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Quaternus

Arcologies!

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    I've been getting nostalgic for SC2K lately, and was wondering if anyone has thought of making arcologies for this game. I made a table for what I think some reasonable arcologies might be. The values in the table are based on the largest growable buildings of each class. My only concern is that there might be a limit of 65535 Sims to a building, which would require the R$ buildings to be reworked. I didn't name them, so everyone else can suggest names. I noticed that for growable buildings there is no desirability or pollution directly attributed to them, so it must just depend on how many Sims live or work in a building. I was thinking a building size of between 6x6 and 8x8 but input is welcome here.

    Arcologies
    Type Capacity Plop Cost Bulldoze Cost
    R$1 40730 135000 11400
    R$2 63545 198750 16600
    R$3 103890 270000 22500
    R$$1 23015 191250 15900
    R$$2 37485 230625 19200
    R$$3 51955 270000 22500
    R$$$1 15117 162000 13500
    R$$$2 20156 216000 18000
    R$$$3 25195 270000 22500
    Cs$1 21990 115500 9600
    Cs$2 25710 255750 21300
    Cs$3 29430 396000 33000
    Cs$$1 9936 207900 17280
    Cs$$2 11610 460350 38340
    Cs$$3 13284 712800 59400
    Cs$$$1 4455 594000 49500
    Cs$$$2 5940 792000 66000
    Cs$$$3 7425 990000 82500
    Co$$1 27192 189000 15720
    Co$$2 42174 265500 22140
    Co$$3 57156 342000 28560
    Co$$$1 21438 256500 21420
    Co$$$2 28584 342000 28560
    Co$$$3 35730 427500 35700
    I-R1 390 247500 20700
    I-R2 520 330000 27600
    I-R3 650 412500 34500
    I-D1 4740 270000 22500
    I-D2 6320 360000 30000
    I-D3 7900 450000 37500
    I-M1 2340 292500 24300
    I-M2 3120 390000 32400
    I-M3 3900 487500 40500
    I-HT1 2910 315000 26100
    I-HT2 3880 420000 34800
    I-HT3 4850 525000 43500

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    Hmm. It's an interesting thought.

    One of the greatest things (to me that is) about the advancement of SimCity over the years is the degree of realism involved. Arcologies aren't terribly realistic but I think they might make a nice fit for SimMars. This is not to say that one must strive for realism when they play. Just my two cents.

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    arcologies aren't that unrealistic either.

    there's plenty of thoughts on these monsters and even more artists impressions and I guess it's only a matter of time until the first real arcologies are build. ok it's quite a load of arcitectural hurdles to take to build these giant structures, but if I take a look at things like burj khalifa and equal wips, I can see a glimpse of what will come in due time. not to far to go to arcologies.

    even tho I think it'll stay a scifi thing to house more than a very low 5 digit number in one building, but I'm open to be taught otherwise by scientific progress.

    as for ingame sc4, arcologies are no new idea, but delicate:

    first of all, you can't have multiple types in one lot, so you can have either R, C, I or 1 supplier of a kind (water, power waste etc) or 1 service of a kind (docs, cops, firefighters...) while the idea of an arcology is to have everything combined in 1 structure.

    this means you must(!) create an arcology in sort of a puzzlepiece modules fashion so you get the visual illusion of 1 structure while the game handles it as several structures providing everything needed.

    second, you got to consider the size limitations for a lot under the above mentioned occupant workaround. that's why I think a building size of 6x6 or 8x8 (96mx96m and 128mx128m respectively) is a little to small for an entire arco but maybe just fine for a mentioned module. of course having pictures of both the sc2000 arcos and actual artist impressions in mind.

    third, you gotta work with the max limit of 65535. be it jobs of any kind or inhabitants (also I came to realize that this value is rather theoretical aswell, you can set it but you can hardly fill it, so be as realsitic as can be considering the matter at hand, one gotta tune down significantly these values)

    and last, but not least, someone's gotta do all the modeling work. the bigger the structure gets, the more annoying it gets if the details are screwed, poor textures added and so on, so it's gonna be a hell of a lot of work for the person/team batting it.

    so, long story short, it's possible, even tho feeling a little outlandish in a game that has become more and more realistic over years (just like muck said already), but it's also connected with a lot of mind bursting and plenty of working hours to get a decent result woth the effort


    k1v7e2y.jpg

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