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rweather5

High Tech

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In my city I had huge demand for high tech industry and negative demand for other types of industry. So I bulldozed all my industry and raised taxes on them. When I waited for high tech industry to pop up, it never did. There was high desirability and high land value, plus I had parks too. I had connections by road and rail to other cities and sim nation and I have a good mass transit system. I tried using ordinances to help too, but nothing worked. Am I doing something wrong?

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In my city I had huge demand for high tech industry and negative demand for other types of industry. So I bulldozed all my industry and raised taxes on them. When I waited for high tech industry to pop up, it never did. There was high desirability and high land value, plus I had parks too. I had connections by road and rail to other cities and sim nation and I have a good mass transit system. I tried using ordinances to help too, but nothing worked. Am I doing something wrong?

Did you check the Education Level? Did you try lowering taxes? Too many R$ sims? Did you check the commute time?

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In my city I had huge demand for high tech industry and negative demand for other types of industry. So I bulldozed all my industry and raised taxes on them. When I waited for high tech industry to pop up, it never did. There was high desirability and high land value, plus I had parks too. I had connections by road and rail to other cities and sim nation and I have a good mass transit system. I tried using ordinances to help too, but nothing worked. Am I doing something wrong?

Did you check the Education Level? Did you try lowering taxes? Too many R$ Sims? Did you check the commute time?

And how about pollution levels? The other industry may have polluted the ground so that you have to zone your I-HT elsewhere. Hi-Tech requires a high EQ, a stable population with lots of C$$$ commercial, and a nice neighborhood.


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You need well educated Sims,which you probably have since you've got the demand. The zones normally need to be very low pollution areas for them to develop. Pollution turns them away badly. Use the desirablilty view to zone for them initially. They normally want to be close to resi areas too,but thats not a prerequisite. They seem to not mind being near farms too cos the air pollution is normally low. Bulldozing an entire previously dirty industry area sometimes works if you wait for the air pollution that built up to dissipate. I just use some air Purification Plant I found on the Stex,as well as a water treatment plant. (Reverse Osmosis Water Treament Facility) its called. Plop these things in and watch the high tech go for it.

I have built cities where I had a fairly decent High Tech Industrial area and then built some dirty and manufacturing near it and the High Tech moved out. They hate pollution. Be aware that High wealth sims dont work in HT cos of some bug.That area you bulldozed was probably still a bit too dirty for their liking. High Tech and CO$$$ dont like having pollution about.

A pic of the city would help though. Dont even bother trying to put them near a Coal Plant if thats where you industrial area is..

Not sure if you can see it in this pic,but the whole left hand side and top left part of this city is industrial area,mostly high tech. There is a garbage dump in the top left corner and the high tech dont even like the smell of that even though there is no water pollution and super low air pollution. Righ click and save it and zoom in and you might be able to see the area thats IM instead of HT,up there near those three vehicle mission indicators. Although that area used to be dirty industry too,now that I think about it.

425746_342823329085177_100000725387172_1131524_681490642_n.jpg

You can put high tech zones right next to Residential zones. Sims dont seem to mind cos HT doesnt produce pollution,except for a bit of water pollution which you need to treat,and the jobs are close,meaning low commute times.

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Be aware that High wealth sims dont work in HT cos of some bug

Did anyone make a mod to fix this?

Yes, although I can't seem to find it...

EDIT: This is it.


  Edited by jacksunny  

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I think there is a fix for it somewhere. I have read posts about it.I normally dont worry about it and let the rich folk work in the offices and turn all the poor factory workers into HT workers.

Here is a better pic I just took of that spot to show you what I am talking about. See all those tall white frothy things? they are all the air cleaners i put in here to attract HT and you can see where the HT starts with those yellow and black buildings. Try as I might the HT dont seem to want to be in that top corner. I have bulldozed those IM joints numerous times.

401033_342836512417192_100000725387172_1131534_646446663_n.jpg

Thanks for that quick link JackSunny.


  Edited by simplybatman  

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Be aware that High wealth sims dont work in HT cos of some bug

Did anyone make a mod to fix this?

Yes, although I can't seem to find it...

EDIT: This is it.

Oh right. I had it for a long time and forgot about it.

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Hi-Tech requires a high EQ, a stable population with lots of C$$$ commercial, and a nice neighborhood.

Not so sure about this, there is no relation between C and I-HT in the RCI (demand) exemplars. Can you point out how?

Actually the opposite may be true, as while CO$$S/CO$$ and I-HT have a common requirement (an educated workforce), they may somehow compete for high-EQ workers. I have noticed this in my region, which I develop exclusively with C (no I): when a somewhat sizable CO$$$ or CO$$ building is built (or upgraded), this primarily satisfies (reduces) its respective demand type, but the other demand type is reduced a little as well (eg a CO$$$ building will basically reduce CO$$$ demand, but will slightly reduce CO$$ demand too). Maybe this happens between I-HT and CO too. Educated workforce neither is an unlimited resource, nor can be "imported", and bulding CO or I-HT reduces their demand, as fewer or no high-EQ workers are available. The TotalWFxxxxx exemplars specify the demand created (as a function of wealth and education level).

Be aware that High wealth sims dont work in HT cos of some bug

Did anyone make a mod to fix this?

Yes, although I can't seem to find it...

EDIT: This is it.

The fix should better be merged with simcity_1.dat (just like CAM), for it otherwise causes some regional statistics to be double-count.


  Edited by cogeo  

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^ If I understood exemplars at all, I could maybe answer this. I simply report what I observe in my cities, all of them successful and profitable.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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Well, CO$$$ and I-HT demands in your cities may both be high, because they have a common requirement (educated workforce) which you seem to satisfy. But this doesn't mean that I-HT demand needs CO$$$ development.

Not purporting to be an expert here. Take a look at this board, esp the "Workforce and Occupation Demands (Drives)" thread, contains a lot of interesting information. The exemplars can easily be found in simcity_1.dat, by using the Reader's Navigation tool.

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HT will grow in a city next to the one with demand even with no people or Co in there. Demand seems to spread to the adjacent cities.

The fix should better be merged with simcity_1.dat (just like CAM), for it otherwise causes some regional statistics to be double-count.

Can I ask how to do that? I downloaded that fix and the census one too,and when querieing buildings it was saying that Occupancy was higher than Capacity.Was that because of the HT Fix??

I will remove the HT fix and see if the census info changes.

Edit* nothing changed by removing the I-H fix from plugins. The Census info still says that citywide and Regionwide Occupancy is greater than the capacity. Must be standing room only at work for my sims lol.


  Edited by simplybatman  

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