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Tibback2000

Sim City (SPACE exploration maybe?)

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This idea came to me years ago and i want to share it with you guys now and get some feedback.

What about a new game , were players will have to colonize not regions , but planets.....consisted of certain regions(depended by the size of the planet).It could offer both an on-line and off-line experience.

For the offline users it could be a new and much more sophisticated City building game.The player gets a planet and starts building its regions pretty much like in SC4 but with all the new features we crave for all these years.

The next step could really be the Online mode....

Here , players are part of a solar system(or even a galaxy...).Each player has its' own unique planet in the galaxy.From the time you enter the online game , an abandoned-uninhabited planet , becomes habited and you get to build it the way you prefer.Warning , if you leave it unused for a certain period of time or quit , it will get uninhabited again...(a severe global natural disaster could be the reason for that!).

To keep you interested in developing your cities(planet)the best way you can we could establish a reward system for players.Many ideas have come to me about this reward system.

For example , players that have developed their cities pretty much , could be given the opportunity to "travel" outside their planet , and meet other players.(I forgot to mention that player buildings can be standard , or custom made-with building points i will explain later.)So those players that can travel , can see new buildings created by other players , and even exchange them with some plans of theirs'.....Same thing can be done with transportation.Custom made vehicles can be made(under some standard rules though for everybody according to the type of transportation they refer to).

I know that it looks very similar to Spore , but in fact it isn't.The goal will be to develop your cities/Planet the best way you can , in order to gain new challenges like the one i described above , or even get the opportunity to inhabit a new planet.

That is a fraction of my idea for a new SimCity-like game.I will return shortly with some more of my ideas for this.

Please post any of yours too here!!!I really get excited when i even think about such a game that could combine simcity with space exploration.

Food for thought------->Planet Resources...(!)

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Sounds like a great idea! The online mode could be called the "Planet Offer" and would be available for a modest fee of about $10 USD per month. The game would be a lot of work so it could be released without all of the advertised features and the rest of the features could be promised to the online "Planet Offer" subscribers at a later date (but they can only keep the updates if they continue to pay the monthly fee).

Then after getting everyone's money we can sell the game to another company that will make a few relatively minor updates and then RE-SELL that version of the game back to everyone!

We also need to make sure of a few things:

- Single threaded (gamers don't want multi-threaded games)

- Random crashing

- Memory leaks

- No save button, those can only occur randomly

- Skyscrapers and small houses should have the same lot size

- Although a single player version will be sold, make it so you can't really do anything without paying for the "Planet Offer" subscription

(Pardon my sarcasm, but your post basically just describes the original Cities XL release)


  Edited by USA_Pride  
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    :lol: Lol! Hehehehehe.... no worries i entertained it!

    Well , i might not be able to explain my idea right because my English isn't very good.

    I think that you misunderstood my idea. I have played Cities XL too and didn't like it at all.It is a much more different game than SC4.In my idea , (off course everything will be free off-charge)i am thinking more like a mixture of SC4-Spore thing.You will have to improve ALL your regions to the max(which will be the main focus of the game like SC4)in order to obtain the ability and interact with other players out of your planet and aquire their knowledge,their custom made buildings(homes-power plants etc)and vehicles(the Spore way).

    We could even establish a building-points-system.We will have a certain number of building points that can be used to build your own buildings.So you will have to decide what kind of building you wanna build.High capacity , high-low energy-water consuption its all up to you to distribute your building points and build the home-plant-commercial-community building you like.By improving your city-region , you will be getting more building points , giving you the ability to create new buildings with better capacity-energy consumption ratio , growing your cities even more etc....

    We could even give a certain amount of different kinds of resources to each planet making it even more interesting and demanding for the player to make the best out of his building points and create the best consumption-capacity ratio buildings he can.

    That is my main idea and i just wanted to share it with you guys.The possibilities are endless.What do you think?

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    I like your ideas. Especially having different planets with different levels of resources, that would make each planet a unique experience.

    In terms of a city-builder with planet\region concept, I've always wanted to see more collaboration between cities. Right now in Cities XL there really isn't much consequence to being adjacent to another city. You just drag a road to the edge of the screen and you couldn't care less what's going on beyond your border.

    I'd love to see planning between different players over zoning, road infrastructure, power infrastructure, waste-water infrastructure, mass transit infrastructure, etc.

    For example, right now Detroit, Michigan mirrors what Cities XL is\was like. Yes, Detroit has a mass transit system, but that system only takes you from place to place WITHIN city limits. If you want to go out to the suburbs you have to get off the Detroit system and get onto the "regional" that serves areas beyond Detroit.

    Another thing that always bugs me in both SC4 and Cities XL is that the simulator gives no penalty for NIMBYs and polution that are on the border. Want to have a posh residential area next to an industrial slum? No problem, just put them next to each other but in different cities. I don't want that to be allowable anymore.

    No limits to scrollable area - I want to be able to see my city, and every other city all at once. Yes, I would only be able to edit things within my city, but I should be able to see other cities without having to exit out of mine. I should be able to go into the data views for those cities as well.

    Tibback2000, I like the idea you've started here! Also, your English is actually very good.

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    Well , thats exactly what i mean. Each city region should affect it's neighboor city , directly and in a much more eefective way than they do till now.For example if you have extremely high pollution levels a part of it should be "transfered" to the neighbor cities obliging you to see the problem as a whole , not localy.

    I really insist on this building points system.That way we will be able to see many many diferent city layouts , some effective and some may not so much , making your city more "personal" than ever and urging you to develop the best way you possibly can...

    Extremely great idea of seeing all you cities by scrolling once! They could adopt "Supreme Commander's" way of zoomming in and out of huge areas but actually work on your region...Perfect idea!

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    According to my internet research, MineCraft could be made into that with enough modding and time.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Just noticed this. Many interesting thoughts.

    In my quick skim through this thread, I don't think I saw anything about interplanetary trade? Planets that have surplus resources or products should surely be able to trade with the others, assuming we have some good method of interplanetary travel.

    Just how are you planning to get around? My choice, given unlimited energy, is warps (wormholes) created by bending the relativistic rubber sheet. You'd have to create something like a controlle4d quantum black hole.

    Beam me up, Snotty, there's no intelligent life down here.


    Beware: Emancipated user.  No Windoze for me.
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