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The_City_Builder

Speed Up Time?

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An I the only one who's been wondering if we can still speed up time?

If SC13 is like CXL in any way, then in multiplayer we won't be able to speed up time, but we would in solo. Personally I usually play at the highest game speed possible do I can get things done faster.

Please lock this if it fits under another topic.

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I've considered this too. It was one of my main concerns when I first heard the game was to have multiplayer functionality. I think that it all depends on how they do this MP mode. Personally I'd prefer if time couldn't be sped up in MP mode. One, IRL regions don't have time warps, and if we are to introduce a MP element to the game with Councils of Mayors working together this would wreak havoc. Secondly in MP mode a region would be played at a slow speed anyway, as interactions between cities would require discussion and mutual agreements between Mayors.

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I think time warps suck. In SC4 you might want to speed time up for a short while to complete some item before you shut it down, but otherwise not.

This new game should probably run at a decent running speed, but if it is a realistic simulation, the it might well run at RL speed. That is, if it takes your Sim an hour to get to work, you'll have to find other things to do while waiting for him to get there. However, I expect that you will get your wish, but in MP mode, there will have to be an agreed speed.

This is a leisure time activity. After you've paid all that moolah for it, do you really want to rush it, and miss all the nice animation you paid for?


  Edited by A Nonny Moose  

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I'd imagine it's still possible, but you might not want to as back in SC4. Whereas in SC4 you build build your city to a profitable point, set it on cheetah, make a sandwich, and come back richer than an emirate with little to no consequence, in SC5 you'll have depleted some resources and sped up your progression to having to find a way around resource poverty.

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I'm fine with playing it real time as long as that doesn't mean in fifty years time my city will be fifty years old and I'll still be working on my first SC2013 city.

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It will probably still be a sc4 or cxl speed-up time. Compressed day lengths and compressed times buildings take to be built.

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Well, it is a simulation. Nobody expects a simulation to be in Einsteinian real time. I would expect a tick rate of say 1 day every ten minutes or less (perhaps much less). However, it should be possible to adjust the tick rate, but I'd rather not see the maximum rate as high as in SC4, which has a different simulation model. Here, I think, you will want to monitor the results more closely.

As for the day/night cycle, it should not be separate from the development tick rate, even if that means the game flashes before your eyes. In my original example above, the complete cycle would occur every 10 minutes. The player should be able to disable this.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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Personally, I want to be able to speed up time. Having only one speed, which would probably turtle or rhino speed max, would be a little too slow for me.

Honestly, it's a game and I'm not really to worried about whether the time speed is realistic or not :P


  Edited by -JD-  

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I imagine that the way they will do it, is to have multiple servers. IE: "American server: Speed 2" "American server: Speed 3" "European Server Speed 1" ect, so it's just constant yet optional.

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In a multi-player situation, the players will have to agree over the "chat" line to change the interval. The original mayor in any region should be able to select the initial rate.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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In a multi-player situation, the players will have to agree over the "chat" line to change the interval. The original mayor in any region should be able to select the initial rate.

We have no idea if multiple people can play the same city at the same time. So far there is no evidence of it. The entire narrative from the devs are individual players working on their individual cities and the multiplayer is the interactive between these cities. If it was as you suggest they probably would of talked about it.

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In a multi-player situation, the players will have to agree over the "chat" line to change the interval. The original mayor in any region should be able to select the initial rate.

We have no idea if multiple people can play the same city at the same time. So far there is no evidence of it. The entire narrative from the devs are individual players working on their individual cities and the multiplayer is the interactive between these cities. If it was as you suggest they probably would of talked about it.

Yes, but considering that they may be on different continents, the game server must support a message/chat system of some kind, no? Looks like there might even have to be some kind of pre-region-creation show. There will have to some consensus on terraforming, or will the regions be cast before the players like pearls before swine?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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If I was making this game I'd have it so the Founding Mayor and any fellow founding fathers come together and discuss the rules of the Region before it is even created. They would have more rights and responsibilities than new Mayors joining the region at a later point, similar to a colonisation of a new land. The first to come, are the first served. But if a group of founding fathers creates a Region instead of a single colonising lord then a general consensus would certainly have to be got at. I should think time would have to be Regionwide, and if cities really do remain active when we are offline and considering the global resource market and so forth, it is possible there wil be a single 'time'.

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