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My Bats

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    Airport3.jpg
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    Things to go things to come.

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    Looking good.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    af.jpg

    Anyone have an idea whats happening?


    Things to go things to come.

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    Triple Decker? Now that's nice!Just one question: How are you gonna implement that with DDRHW-4? Are you just gonna use a specialonramp? Other than that, the model looks great. The roof does kinda look plain though.

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    Hmn, there seems to be a problem with 3ds max/BAT4Max in general, need to fix that, then move on with the BAT

    @Ferrariguy1000 - There will be a transition piece, at first I though the error was in the bat itself, and I tried redoing it, now I'm stuck with another version which has near exact height as the DDRHW-4, so we shall see.

    ------- update -------

    Up, the lighting issue is fixed, all I need to fix now is the 1st level renders because its not rendering correctly. (ending up all discombobulated) any solutions on that?

    --------- another update --------

    Nevermind, everything is fixed :D


    Things to go things to come.

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    I see that you say you fixed it; was it a flipped normal? Those can be a pain in the bum, but pretty easy to fix.

     

    On another note, you have me intrigued by these multiple decks.


    Returning soon[ish] from a long time away...

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    airport5.jpg

    Version dos!

    Basically now the transition pieces wont be so drastic now.

    @Za - It was an installation error, forgot to do something with the Gamma. I hope you're enjoying the progress as well :D


    Things to go things to come.

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    Airport4.jpg

    In-game shot, gotta work on those road textures.

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    Things to go things to come.

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    Looking good.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    I suggest that you change the road texture to something abit more lighter and dirther, that can fit better in simcity 

    here's an example: http://www.filterforge.com/filte­rs/830.jpg

    http://spiralforums.biz/uploads/­post-53-1139607373.jpg

    http://fotobg.ru/upload/img13471­80122.jpg

     

    I also suggest that you add some textures to those columns, and the roads' pedestrian edge, they look like if they are not textured.

     

    I think that making those ground tiles a liiitle bit darker will make it look better :D

     

    I hope that my comment wasn't pushy or too demanding, just my opinion :D 


    .....

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    Airport3.jpg

     

    I like the roof texture here better :P

     

    I think this one would look better if you remove those extra columns parts, and add maybe some small potted trees, chairs etc.. things you find on the roads (I think you can add that in Lot editor)


    .....

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    airport6.jpg

    Some better textures thanks to Il.!

    @Gn_leugim - I've planned to add a few more peices along with a crosswalk, etc. And I'm going to add some props on the road to make it as diverse as I can see an airport getting. :)

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    Things to go things to come.

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    That's looking really nice Shub! I suppose you'll need an onramp for the 3 road levels sooner or later?


    2wl4.png

     

    Former Username: 10000000000000

    "Ever wonder why the Yankees always win every game they play? The other team can't stop looking at the pinstripes."

     

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    Well I was thinking of a not so dark tiles, they would look better matching with the roof if they are still white, the reason I suggested to make them darker is that because they used to look too shiny, some contrast in colours would be good.

     

    You also forgot these parts: similar texture to the pillars would be great (if you like). 

     7u0qNEK.jpg

     

    :)


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    Wow, they align smoothly in game - no visible seams! :golly:

     

    How will these connect to in-game roads, though? And won't the different road textures look too... well, different?


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    airport7.jpg

    The NAM Version of this Terminal would look something like this (the small road will be changed later). Does it look good?

    @Il. - Changed the sidewalk, forgot to do it after this picture though :P

    @T Wrecks - Thanks, I started to notice right after, so I put up a nam texture on it (a converter piece will be added later to make it more aligned.)

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    It sure looks good like this! :) The question is which way you'll choose to go - match the texture on your BAT as closely to NAM roads as possible in the first place, or make a separate conversion piece after.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Very nice. This looks really good. Well done.


    You know you're Working Class when your TV set is bigger than your Bookcase

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    It sure looks good like this! :) The question is which way you'll choose to go - match the texture on your BAT as closely to NAM roads as possible in the first place, or make a separate conversion piece after.

     I think I'll make two versions, the idea atm is to make the roads overhanging so you can drag DDRHW-4 across it, while the original was a base converter piece, although there would be a minor color variation, it should stay pretty much the sanme

     

    Very nice. This looks really good. Well done.

    Thanks

    -----

    I am beginning to work on the endpeice and LEing the RHW version of the airport terminals.

    Both terminal versions will be compatible with the DDRHW-4, but you can choose to have a smooth transition, or a fake applied texture.


    Things to go things to come.

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    I think I'll make two versions, the idea atm is to make the roads overhanging so you can drag DDRHW-4 across it,

    ...and that sounds like a mighty fine idea to me! :golly:


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    airport8.jpg

    Got an end-peice (well the front design of it), its not attached, the terminal is just for show.

    Do you like it?

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    I like it a lot! Maybe you could make a Texture Transition from your textures to RHW?


    I'll be back one day.

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    This project is starting to come together over nicely. Very well done.


    You know you're Working Class when your TV set is bigger than your Bookcase

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