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Ishamael

Suburbs and city-sprawl

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Indiana Joe is actually right (as far as I know) because each one of my suburbs/city tiles have huge CS and HT areas in the middle of a residential area, I tried to do it in a more realistic way but for me it is impossible.

edit:YAY page 2


  Edited by TayMay27  
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A wise person once said "April Fools? Ya'll too old to be worrying bout April Fools but you better have that rent money"

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You know something Mr.Author dude I agree with you on this. In SC4 it was like each square or tile that was connected to one another fed off one another and that was OK. But the entire region in more than 1 way was scarcely separated from itself due to the fact that if you wanted to build a big city with suburbs,the actual areas you built suburbs in didn't really connect to the city co, unless you built the core in one tile and then the suburban area in the neighboring tile to it.

I'm hoping that this time around with SC5 and with this new glass box engine the region will be more connected through roadways,railways and highways, instead of neighboring tiles and neighboring assets. So if you made a suburban city in the far northwest of the region with the city core in the central port of the region, as long as a highway or major roadway artery exists the commuters/residents in that suburban area can reach the city core and still feed off the economy from by seeking work in those areas.

Basically i'm hoping that it is in correlation to real life commuting and city center transportation. So if one player made a region based off of LA with the city of Santa Monica, then a sim can use a major interstate in the game to reach LA's city center and not have to rely on a neighbor city for work or for economic growth.

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I don't know if it is common knowledge now but yes, there is no zoning density. I can't remember the article but I recall them saying that the traffic density would dictate the zone density.

I assume that means if you build streets next to zones, they will be lower density since there would be less traffic. If you build 2-lane roads or something, there will be more traffic and thus will be higher density.

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This might be a stupid question but... what's zoning? Is that like when you make and drag those residential box things then place them. Then houses appear? Someone feel free to correct me on this please. :(


  Edited by CuriousKiddo  

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This might be a stupid question but... what's zoning? Is that like when you make and drag those residential box things then place them. Then houses appear? Someone feel free to correct me on this please. :(

You hit it dead on the nail.

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