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A Nonny Moose

Sky Hook

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  • Original Poster
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    This farmer must have special connections.  He has an elevator for his freight trucks on to the bridge, or a sky hook to attache his lift.

    Anyone else seen this kind of thing?

    skyhook.jpg

    ...


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    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
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    That is a hoot eh? However there is a thread in City-Building Concepts where you can show off oddities like that.

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    What kind of bridge is that?

    In general, the game does not understand the difference between ground level roads and elevated roads very well. If you put residences or business up against the NAM elevated roads, they will use them quite happily just as if they were at ground level. I don't think there's anything that can be done about that.

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  • Original Poster
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    Well, I have the NAM, of course.  But this bridge is across a relatively deep valley in my latest map and I got it simply by dragging a Maxis road across the landscape.  It is a large tile, and the terrain is up and down like a yo-yo.  When the game gave me that bridge, I accepted it.  There are half a dozen farms along the bridge, but this is the only one that has this sky hook onto the bridge.  I haven't checked yet, but it may be the only one where the building is in contact with the bridge.

    I am having a fine old time engineering the terrain using the single road tile technique to stomp small areas flat for zoneing, so this surprise was  a bonus.  All the other farms use the road to send their freight trucks to either my seaport or the off-tile connectons of which there are three.  I figure the farmer just backed up his auger and jacked his crop up to the road to a waiting truck.

    By the way, if we had flowing water, this valley the farms are in would make a great flood plain.  It is lower than all of the surrounding territory, so would be on the path of any flood.  Currently, my main city area is growing into the valley and overtaking the farming area.  I now have an Industrial/Commercial/Residential pod on the other side of the bridge.  I don't find it a nuisance.  In fact, it is rather neat.  I never had the game do that before, in eight years of playing.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Yeah, elevated highways and true bridges do this with any building that accepts traffic (bus stops are notorious for it). Stick a transit-enabled buiiding right next to a bridge and watch your traffic abuse the shortcut. (I've seen some curious side-effects of this glitch; for example:

    Replacingtheunderpass2.jpg

    Note that the tunnel entrance the traffic seems to jump to was actually right next to the freeway when I found the glitch; this picture was taken right after I fixed the problem, before the traffic had a chance to right itself

    ...because those are transit-enabled lots that simply switch from car/bus traffic to subway traffic, and commuters found that route a bit shorter.)

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