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Klunt

CAM...Just downloaded...got a couple of new trees...is that it?

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Hi,

Been searching the forum for info on mods over the last few weeks, I have installed NAM and just installed CAM. I just wanted to get more custom buildings (UK style to be precise) and I thought these downloads would enable me to do this but I've just started the game and all I get is a few extra puzzle pieces for diagonal roads, canals, GLR etc.

My question is, if I now download and plugin loads of content from STEX or LEX or wherever will the new buildings just grow instead of the default ones or do I have to be some kind of geek that only sees in 1's & 0's to code this into a seemless game? I'm in no doubt that I wont be the first to ask this question, I did look before I posted but couldn't see anything current so my apologies for what I assume is a FAQ.

Any help to make this excellent game more realistic would be very much appreciated.

Klunt

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You have to wait a bit for the custom content to show up. If CAM is installed you certainly have custom RCI buildings, but you might not notice the difference in the early stages of development.

New buildings won't automatically replace default ones, they will coexist in their respective category. There is a mod that will block the default RCI maxis buildings (here) but you need massive quantity and diversity of custom content to use it or some of your zones won't grow. By diversity I mean lot size (1x1, 1x2, 2x1, 1x3 etc), wealth (§ - §§ - §§§), type (RCI) and density.

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    ok so eventually I will see English houses, shops and pubs sprouting up or do I have to download them separately to the CAM?

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    Download them separately. You're looking for something specific which I believe isn't included in the CAM core files... Pick only the CAMpatible buildings (mainly on SC4Devotion) As long as you're using the CAM your buildings will have to be CAMpatible or they might mess your game

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    The name "CAMpatible" is nothing but marketing, except when it comes to buildings in Stage 7, where they may belong in one of the higher stages instead.

    Realistically, a "CAMpatible" building is nothing but one made with the BSC's PIMX tool which generates buildings with statistics in line with those in the higher stages (the ones enabled by the CAM). Buildings made with Maxis' bog standard PIM that comes with the BAT will also work properly.

    As for what the CAM includes...

    The CAM itself includes only one new lot, and it's a growable version of a Maxis lot, the Coit Tower, a Stage 8 building used to make sure the CAM is working properly. The rest are available separately, sometimes on the STEX here, usually only at the SC4D LEX. There are also modified versions of older lots available in the CAM Starter Packs at the LEX (Prepare for very long dependency lists with those, there are lots of buildings in there and they all have dependencies) and they'll set you up with a diverse general tileset of high-stage lots.


      Edited by jdenm8  

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    The general advice is that any lot below Stage 8 is generally going to be okay with the CAM, provided it's properly modded, with stats that fit in with the game (e.g. no skyscrapers that grow at Stage 1--a few of which do exist on the STEX). Any "CAMpatible" building in Stages 1-7 (for R and C) and in Stages 1-3 (for I) should be compatible with non-CAM setups, too. It's only toward the upper reaches that there's really a large divergence in the types of stats generated.

    Actually, the CAM includes a lot more modified Maxis lots, to the tune of a couple hundred . . . pages 19-28 of the CAM Manual is a series of appendices that list them all. I've quoted this below. I'd recommend looking at the manual proper to see it with better formatting, but this should give you some idea.

    Appendix 1. In-game R§ CAMeLots

    The following Low-Wealth Residential (R§) CAMeLots are available within the CAM

    itself:

    Stage 9

    Lot Size 3×2 Hi-Rise Tenements 1433 residents

    Lot Size 3×2 Concrete Manor 1565 residents

    Lot Size 3×2 Hi-Rise Tenements 1609 residents

    Lot Size 3×2 Preston's Housing Projects 1609 residents

    Lot Size 4×2 Bennet Apartments 1944 residents

    Lot Size 4×2 Bunker Towers 2280 residents

    Lot Size 4×2 Long Tilt Tower 2714 residents

    Lot Size 4×2 New Beginning Apartments 2780 residents

    Lot Size 4×2 Rock Bottom Terrace 2812 residents

    Lot Size 3×3 Brown Hi-Rise 2533 residents

    Lot Size 3×3 Impeccable Tenements 2680 residents

    Lot Size 3×3 Large Tenement 2863 residents

    Lot Size 3×3 Project Feelgood 3120 residents

    Stage 10

    Lot Size 4×4 Hamster Tenements 5703 residents

    Lot Size 4×4 Project Bootstrap 6260 residents

    Lot Size 4×4 Project Hope 6517 residents

    Lot Size 4×4 Salvation Tower 6978 residents

    Lot Size 4×4 Simland Hi-Rise 8060 residents

    Lot Size 4×4 Tina’s Tenements 8146 residents

    20

    Appendix 2. In-game R§§ CAMeLots

    The following Medium-Wealth Residential (R§§) CAMeLots are available within the

    CAM itself:

    Stage 9

    Lot Size 3×2 Jolly Manor 982 residents

    Lot Size 3×2 Simon Manor 1158 residents

    Lot Size 3×2 The Pratt 1257 residents

    Lot Size 3×2 Grossman Apartments 1290 residents

    Lot Size 3×2 Graham Apartments 1312 residents

    Lot Size 3×2 Beigestone Hi-Rise 1488 residents

    Lot Size 4×2 Hi-Rise Apartments 1232 residents

    Lot Size 4×2 O’Hare Apartments 2204 residents

    Lot Size 4×2 Ryan Apartments 2231 residents

    Lot Size 4×2 Zubecker’s High Rise Apartments 2325 residents

    Lot Size 3×4 Copur Apartments 1899 residents

    Lot Size 3×4 Reed Place 1993 residents

    Lot Size 3×4 Tri-Tip Towers 2692 residents

    Lot Size 3×4 Wallace Manor 3767 residents

    Lot Size 4×4 Leonid Apartment Complex 3037 residents

    Lot Size 4×4 The Knight Building 3491 residents

    Lot Size 4×4 The Wilkinson 4244 residents

    Lot Size 4×4 Zaidi Apartments 4603 residents

    Stage 10

    Lot Size 3×3 Copur Apartments 1899 residents

    Lot Size 3×3 Reed Place 1993 residents

    Lot Size 3×3 Tri-Tip Towers 2692 residents

    Lot Size 3×3 Wallace Manor 3767 residents

    21

    Appendix 3. In-game R§§§ CAMeLots

    The following High-Wealth Residential (R§§§) CAMeLots are available within the

    CAM itself:

    Stage 9

    Lot Size 4×2 The Long Building 631 residents

    Lot Size 4×2 The Hogan 885 residents

    Lot Size 4×2 Bilyk Towers 911 residents

    Lot Size 4×2 Bell Towers 1624 residents

    Lot Size 4×2 Colin Condos 1749 residents

    Lot Size 4×3 Kauker Manor 803 residents

    Lot Size 4×3 Quigley Place 2083 residents

    Lot Size 4×3 Sky Rise Deluxe Condos 2723 residents

    Lot Size 4×3 McCarthy Condos 2790 residents

    Stage 10

    Lot Size 4×4 McCormick Place 1367 residents

    Lot Size 4×4 Twin Peak Towers 3712 residents

    Lot Size 4×4 Byall Towers 4203 residents

    Lot Size 4×4 Walkup Tower 4419 residents

    Lot Size 4×4 Ong Condos 5039 residents

    22

    Appendix 4. In-game CO§§ CAMeLots

    The following Medium-Wealth Commercial Office (CO§§) CAMeLots are available

    within the CAM itself:

    Stage 9

    Lot Size 2×3 Kanarowski & Co. 909 office jobs

    Lot Size 2×3 Talin Tower Suites 1612 office jobs

    Lot Size 3×2 Kanarowski & Co. 909 office jobs

    Lot Size 3×2 Talin Tower Suites 1612 office jobs

    Lot Size 4×4 Vu Financial 4343 office jobs

    Lot Size 4×4 Chong Inc. 3307 office jobs

    Lot Size 4×4 Lucky Lizards 4595 office jobs

    Lot Size 5×4 Fisk Insurance 5752 office jobs

    Stage 10

    Lot Size 3×4 Vu Financial 4343 office jobs

    Lot Size 3×4 Chong Inc. 3307 office jobs

    Lot Size 3×4 Lucky Lizards 4595 office jobs

    Lot Size 4×3 Vu Financial 4343 office jobs

    Lot Size 4×3 Chong Inc. 3307 office jobs

    Lot Size 4×3 Lucky Lizards 4595 office jobs

    Lot Size 4×4 Fisk Insurance 5752 office jobs

    Stage 11

    Lot Size 4×4 McClellan Inc. 6798 office jobs

    Lot Size 4×4 Calvin’s Happy Place Plaza 5404 office jobs

    Lot Size 4×4 Waco Co. 6536 office jobs

    Lot Size 4×5 McClellan Inc. 6798 office jobs

    23

    Appendix 5. In-game CO§§§ CAMeLots

    The following High-Wealth Commercial Office (CO§§§) CAMeLots are available

    within the CAM itself:

    Stage 9

    Lot Size 2×3 Graber Corporate Suites 1003 office jobs

    Lot Size 2×3 Barthelet Corporation 1203 office jobs

    Lot Size 2×3 Yates Real Estate 1203 office jobs

    Lot Size 2×3 Simon and Frank Associates 1987 office jobs

    Lot Size 2×3 Wren Insurance 1401 office jobs

    Lot Size 3×2 Wren Insurance 1401 office jobs

    Lot Size 3×4 Cameron Cameras 2453 office jobs

    Lot Size 4×3 Cameron Cameras 2453 office jobs

    Stage 10

    Lot Size 4×4 Lind Entertainment 5796 office jobs

    Lot Size 4×4 Van Prooijen Trading 4533 office jobs

    Lot Size 4×4 Cahalene Communications 5339 office jobs

    Lot Size 4×4 Hogan Wallace & White Insurance 5709 office jobs

    Lot Size 4×4 Hurt Enterprise Headquarters 7146 office jobs

    Stage 11

    Lot Size 4×4 Pedriana Pharmaceuticals 7103 office jobs

    Stage 13

    Lot Size 5×3 Bank of America 7872 office jobs

    Lot Size 4×4 Bank of China 8343 office jobs

    Lot Size 4×4 Chrysler Building 8735 office jobs

    Stage 14

    Lot Size 6×4 John Hancock Center 16012 office jobs

    Lot Size 8×4 Empire State Building 19565 office jobs

    24

    Appendix 6. In-game CS§§§ CAMeLots

    The following High-Wealth Commercial Service (CS§§§) CAMeLots are available

    within the CAM itself (please note that the Coit Tower is not a CAMeLot, but it has

    been made into a CAMpatible growable stage 6 lot):

    Stage 6

    Lot Size 3×3 Coit Tower 156 service jobs

    Stage 10

    Lot Size 3×3 Smith Tower 386 service jobs

    Lot Size 6×6 Seafirst Tower 1725 service jobs

    Stage 15

    Lot Size 7×6 CN Tower 5776 service jobs

    25

    Appendix 7. In-game I-R Lots

    All in-game industrial resource (agricultural) buildings and lots have been edited.

    The occupancies have been updated to reflect a more consistent approach.

    All lots have been redistributed into growth stages 1 through 3.

    The table below lists all in-game IR lots with their occupancies and growth stages:

    Agricultural Building Jobs in SC4 Jobs in CAM Growth Stages

    Pumkin Acres 2 3 1

    Farhan's Farm 4 11 1

    Barthelet Stables 8 16 2

    Jez Knight Acres 10 27 2

    Llama Ag 6 36 2

    Alvin's Acres 6 38 2

    Pedriana's Plant 13 88 3

    26

    Appendix 8. In-game I-D Lots

    All in-game industrial dirty buildings and lots have been edited.

    The occupancies have been updated to reflect a more consistent approach.

    All lots have been redistributed into a lot wider range of growth stages.

    The table below lists all in-game ID lots with their occupancies and growth stages:

    Industrial Building Jobs in SC4 Jobs in CAM Growth Stages

    Farley's Foundry 9 9 1, 3

    Dao Chemicals 23 171 4, 5, 6

    MPR Metals 18 82 3, 4, 5

    Creighton Bricks 17 72 2, 3, 4

    Eyler Refining 18 73 2, 3, 4

    Dolan Dye 28 40 1

    Vu's Tank and Vat 46 110 3, 4

    Graber Smelter 66 351 5, 6

    Grundstrom Copper 67 355 5, 6

    Broquard's Cement Plant 119 248 5, 6, 7

    Wallace Petroleum 158 639 7

    Dead Forest Paper 150 541 5, 6

    Yard 21 3 1

    Burner 6 5 1

    Petroleum Tank 15 64 3, 4

    Smoke Stack 12 30 4

    Chemical Tanks 34 60 4

    Chemical Tank 13 21 2, 4

    Burner 30 40 5

    Collection Unit 28 34 2, 3

    Refining Unit 92 159 5

    Burning Unit 74 78 5, 6

    Mixer 100 206 5, 6

    Mixing Unit 41 110 4, 5

    Processing Unit 77 90 4, 5

    Shed 5 5 1

    Furnace 11 54 4, 5

    Warehouse 10 40 2, 3

    Steel Shed 18 15 2, 4

    Sorting Shed 25 43 3, 5

    Distribution Shed 29 107 4, 5

    Sorting Shed 57 65 4, 6

    C. Wallace Plaster 58 69 4, 6

    Cooling Unit 76 167 5, 7

    Finishing Warehouse 94 344 6, 8

    27

    Appendix 9. In-game I-M Lots

    All in-game industrial manufacturing buildings and lots have been edited.

    The occupancies have been updated to reflect a more consistent approach.

    All lots have been redistributed into a lot wider range of growth stages.

    The table below lists all in-game ID lots with their occupancies and growth stages:

    Industrial Building Jobs in SC4 Jobs in CAM Growth Stages

    Bella Barium 23 21 1, 2

    Goth Mechanics 19 19 1, 2

    Go Gyro Plant 23 33 1, 3

    Flyte's Motor Works 25 43 2, 3

    Solar Panel U-Store It 34 114 4, 5

    Patch's Paint 32 88 3

    Patch's Paint 43 237 5, 6

    Wright Widgets 57 133 2, 3, 4

    Drying Unit 24 38 6, 7

    Heating Unit 24 39 4, 6

    Mixing Tanks 43 41 4, 6

    Cogg and Shuffle 45 75 5, 6

    Processing Center 48 83 5, 6

    Storage Unit 18 22 1, 3

    Crunching Facility 21 30 2, 3

    Zaidi Sprockets 25 57 3, 4

    Packaging Facility 27 75 4, 5

    Vilett Textiles 25 53 3

    Vilett Textiles 34 147 4, 5

    Zambel Assembly Line 46 86 2, 3

    Running Blade Manufacturing 58 191 4, 5, 6

    B. Powers Cloth 53 142 3, 4

    Willmott Widget Assembly 72 388 5, 6

    Kiwi Flooring Co. 58 192 4, 5, 6

    Zeno's Truck Parts 78 504 7

    28

    Appendix 10. In-game I-HT Lots

    All in-game industrial high-tech buildings and lots have been edited.

    The occupancies have been updated to reflect a more consistent approach.

    All lots have been redistributed into a lot wider range of growth stages.

    The table below lists all in-game ID lots with their occupancies and growth stages:

    Industrial Building Jobs in SC4 Jobs in CAM Growth Stages

    Havoc Bioenhancement 20 28 1, 2

    Kane Tiberium 20 28 1, 2

    Lee Avionics 32 126 5, 6

    Andrews Semiconductor 33 52 2, 3

    Stratton Biotech 39 95 3, 4

    Tsvirkunov Electronics 73 193 4, 5

    Jenquai Alchemy 72 185 4, 5

    Max's Microchips 71 172 3, 4

    Grounds 7 3 1

    Quantum Dish 21 38 3

    Grinding Unit 29 39 4, 6

    Receiver Unit 31 46 4, 6

    Barth Compression Services 55 64 2, 4, 5

    Transformer Facility 49 59 2, 4, 5

    Accelerator 22 46 4, 6

    Testing Bays 18 26 2, 5

    Cryo Testing 30 140 5, 6, 8

    Corrugating Unit 27 96 4, 5, 7

    Larva Breeding 30 132 5, 6

    Pedriana Perpetuator Systems 44 182 5, 6, 7

    Tubing Facility 51 290 6, 7, 8

    Tubing Facility 67 191 5

    Progen Production 68 202 4, 5

    Hsu Accelerators 91 530 8, 9

    Venkatrama Pharmaceuticals 94 589 7, 8

    Spline Testing 97 652 6, 7

    If you're looking for custom stuff for the CAM, the CAM's 5 years old and there's a lot more stuff out there besides the "starter packs" that everyone loves to complain about. I'd check out the SimGoober and kevdan25 packs on the LEX, and some of the stuff by tag_one, nycc06, jmyers2043, jestarr, and mattb325. Fewer dependencies, and more content.

    -Tarkus

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