Jump to content
Sign in to follow this  
Sniper296

[Mod]No more boxes (cars)

13 posts in this topic Last Reply

Recommended Posts

CXL mod I made that increases the distance cars and people are visible:

STEX link

screen1.jpgscreen2.jpg

Fed up of boxes for cars, Grey silhouettes for people & empty roads when you zoom out?

Here is your solution, Cars are now visible as a car on the four nearest zoom levels and people are visible as people on the 3 nearest zoom levels!

Tested and works with 1.1.0.457, not tested but should work with ALL graphics levels.

If your game barely runs on Very Low this mod may slow your game more.

Will not work with graphics levels mods e.g. GlobexCo's Super-High Graphic Settings.

Share this post


Link to post
Share on other sites

As I said in the STEX comment... you could at least give me credits, since you used the same files, the same idea and your mod is not compatible with mine...

Anyway, porting this side of my mod also for other quality settings is a good work!

Share this post


Link to post
Share on other sites
  • Original Poster
  • I can give you credit for the idea but I did not copy your file, it took me 3 hours of trial and error to get the right settings.

    Share this post


    Link to post
    Share on other sites

    Thank you so very much! I really wanted this and I know that other people wanted this as well.

    EDIT: I have a GT8500 also but I do not always check to see if it works. I can do that tonight.

    Share this post


    Link to post
    Share on other sites

    By me it works when the city is not big... Whit my city's expansion and growing of traffic density, cars are again starting to be grey boxes... It's because my weak graphic card? I have NVIDIA GeForce 8500GT.

    Share this post


    Link to post
    Share on other sites

    Can you tell me what to change in the mod that will reduce the people viewing to only the first 1 zoom level?  I'm thinking that I don't care about the people walking around my city and would like to reduce any performance that they might be utilizing by reducing the visibility of the people to only the first zoom level, or maybe even better, only to when I am on the very ground level of the game.  Is there something I can change in your mod files to accomodate that?  I've opened them up but I'm not experienced yet in CXL modding so I'm not seeing what would stick out to me as being what needs to be changed to get people only visible when the player is on the very lowest level, down on the ground walking around the city.

    Thanks,

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Originally posted by: Ilikeseattle

    It worked wonderfully on my computer with Cities XL (2009) but I am afraid to test it on Cities XL 2011. Does it work on Cities XL 2011?quote>

    I don't know if it will work with 2011 but if the structure of the games files is the same it should, and testing it should not harm the games installation, but back up your saves and mods to be sure.

    Share this post


    Link to post
    Share on other sites

    It work, but i don't know why, when i use the mod, the trees (and the other things) on the plazas disappears when i come to the closest view.

    Share this post


    Link to post
    Share on other sites

    Originally posted by: Sniper296

    Originally posted by: Ilikeseattle

    It worked wonderfully on my computer with Cities XL (2009) but I am afraid to test it on Cities XL 2011. Does it work on Cities XL 2011?quote>

    I don't know if it will work with 2011 but if the structure of the games files is the same it should, and testing it should not harm the games installation, but back up your saves and mods to be sure.

    quote>

    Yes, it works fine with Cities XL 2011.  Honestly, without it, I would not likely to play XL11 as the gray boxes are the hugest immersion breaking thing in the game.  With this mod, the game feels very natural looking with all the cars moving around.

    So yes, it works fine in Cities XL 2011.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Help Keep Simtropolis Online, Open & Free!

    stexcollection-header.png

    Would you be able to help us catch up after a bit of a shortfall?

    We had a small shortfall last month. Your donation today would help us catch up for this month.

    Make a Donation, Get a Gift!

    We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections