existing NWM, they automatically turned out to be like what shown in the pic above....but i guess i understand what you're trying to explain....but please tell me that you're not saying about a rail puzzle pieces across the NWM..?? is that even exist....??? :sly: but hei, that's no the problem here.

    I think there are NWM crossing rail (Both heavy and light rail). I'm not sure if rail crossing NWM puzzle is exist because I'm not using NWM very often although I do ever use it and still have it now.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    It would appear that the diagonal occurrences have not been textured as yet. The work around may be a short segment of orthogonal rail.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I think there are NWM crossing rail (Both heavy and light rail). I'm not sure if rail crossing NWM puzzle is exist because I'm not using NWM very often although I do ever use it and still have it now.

    You think..??

    well, the answer is, there are none, bro.....basically, there is,...but technically no (if you know what i mean).....you see, NWM is dragable, there are no such thing as NWM crossing rail puzzle pieces....if you wanna make it, you just have to manually drag it (that what i mean "basically").....but when you drag it....you'll see what happen to them in the picture above (technically).....that's why i'm here asking for that....but, this is again "technically" my fault as i didn't read the readme given for the NWM clearly, that these NWM and rails haven't been encoded yet....that's why they turned out to be weird when crossing each other.... :D

    The problem is already answered respectively by Mr.Tarkus from the NAM team....so, case close....cheers :D


    Clever men are not always Wise, but Wise men will always be Clever

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I did a test in my sandbox. The only level crossing I could get using a MAVE-6 was heavy rail. A diagonal crossing changed the road under the rails to ordinary road segments, but I was able to drag the MAVE-6 right up to the signal posts on both sides of the crossing.

    All other rail systems just don't cross at all with a MAVE-6. I think we have to look at NWM as a work in progress and give thanks that some people are working on it.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections