Jump to content

Archived

This topic is now archived and is closed to further replies.

alvinheriadi

Another NAM 30 bug

5 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     

    I had a bug on OWR curve flyover pieces, the arrow is pointing to north, after i using Drawpaths cheat, the arrow pointing to south. This bug make me confusing.

    I have a picture, please fix this. After done, you can post attachment in your post.

    nam30bug.jpg

    Uploaded with ImageShack.us

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    There is a NAM development thread here -->

    Nonetheless, I have reproduced the same thing:

    owrpath.jpg


    Thessaloniki | <-- Now Open! Come check out this CJ! | Boycott Chick-Fil-A!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've just checked it. And unfortunately, it's not a simple, straightforward situation of just flipping the arrows on the preview models. The arrows face the correct direction in some rotations, but the wrong direction in others--by appearances, the "mirrored" ("Transposed") versions of the piece. In other words, it's a RUL problem. I haven't looked at the code to confirm, but most likely, there needs to be another couple preview references in the definition for the transposed instances.

    Being a RUL problem, it means it'll require an update to the NAM Controller, and that's not something that can be attached here. As that's a very sensitive file, it'll require some discussion on how we're going to distribute it.

    -Tarkus

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If I were in charge I'd probably suggest compiling everything so far first, and seeing if a NAM Essentials release sounds feasible.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If I were in charge I'd probably suggest compiling everything so far first, and seeing if a NAM Essentials release sounds feasible.

    That's what we've been discussing since last night, and it appears to be the approach we're going to take--the Monolithic NAM plans also involved turning "NAM Essentials" into "NAM Patches". The LHD issues reported are also getting knocked out as part of it.

    Share this post


    Link to post
    Share on other sites

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections