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Pabloirwin

separating residential & industrial

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    Hello, I've been browsing these forums for tips and tricks and downloads for a while, but this is my first post. I really like SC4, but I only have so much time to devote to it.

    Anyway, most of my cities until now have just been yourtypical 'this tile is your city, put R,C, & I all in it' beginner approach. I've been trying to have my residential and industrial zones be in separate tiles. However, I have hit a major snag, my sims will not travel between the two cities. There is an avenue connecting the two areas, and the zones are just as close together as they would be if I had them in the same tile, but almost every house has an unemployment icon over it (has happened twice in two attempts). There are 400 residents in one tile and 400 jobs in the other, but they refuse to go to work there.

    I was having this problem even before I added mods, then I added NAM, then CAM, hoping that their traffic sims / mods might help, but to no avail... I even tried adding a bus route, but that only got 6 of them to go... Anyone encounter and fix this? Thanks!

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    I do not know if this is a software problem or not, but my best recommendation for the situation you are currently encountering is to put up parking garages near/next to your bus stops. Your sims will not travel very far at all to work, and even with advanced forms of rapid transit there is still a travel limit. Sims will drive to the parking garage and ride the bus further away, much further than if they were driving themselves. This helps to cut down on traffic, and may help out with your sim's commute. Also, I would recommend having more roads connect to the next city over. Your little worker bees might have to drive too far to get to the avenue (especially if the roads connecting the neighborhoods to the avenue only connect to one side of the avenue and do not create an intersection....sims will be forced to travel in the direction their side of the avenue is traveling until they reach an intersection....which may discourage many from even trying). Another possible solution (assuming that you have the zones separate in order to keep your residential area unpolluted...correct assumption?) is to separate the zones by a river, but keep them on the same tile. The pollution stays on the industrial side, and the jobs will stay there until your sims start encountering better health and education benefits. This is where your high tech industry will start coming in, and integrating the zones will be a lot easier and better for your city. So having both types of zones in the same city and close together (when you have high tech or agriculture) is the best option, and can add a degree of realism to any city (think industrial park or manufacturing centers). Let me know if any of the suggestions work in a PM, and good luck!

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    here is what to do. pick an area on the map that is 3 tiles, it doesn't matter how they are conjoined. choose which one you would like to be residents, one commercial, and one industrial.

    city 1

    open the one you pick for commercial and zone one click-hold one area. next run a power line connecting to both other cities in the group of 3. next run a road or other network to only one of the cities in the group of 3 ( only make one connection). save to region

    city 2

    go to the city with no road connection. zone one click-hold of dirty industry and 4 click holds of agriculture at the ends of the streets that appear. run the power line to the zone and connect the power line to the other city in the group of , along with one road connection. put a windmill next to your industrial zone, let development go till demand goes negative. save to region

    city 3

    go to your city that has the 2 network connections, zone a click-hold of low res. run the power lines to the new zone, along with the transport connections. pick somewhere as far away from your low res zone and build a power plant (not a windmill)put a landfill next to it then run a power line and street to connect to the low-res. sell power to your commercial city. buy the garbage from the neighbors zone residential till demand goes negative. save to region.

    go to city 1 and let the demand drop.

    go to city 2 demolish your windmill and buy power. let demand go negative (zone more industry if it doesn't)

    go to city 3 and zone more residential till demand drops negative.

    repeat the general process of zoning out untill demand drops negative and saving to region. city 1 will be the slowest to grow. once city 3 is full plop in at least 1 each of the civics and fully fund everything. put a water pump, connect a pipe to the 2 neighbors where the pipes run zone medium density.

    as the road connection gets busy upgrade from road to avenue, when that gets busy, make it a highway. and only then can you make another connection. only do up to 3 neighbor road connections in your residentail (2 to the industry and one to the commercial) you can start trains, rails, and buses

    only make up to 3 connections to other cities of any given transport. hold shift when building a network. listen to your advisors and read the ticker. it says interesting things when it realizes what you are doing


    our world is a simcity

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    Be very careful to not create a loop such that a Sim can travel from A to B to C then from C to A. If you do this, you will get caught in the traveling Sims bug, and all they do is ride around.

    You may very well need the extended travel capabilities of the Network Addon Mod (NAM ) for this to be successful.


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    Be very careful to not create a loop such that a Sim can travel from A to B to C then from C to A. If you do this, you will get caught in the traveling Sims bug, and all they do is ride around.

    You may very well need the extended travel capabilities of the Network Addon Mod (NAM ) for this to be successful.

    exactly, the only city connecting to 2 cities is your residential, one of them being an industrial and the other being commercial.

    if you ever connect your industrial city to your commercial one your sims will start driving around in circles.

    nam may be used but it is not necessary for your cities to be successful


    our world is a simcity

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