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Synekism

Synekism - A New City Simulation Game

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Checked out the February build with a 1.5m city nice, performance is great on my gaming rig. posted in google groups with other comments.

So far I really like where this is headed, insane amount of work still ahead for you guys but I like the progress, hopefully it can be sustained

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I built a linear city (1-3 blocks wide and reached along most of the prebuilt road). It is pretty fun and I find it funny that the smallest lots become skyscrapers (pencil towers) under the right conditions (instead of being the size of the rest of the buildings).

I started being silly so I made a block of commercial near the industrial district that was small on one side and absolutely tiny (the smallest size allowed) on the other side and I managed to crash Synekism.

synekismcrash.png

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Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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So did Windows ever find a solution? I'd love to hear it.

Ya...the small buildings being large is of no coincidence. It's because they are give the same "consideration" in terms of demand as larger lots but because their area is so tiny the same amount of people per lot end up needed a lot of floors. This logic will mature over time of course so enjoy it while it lasts.

And of course, if you can reproduce that crash don't hesitate to let us know how so we can fix it. You did save right?

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I was just playing around and getting the hang of the program but no, windows did not find a solution to the problem. It was probably caused the the tiny lot starting development.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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 Yes, I had the same crash Ilikeseattle had. It's caused by zoning a too small lot, I think.

I've tried to make a city too.

synekism2.png
synekism3.png

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Apparently a black head and a furry body are all you need to disguise yourself as a female. - Sir David Attenborough

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Lol, turns out the crash you guys experienced is actually a division by zero and is completely related to tiny lots. Expect a new download to fix this by the end of the weekend. In the mean time, try not to build the very smallest lot possible (only that one causes this issue). Well, you can built it but don't tell the simulator about it...

And that's an awesome looking city btw!

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    We're no longer trying to divide by zero; just released a patched version with this and another minor fix. Once again, you only need to re-download if you like building extremely tiny lots.

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    Maybe you could institute density in the near future so that we can get small lots with short buildings? I would recommend either 2, 3, or 4 densities (light/dense, low/med/high, or low/med/high/unlimited).

    Low density would have a small cube in the middle of the lot (to stand in for a house), medium density would have short polyhedrons (like what most buildings are like in the game), high density would have tall polyhedrons as the maximum (like the taller buildings currently in the game), and unlimited would have really tall polyhedrons (like the tallest 3 buildings in the above screen shot). This is just a suggestion. If we had unlimited density zones, then (without the fix you just made), it could be possible to have divide by zero errors (unless you implement floats) for any size lot.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Density classifications is the next thing we're working on actually which is why we didn't try too hard to fix these issues. We'll have the 3 densities as you described which will dictate building height as expected. The highest density class will serve as the unlimited one but giant 1km buildings will become rarer and rarer as we mature the simulator (as it should be). So all these issues are temporary.

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    Found a slight issue with the current installer on Vista When the installer tries to run GPU-Z it returns the error "Could not install the driver: Access is denied." It appears that NSIS fails to run GPU-Z as admin even when the installer is run as admin, for now I was able to work around this by running an administrative CMD window and running this when the Access denied window appears:

    CD C:\Program Files\Synekism\

    GPU-Z.0.5.1.exe /S -dump gpuz.xml

    Once done click OK on the Access denied window.

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    Ya, we'll see if we can fix this by next release. If not, we'll simply proceed with the install if GPU-Z fails to run and install the DX9 version by default.

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    I believe that location in the registry only shows DirectX versions for pre-DirectX10. I've looked at it for DX9 capable computers, as well as DX10 and DX11 and they all show the same version in there. I believe DX10 and above use another key which I can't find at the moment. In any case, these only indicate installed versions of DX and not what the hardware actually supports. We still have no idea how to check for Shader Model support ourselves.

    But thank you.

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    I've been playing Synekism since the January update of it, and I must say, it's been really great!

    One thing though, with this latest update, I've finally been able to save my game. (Couldn't before) However, it only lets me save on the same city slot once. The first time I save a game is the last time it will let me save a city. I can click the save buttons (they both do the same thing) but the next time I load the game, it will just be my city at the first save.


    Yes, this is kitty.

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    chptrk -   I've not run across that problem having saved many times.  What platform are you on?   Does Ctrl-S work to save it without using the menu?

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    I'm on Windows 7 Home Premium. Ctrl-S , just like the menu buttons, will tell me the game was saved, however it doesn't actually save the city for me.

    Trying to start a new city (on a new file slot), it seems the game wont save at all for me.


    Yes, this is kitty.

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    Probably doesn't matter but x32 or x64?

    Sounds like the save routine is returning ok when in fact an error of some kind happened in the write or pre-write process. Does the file\modified timestamp change on the city1.syci file?

    You got me curious, I'll take a couple stabs at trying to reproduce it.

    Probably tried this but figured I'll ask anyway, have you tried removing 40\40a and then a clean re-install of 40a?

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    Not that I'm happy our game fails at times but seeing people discuss our game in this detail is invigorating. Anyway, our save/load code will do absolutely nothing if there is a file access error. Since a single save/load works there's no problem with saving and loading in general which is why I think its a file access error. My first guess would be that files (our save files) are created with read-only permissions, so the creation works fine but when it tries to update the file it fails. Please check the file properties (right-click on file and select properties), in Program Files/Synekism/Saves. If they are read-only, turn that setting off and try again. If this works...well, I'm not sure why the files are created that way at the moment.

    Now, if that's not the issue then we would need more information and I think for that it would be more appropriate to start an email conversation instead of posting here. So if you're still having problems please email us at support@synekism.com.

    In any case, we'll add some better messages on save/load so that if theres problems it won't just pretend everything is fine.

    Also sorry for the late reply. Is there a way to get email notifications on post updates without having to log in every time after someone posts?

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    Read only would certainly explain it. 2.gif  doh!

    btw saw this and thought I'd pass it along though can't say if it tests the card, but it supposedly does query the card.

    http://nsis.sourceforge.net/PixelShaderCheck

    Also related. 

    http://blogs.msdn.com/b/astebner/archive/2008/06/05/8576818.aspx

    http://www.gamedev.net/topic/582616-checking-version-of-directx-supported-by-graphics-card/

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    Synekism looks like it has a lot of potential ahead of it. It looks like it's already going to combine what we like about Cities XL (freeform building) with the best of SC4 (living cities) with freeform zoning so that you can actually use all those diagonal areas. Also love how big the map area is; I hate how a lot of existing city builders limit you with tiny plots of land that get filled in no time.

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    March 2011 update implements a new Camera system and expands the Lot Tool, along with some house cleaning.

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    March 2011 update implements a new Camera system and expands the Lot Tool, along with some house cleaning.

    Sweet, thanks for another monthly snapshot, looking forward to trying out the changes.

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    Please let us know how intuitive you find the new "click and drag" camera system, overview, and rotate functions.

    Aktof


      Edited by Aktof  

    aktof.pngfotka.png

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    The LotTool is awesome; having to build my city 1 block at a time was annoying, and this is so much faster. As for the view controls, the changes are nice, but I don't like that arrow scrolling was removed. Sometimes, like when I'm placing zones and roads, I don't want to have to left-click and drag to move my view.

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    I will play your simulator this weekend, I am too busy today.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    The LotTool is awesome; having to build my city 1 block at a time was annoying, and this is so much faster. As for the view controls, the changes are nice, but I don't like that arrow scrolling was removed. Sometimes, like when I'm placing zones and roads, I don't want to have to left-click and drag to move my view.

    We never used the arrows for movement. Do you mean ASDW? These should still work in the new version, the same way as previously.

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