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jonoboo

UK Road Mod

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i've been working on some UK textures - i'm modifying a few things. namely:

- adding the road-edge markings which is a solid white line marking along the side of the road in the UK

- adding give-way triangle

- adding KEEP CLEAR markings

- adding different length central (broken line) markings..... shorter spaced out markings will appear on standard straight pieces; longer and closer markings on bends, at junctions, and any other areas with hazards - this is used as a warning

I will try to add any other realistic things which comes to mind, and create a SLOW road marking that can be plopped, ploppable traffic calming measure BATs: example , and ploppable width restriction posts BAT which block bus and freight traffic from passing through.

I realise a few of my textures don't quite match up perfect and need little modifications to fix that and some other things. I also realise some of the line markings are a little too thick/wide - but i will fix that too 2.gif

here is the in-game picture

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Okay im in the process of finishing off four things, A zebra crossing with Lolipops, A plopable slow piece a better Bus Stop and a School Keep Clear ploppabe piece. again all of which (with the exception or the zebra crossing) has bi-lingual text, but they are easy to remove i suppose... Although the texture for the Zebra crossing isn't mine.

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The work being done looks impressive. And, if you need any help, I could lend you a hand with making the textures / most work with the reader as well.
I'm also working on my own blacktop street textures, if I can figure out how to make enough new puzzle pieces, I could release that as part of this MOD / release the textures for this MOD if I give up on making puzzle pieces 18.gif

As for the bus lanes, I'm thinking that the best way to tackle them would either being by retexturing the ANT network, or just by networkenabling LOTs with the new textures... I do not recommend using the BAT and making overhanging props because it distorts the texture quite a bit (lightens and yellows it), and I imagine it is quite a pain...

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Well not all School keep Clear road marking configurations are exactly alike.

the one i have been working on is very much like the one you displayed the only difference is that it's more ; -School-Keep-Clear...As for a Piccie, im working on getting an update for N.R so it'll be included in that29.gif

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Date: 8/17/2005 4:06:29 PM Author: nooneatall The work being done looks impressive. And, if you need any help, I could lend you a hand with making the textures / most work with the reader as well. I'm also working on my own blacktop street textures, if I can figure out how to make enough new puzzle pieces, I could release that as part of this MOD / release the textures for this MOD if I give up on making puzzle pieces 18.gif As for the bus lanes, I'm thinking that the best way to tackle them would either being by retexturing the ANT network, or just by networkenabling LOTs with the new textures... I do not recommend using the BAT and making overhanging props because it distorts the texture quite a bit (lightens and yellows it), and I imagine it is quite a pain...
 
thanks for the offers nooneatall 9.gif i had actually been thinking of overhanging BATs for the bus-lane as a last-resort. meaning you probably would not be able to place anything alongside the road either unfortunately 7.gif but there may be another solution. check the bus-lane mod thread. i just need an answer from someone in the know: about the functionality of the ANT - to give me more idea if my latest idea on how to create the bus lanes is feasible 1.gif
 
however, regarding this UK mod - if you can help with work requiring iLive's Reader and FSHMan at all that would help me considerably! its alright if you can't help but i just find saving the texture and the alpha map from FSHs into BMP files extremely time consuming. what i would really like is a way to save a whole folder of FSH files as BMP files in one-shot, not individually because there are 100's of textures 7.gif

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I believe that taking an entire folder of FSHs into BMPs *may* be possible, with FiSHMAN's batch functionality. I've never tried it myself to do this, but I can always give it a shot later on. If that doesn't work, give me which instances to start the extracting, and I could start with those...

-noone

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thanks noone :D any kind of help with the UK mods would be much appreciated by all UK members here 2.gif if it turns out you can't convert a whole load of FSH into BMP in one go then i will let you know which IID's to start with (once i have a fresh look at the maxis DAT files after a bit of advice i got from Tropod about IID's)

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Okay, I just looked at that, and by the looks of it, sadly enough, we can't do it all in one shot.
But, at least we can still export the BMPs into FSHs in one shot with FiSHMAN. All that it needs is a starting instance and a zoomlevel four colour and alpha BMP... (I never knew this when I started making some textures, and I can't tell you how happy I was to find out... and how mad I was that I did it the long way all of that time)

When you're ready, give me the instances and I'll try to do them as time permits...

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  • Original Poster
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    hi sorry ive been away, my internet provider was going to change and it was going to take till sptember so i stayed with the origanal provider.

    i am now on a mates in internet
     
    Right,
     
    From the past serveral posts this is a UK Road Mod Thread as the name probably suggests, not a bus lane mod. Thanx edcase2k4-thugangel1983 for getting everyone back on topic.
     
    Second, those textures look great edcase2k4-thugangel1983 but lose those keep clear signs, you hardly ever get them where i live and i doubt any where else, but great idea though.
     
    Finaly, Tennismaster1 try and find those zebra crossings and tell me who made them if you can.
     
    Hopefully i will get the internet back
     
    Thanks,
    Jono0144.gif
     

     

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    Posted:
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    I love these ideas comming through, Will some of these addons be in the NAM or is it an all in one like the Euro Road Textures Mod?

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    Posted:
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    jono01 i think i may know where we could get it but dont know who made it. i have seen 6underground with it in some of his pictures.  6underground could u send us the zebra crossing plzz thanks.
     
    Tennismaster1.
     
    subsemi01_01.jpg
     
     
     
     
     
     

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    Posted:
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    I am in contact with Gascooker, as soon as he can send me the lolipop and steel fencing, i'll piece it all togetehr with the TE lot i have. However i will need the permission of the texture artist who did it, so i'll ask them first.

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    Please forgive me for barging in. Just looking for some input.

    I am making road textures myself, but I see here that 4 color and Alphas' are made as a pair?
     
    My main concerns are:
    Should I be doing this texture thing differently?
     
    Where should I post the hosted thumbs, or should I not host them and e-mail them to respective BATters?
     
     Also, am I correct making each custom piece 512x512 scaleable and seamless tiles? I have two dozen puzzle pieces in the works.
     
     

    Watch me make custom maps: Mapper Community

    Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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    Posted:
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    Also, am I correct making each custom piece 512x512 scaleable and seamless tiles?
    quote>

    That's a big no-no - making 512x512 textures. Anybody who plays the game in software mode with those textures will find there'll be errors and the game will crash. So they must be 256x256 or less.

    Nine degrees of separation??

    NAM Team member | NYBT Member | NHP Member

    Download the Network Addon Mod and its related components here.

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    Posted:
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    Shadow_Assassin: Oh my, I have made some goofs!  I can easily correct that to 256. The thumbs in the link above, are 128x128 jpgs.

    Maybe that is also why my BAT renders are slow? I test the txtures on a cube in BAT, but when I export and render, it gets slower and slower, until it just freezes up, not responding.
     
    Maybe, I should do some extensive reading, before I dive into this texture thing.
     
    Thank you so very much for some input, Shadow!

    Watch me make custom maps: Mapper Community

    Just one beer and I can't be beat. Just a whole case and I can't remember, who beat me up.

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  • Original Poster
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    i am on my mates internet again,sigh, internet is still not back on.

    Anyway i was experimenting with the ant network to try and make a second road texture network
    when i realised that you can fit 4 lanes on 1 tile, losing the pavement.
     
    I  thought this is perfect for rural dual carrigeways.
     
    I will post a pic when i get my internet back and i will also ask if any one wants to help for the modding!
     
    thanks jono0144.gif

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    yay ive got my internet back 17.gif i havnt made any updates yet but anyone want to help with the mod???42.gif

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    Posted:
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    How about those hard shoulders on Motorways? How you are going to ensure Vehicles don't cross into the Hard Shoulder?

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  • Original Poster
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    texture

    image4rk.png border=0
     
    EDIT: sorry the button wouldnt work so it got clicked twice15.gif
    the picture is hosted offsite
     
    Deleted the double post for you5.gif
     
     
    -Hordijk

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    Posted:
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    How will this be implemented? Considering only two vehicles can fit on one tile?

    There's also soemthing wrong with the website, your not able to click on any of the links.

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  • Original Poster
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    nottingham23may0911311063249bn.png borde
    nottingham13apr0911311063112qd.png borde
    What do you think? I am having trouble with the black bit on the sides though, i will put this on the site, (a link is in my signiture) so somebody can find out what is wrong.
     
     
     Images hosted offsite (please don't delete them)
    Jono01 44.gif
     
    EDIT by Andreas: Last image changed to link. Please remember the rules: Max. dimensions 800x600. Next time I will delete images that are too large.

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    Posted:
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    Like andreas said keep al images under the 800x600 limit! hosted offsite or onsite it doesn't matter1.gif

    -Thanks

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    Hi there, liking what I see so far, and I'd love to be able to help out somehow.

    My skills are many and varied, though my graphics detail work isn't too good I can at least do rough (unshaded) work to start out. I'd be happy to help out in any way I can, though. Don't let postcount fool you, I've been lurking for many months, and spent a few months without regular 'net access.

    As a first suggestion, websites done in MS Publisher are generally not very good, and don't work too well (no offence). As an example, text features are generated as images, the actual text content of your page is [image002.jpg] [image003.gif] [image004.gif] [image005.gif], and none of the links work (if this is intentional, it's not obvious that they don't work, because Publisher's generated images show the appearance of working links). Publisher also makes the crazy assumption that the screen width equates to a page of A4, causing the wasted whitespace effect on high-resolution screens.

    I'd happily volunteer to make a proper HTML-based website (something of which I have many years of experience), with real text, that you could edit in any program that works with proper web pages, and works in text browsers (I regularly use lynx for quick lookups).

    The mod looks great, and I really am looking forward to trying it out. Here's hoping the good work keeps coming. It's only the website that lets it down, and that's easily fixed.

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  • Original Poster
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    that website will be shut soon and the SimCityUK.co.nr website will be taking over with a section for th UK Road Mod

     
    Thanks

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