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_marsh_

Marsh's Swamp - Where I make stuff

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Well I've decided to bring my modding thread over from SC4D. Things I'm working on will be here. mkay.

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  Edited by _marsh_  

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    Well.... working on some tree controllers for fun.  :D

    They're from C.P.'s tree pack. This is a spring version.

    img0128mi.jpg

    Although those missing areas in the valleys are a pain for me ATM.  :???:

    As you can see from the very professional looking image below, I want that peach circle like the red circle. Any help there? At the moment no trees get planted there what-so-ever.

    img0130xx.jpg

    As well as the spring, there is a fall one. I think it needs a larger variety of color. However that would conflict with the trees of the other seasons that are located in the same places... (This is why seasonal trees would be awesome:P)

    img0131khj.jpg

    These are seasonal... In a way. If you switch out the controllers. All the trees automaticly change. :D

    And finally, just some playing around.

    img0129tb.jpg

    img0133nz.jpg

    ,marsh  :)

    *edit - Here is another pic by joshriddle577. I gave to him in chat to test (because I was unsure about the dependency) It came out very nice... Spread out and neatly placed :)

    (I think that is my terrain mod as well.  :D)

    Bordentown-Oct22091298853594.png


      Edited by _marsh_  
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    Yes, can't wait to see more projects!


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Well I have cool mod on the STEX as you may already know.

    The HD Sandy Beach Mod. - https://www.simtropolis.com/forum/files/file/26034-hd-sandy-beach-mod/

    I have used Orange_o_'s textures for it (He gave me permission to release it ;) and I have to say they are really beautiful.

    pic3y.jpg

    pic2mz.jpg

    pic1tx.jpg

    3rd closest zoom of the beach.

    pic4h.jpg

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    Today.... I've been playing with terrain mods more. Trying to get a good one for a future desert region of mine. The sand looks great further away. Like dunes. I need to modify the texture so that when you change zoom they stay more or less the same size. For some reason though Girafe's trees fit in surprisingly well...

    pic-2.jpg

    As well as a rock mod for it.

    pic-3.jpg

    pic-4.jpg

    Finally... how is this for Simmars terrain? :P

    pic-5.jpg

    pic-6.jpg

    Today I've just been having fun. Although I hope to actually go further on that Desert terrain mod.

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    Vlasky: It's a work in progress. Will get better as time goes on. ;)

    Here is another rock mod I made. Tell me what you think.

    img0176.jpg

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    Marshy has arrived :P

    Nice work, I still say at that point that the cliff looks kind of water/reflective to me


    Things to go things to come.

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    I recently acquired some textures by a certain kodlovag. They are really great. :)

    teaser-1.jpg

    Also a bit more progress on the cliffs. I have gotten the textures to blend better with the terrain, and also worked on different zooms.

    img0197.jpg

    img0198.jpg

    Also have changed kodlovag's textures blending properties.

    img0196.jpg

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    I'll get to changing the rock textures sometime.  ;)

    kaylacey: That is a good idea. Sadly I do not know anything about BATing.  &mmm Although I could possibly incorporate it into the terrain mod.

    kodlovag: Yea. Sand. ::) Those dirt textures are more of a cracked earth. (Dried mid) which you'll see in the below picture.

    Evillions: Not necessarily. If you make a different texture you can only have it apply to certain areas. ;)

    This texture I'm trying for is a cracked earth/dried mud. I'm still trying to get it appear in the correct places. (Like flat ground). It's for areas which where previously ponds/lakes. I hope to get it on mostly all ground that is perfectly flat up in higher altitudes so there are nice dried lakes in areas. At sea-level I don't want it like that though. I'm tring for sand dunes and oasis's mostly, while higher altitudes are more rocky than sandy.

    pic1ze.jpg

    This is sort-of What I'm trying to go for at lower altitudes. Small "ponds" Higher altitudes will be larger and more visual.

    3451482-Dunes-and-dried-mud-1.jpg

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    Anyways here is something else I've worked on.

    The White Sands Beach Mod - Now on the STEX. https://www.simtropolis.com/forum/files/file/26208-hd-white-sandys-beach-mod/

    I simply modified orange's textures and made then white. The underwater textures I tinted slightly blue so that it brings out the water more and looks more tropical. (Thanks to kodlovag for that idea. ;))

    beach-1.jpg

    beach-2.jpg

    beach-3.jpg

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    Just going to attempt to keep this alive.  :P

    54733888.jpg

    Just made Koldavag's textures into a beach. For a region I am growing. I've also had thoughts of making a custom terrain mod for it, by simply modifying maxis textures. I like the type of detail in them. I would probably keep that, just change some of the hues and add dirt patches in places. Change higher elevation textures to more wet looking ones.

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    ...and alive you shall keep it! 9.gif

    I'm sure I am not the only one who waits to see what you've come up with next! 44.gif

    I truly hope to discover you consider yourself as an artist of 'some type'!

    You continue to amaze me... how you 'interpret' this game/art... it is so nice to be amazed... a warm, fuzzy feeling.

    Thanks Marsh!

    • Like 1

    photo-145389.giftumblr_l9k4snrJjF1qe2w11o1_100.gif

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    Gringamuyloca: Thank you. :) And no you're not. (I post stuff in chat all the time so a lot see it there :P)

    I find myself making "cul-de-sacs" with the NAM's street roundabouts a lot. However the center median annoyed me. In the way I was using them anyways... so I fixed that. :P

    culdesacs.jpg

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    Hey Marsh,

    Do you have terrain mods actually on the stex or is this stuff just your personal playing? I am having a really difficult time finding terrain mods on the stex at all. All I keep finding are maps.

    I am looking for a northern Florida beach/wetland/marsh type terrain mod. I can live with the trees I am using even though they are out of region typical but I am in need of some sort of wetland/marsh that does not require me to hand build it (there is a LOT of it in the region I am working).

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